Difference between revisions of "Template:Class weapons table demoman secondary"
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| ko = | | ko = | ||
{{Info}}발사 단추를 누르면 폭탄을 발사하고, 보조 기능 단추를 누르면 한 번에 폭탄을 모두 폭파시킵니다. 발사 단추를 누르고 있으면 폭탄을 더 멀리 발사할 수 있습니다.<br /> | {{Info}}발사 단추를 누르면 폭탄을 발사하고, 보조 기능 단추를 누르면 한 번에 폭탄을 모두 폭파시킵니다. 발사 단추를 누르고 있으면 폭탄을 더 멀리 발사할 수 있습니다.<br /> | ||
− | {{Info}}점착 폭탄은 대부분의 표면에 달라붙을 수 있고 플레이어가 폭파시키거나 죽기 | + | {{Info}}점착 폭탄은 대부분의 표면에 달라붙을 수 있고 플레이어가 폭파시키거나 죽기 전까지 남아있습니다.<br /> |
{{Info}}점착 폭탄은 총알을 사용하는 무기, 근접무기, 근처에 있는 적의 {{item name|Scottish Resistance}}이나 {{item name|Quickiebomb Launcher}}의 점착 폭탄에 의해 공격당하고 파괴될 수 있습니다.<br /> | {{Info}}점착 폭탄은 총알을 사용하는 무기, 근접무기, 근처에 있는 적의 {{item name|Scottish Resistance}}이나 {{item name|Quickiebomb Launcher}}의 점착 폭탄에 의해 공격당하고 파괴될 수 있습니다.<br /> | ||
{{Info}}한 번에 8개의 점착 폭탄을 설치할 수 있습니다.<br /> | {{Info}}한 번에 8개의 점착 폭탄을 설치할 수 있습니다.<br /> | ||
{{Pro}}적의 점착 폭탄을 파괴할 수 있습니다.<br /> | {{Pro}}적의 점착 폭탄을 파괴할 수 있습니다.<br /> | ||
− | {{Pro}}폭탄 폭파 대기 시간이 -0. | + | {{Pro}}폭탄 폭파 대기 시간이 -0.2초 적습니다.<br /> |
− | {{Pro}}최대 충전 시간이 | + | {{Pro}}최대 충전 시간이 70% 적습니다.<br /> |
{{Pro}}충전량에 비례하여 피해량이 최대 +25%까지 증가합니다.<br /> | {{Pro}}충전량에 비례하여 피해량이 최대 +25%까지 증가합니다.<br /> | ||
{{Con}}피해량이 -15% 적습니다.<br /> | {{Con}}피해량이 -15% 적습니다.<br /> | ||
− | {{Con}}장탄수가 - | + | {{Con}}장탄수가 -50% 적습니다.<br /> |
− | |||
| nl = | | nl = | ||
{{Info}}Primair vuur lanceert kleefbommen, secundair vuur (onafhankelijk van het vastgehouden wapen) laat alle bewapende kleefbommen exploderen. Door de primaire vuurknop ingedrukt te houden kunnen de bommen verder weg gelanceerd worden.<br/> | {{Info}}Primair vuur lanceert kleefbommen, secundair vuur (onafhankelijk van het vastgehouden wapen) laat alle bewapende kleefbommen exploderen. Door de primaire vuurknop ingedrukt te houden kunnen de bommen verder weg gelanceerd worden.<br/> |
Revision as of 11:22, 10 February 2020
The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Tide Turner |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Quickiebomb Launcher |
4 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, ja, ko, nl, pl, ru, zh-hant, zh-hans (add) |