Difference between revisions of "Template:List of slowdown-inflicting weapons"

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  | pt-br = O fogo alternativo do Sandman atira uma bola de baseball que pode atordoar o algo por severos segundos. O alvo atordoado irá se mover mais lentamente e não poderá usar nenhuma arma pela duração do efeito.
 
  | pt-br = O fogo alternativo do Sandman atira uma bola de baseball que pode atordoar o algo por severos segundos. O alvo atordoado irá se mover mais lentamente e não poderá usar nenhuma arma pela duração do efeito.
 
* Se a bola de baseball é lançada a um alcançe máximo, o alvo será completamente imóvel para a duração do efeito.
 
* Se a bola de baseball é lançada a um alcançe máximo, o alvo será completamente imóvel para a duração do efeito.
  | ko = *샌드맨의 보조 공격 버튼을 누르면 적을 몇 초간 느리게 할 수 있는 공을 발사합니다. 기절한 플레이어는 효과 지속시간 동안 속도가 느려지고 무기를 사용할 수 없게됩니다.
+
  | ko = *샌드맨의 보조 공격 버튼을 누르면 적을 몇 초간 느리게 할 수 있는 공을 발사합니다. 공에 맞은 플레이어는 거리에 따라 정해지는 효과 지속시간 동안 속도가 느려집니다.
* 만약 야구공을 최대거리에서 맞게 된다면, 그 공을 맞은 플레이어는 효과 지속시간 동안 움직일 수 없으며, 아무것도 할 수 없는 상태가 됩니다.
 
 
  | nl = * De secundaire aanval van de Klaas Vaak lanceert een bal die het doelwit een aantal seconden verlamt. Het slachtoffer wordt vertraagd en kan zolang het effect duurt geen gebruik maken van wapens.
 
  | nl = * De secundaire aanval van de Klaas Vaak lanceert een bal die het doelwit een aantal seconden verlamt. Het slachtoffer wordt vertraagd en kan zolang het effect duurt geen gebruik maken van wapens.
 
* Als de bal vanop maximale afstand gelanceerd wordt en een vijand raakt, wordt het slachtoffer volledig geïmmobiliseerd zolang het effect duurt.
 
* Als de bal vanop maximale afstand gelanceerd wordt en een vijand raakt, wordt het slachtoffer volledig geïmmobiliseerd zolang het effect duurt.

Revision as of 08:07, 13 February 2020

List of slowdown-inflicting weapons
Melee Sandman
  • The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target will be slowed down for the duration of the effect based on distance.
Sandman
Primary Natascha
  • On Hit: 100% chance to slow target.
  • Every bullet that hits the target will slow them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced based upon the target's distance (the further the target, the less they will be slowed down). It is currently unknown as to how much speed is reduced over what distance.
  • Disguised Spies will not be affected by slowdown from this weapon.
Natascha
Note