Difference between revisions of "Template:List of item attributes"
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− | The following table describes the weapon/item attributes, as contained in the items_game.txt file. This is the list of attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty). | + | The following table describes the weapon/item attributes, as contained in the items_game.txt file. This is the list of attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons). |
This table lists: | This table lists: | ||
Line 6: | Line 6: | ||
* '''Name''': Internal name of this attribute. | * '''Name''': Internal name of this attribute. | ||
* '''Description''': The text that appears for the user in the weapon's description. "n" is replaced with the value of the attribute. | * '''Description''': The text that appears for the user in the weapon's description. "n" is replaced with the value of the attribute. | ||
− | * '''Value Type''': How the value of this attribute is formatted for display. | + | * '''Value Type''': How the value of this attribute is formatted for display. Possible types are additive (flat value), percentage, additive percentage (for percentages that start from 0% instead of 100%, like chance to slow target) and inverted percentage (a positive "mult_postfiredelay" will be translated to a negative fire rate percentage) |
− | * '''Class''': The " | + | * '''Class''': This is the attribute's name used by the rest of the items_game.txt document, as in when it defines each weapon's attributes. |
+ | |||
+ | The "Tier X" attributes are not used in-game at the moment. They might be part of a future or abandoned weapon personalization system. | ||
---- | ---- |
Revision as of 14:06, 13 December 2010
The following table describes the weapon/item attributes, as contained in the items_game.txt file. This is the list of attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
This table lists:
- ID: Internal ID reference of that attribute. Not used directly in this file, but mods may refer to this value.
- Name: Internal name of this attribute.
- Description: The text that appears for the user in the weapon's description. "n" is replaced with the value of the attribute.
- Value Type: How the value of this attribute is formatted for display. Possible types are additive (flat value), percentage, additive percentage (for percentages that start from 0% instead of 100%, like chance to slow target) and inverted percentage (a positive "mult_postfiredelay" will be translated to a negative fire rate percentage)
- Class: This is the attribute's name used by the rest of the items_game.txt document, as in when it defines each weapon's attributes.
The "Tier X" attributes are not used in-game at the moment. They might be part of a future or abandoned weapon personalization system.
ID | Name | Description | Value Type | Class |
---|---|---|---|---|
1 | damage penalty | n% damage done | percentage | mult_dmg |
2 | damage bonus | +n% damage done | percentage | mult_dmg |
3 | clip size penalty | n% clip size | percentage | mult_clipsize |
4 | clip size bonus | +n% clip size | percentage | mult_clipsize |
5 | fire rate penalty | n% slower firing speed | inverted_percentage | mult_postfiredelay |
6 | fire rate bonus | +n% faster firing speed | inverted_percentage | mult_postfiredelay |
7 | heal rate penalty | n% heal rate | percentage | mult_medigun_healrate |
8 | heal rate bonus | +n% heal rate | percentage | mult_medigun_healrate |
9 | ubercharge rate penalty | n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
10 | ubercharge rate bonus | +n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
11 | overheal bonus | +n% more max overheal | percentage | mult_medigun_overheal_amount |
12 | overheal decay penalty | n% shorter overheal time | inverted_percentage | mult_medigun_overheal_decay |
13 | overheal decay bonus | +n% longer overheal time | inverted_percentage | mult_medigun_overheal_decay |
14 | overheal decay disabled | Overheal bonus doesn't decay | percentage | mult_medigun_overheal_decay |
15 | crit mod disabled | No random critical hits | percentage | mult_crit_chance |
16 | heal on hit for rapidfire | On Hit: +n health | additive | add_onhit_addhealth |
17 | add uber charge on hit | On Hit: n% ÜberCharge added | additive_percentage | add_onhit_ubercharge |
