Difference between revisions of "Template:List of item attributes"

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The following table describes the weapon/item attributes, as contained in the items_game.txt file. This is the list of attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty).
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The following table describes the weapon/item attributes, as contained in the items_game.txt file. This is the list of attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
  
 
This table lists:
 
This table lists:
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* '''Name''': Internal name of this attribute.
 
* '''Name''': Internal name of this attribute.
 
* '''Description''': The text that appears for the user in the weapon's description. "n" is replaced with the value of the attribute.
 
* '''Description''': The text that appears for the user in the weapon's description. "n" is replaced with the value of the attribute.
* '''Value Type''': How the value of this attribute is formatted for display.
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* '''Value Type''': How the value of this attribute is formatted for display. Possible types are additive (flat value), percentage, additive percentage (for percentages that start from 0% instead of 100%, like chance to slow target) and inverted percentage (a positive "mult_postfiredelay" will be translated to a negative fire rate percentage)
* '''Class''': The "attribute_class" value in the weapon's "attributes" list this attribute refers to.
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* '''Class''': This is the attribute's name used by the rest of the items_game.txt document, as in when it defines each weapon's attributes.
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The "Tier X" attributes are not used in-game at the moment. They might be part of a future or abandoned weapon personalization system.
  
 
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Revision as of 14:06, 13 December 2010

The following table describes the weapon/item attributes, as contained in the items_game.txt file. This is the list of attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).

This table lists:

  • ID: Internal ID reference of that attribute. Not used directly in this file, but mods may refer to this value.
  • Name: Internal name of this attribute.
  • Description: The text that appears for the user in the weapon's description. "n" is replaced with the value of the attribute.
  • Value Type: How the value of this attribute is formatted for display. Possible types are additive (flat value), percentage, additive percentage (for percentages that start from 0% instead of 100%, like chance to slow target) and inverted percentage (a positive "mult_postfiredelay" will be translated to a negative fire rate percentage)
  • Class: This is the attribute's name used by the rest of the items_game.txt document, as in when it defines each weapon's attributes.

The "Tier X" attributes are not used in-game at the moment. They might be part of a future or abandoned weapon personalization system.


See Also