18 | medigun charge is crit boost | ÜberCharge grants 100% critical chance | additive | set_charge_type |
19 | tmp dmgbuff on hit | On Hit: +n% damage bonus | additive_percentage | addperc_ondmgdone_tmpbuff |
20 | crit vs burning players | 100% critical hit vs burning players | or | or_crit_vs_playercond |
21 | dmg penalty vs nonburning | n% damage vs non-burning players | percentage | mult_dmg_vs_nonburning |
22 | no crit vs nonburning | No critical hits vs non-burning players | additive | set_nocrit_vs_nonburning |
23 | mod flamethrower push | No compression blast | additive | set_flamethrower_push_disabled |
24 | mod flamethrower back crit | 100% critical hits from behind | additive | set_flamethrower_back_crit |
25 | hidden secondary max ammo penalty | mult_maxammo_secondary | ||
26 | max health additive bonus | +n max health on wearer | additive | add_maxhealth |
27 | alt-fire disabled | (Not implemented) | additive | unimplemented_altfire_disabled |
28 | crit mod disabled hidden | (Used to disable crits) | mult_crit_chance | |
29 | alt-fire is vampire | (Not implemented) | additive | set_altfire_mode |
30 | fists have radial buff | On Kill: +50 health on nearby teammates<br/>On Kill: +10% Crit Chance on nearby teammates | additive | set_weapon_mode |
31 | critboost on kill | On Kill: n seconds of 100% critical chance | additive | add_onkill_critboost_time |
32 | slow enemy on hit | On Hit: n% chance to slow target | additive_percentage | mult_onhit_enemyspeed |
33 | set cloak is feign death | Cloak Type: Feign Death | additive | set_weapon_mode |
34 | mult cloak meter consume rate | +n% cloak drain rate | percentage | mult_cloak_meter_consume_rate |
35 | mult cloak meter regen rate | +n% cloak regen rate | percentage | mult_cloak_meter_regen_rate |
36 | spread penalty | n% less accurate | percentage | mult_spread_scale |
37 | hidden primary max ammo bonus | mult_maxammo_primary | ||
38 | mod bat launches balls | This bat knocks out a mean stun ball | additive | set_weapon_mode |
39 | dmg penalty vs nonstunned | n% damage vs non-stunned players | percentage | unimplemented_mod_dmg_vs_nonstunned |
40 | zoom speed mod disabled | No move speed penalty from zoom | additive | unimplemented_mod_zoom_speed_disabled |
41 | sniper charge per sec | +n% charge rate | percentage | mult_sniper_charge_per_sec |
42 | sniper no headshots | No headshots | additive | set_weapon_mode |
43 | scattergun no reload single | (Force-a-Nature's special reload) | set_scattergun_no_reload_single | |
44 | scattergun has knockback | Knockback on the target and shooter | additive | set_scattergun_has_knockback |
45 | bullets per shot bonus | +n% bullets per shot | percentage | mult_bullets_per_shot |
46 | sniper zoom penalty | n% zoom reduction | percentage | mult_zoom_fov |
47 | sniper no charge | No zoom or damage charge | additive | unimplemented_mod_sniper_no_charge |
48 | set cloak is movement based | Cloak Type: Motion Sensitive | additive | set_weapon_mode |
49 | no double jump | Disables double jump on wearer | additive | set_scout_doublejump_disabled |
50 | absorb damage while cloaked | Absorbs n% damage while cloaked | percentage | unimplemented_absorb_dmg_while_cloaked |
51 | revolver use hit locations | Crits on an accurate headshot | additive | set_weapon_mode |
52 | backstab shield | Blocks a single backstab attempt | additive | set_blockbackstab_once |
53 | fire retardant | Attrib_FireRetardant | additive | set_fire_retardant |
54 | move speed penalty | n% slower move speed on wearer | inverted_percentage | mult_player_movespeed |
55 | obsolete ammo penalty | (Unused) | obsolete | |
56 | jarate description | Coated enemies take mini-crits<br/>Also handy for putting out a fire | percentage | desc_jarate_description |
57 | health regen | +n health regenerated per second on wearer | additive | add_health_regen |
58 | self dmg push force increased | +n% self damage force | percentage | mult_dmgself_push_force |
59 | self dmg push force decreased | n% self damage force | percentage | mult_dmgself_push_force |
60 | dmg taken from fire reduced | +n% fire damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_fire |
61 | dmg taken from fire increased | n% fire damage vulnerability on wearer | percentage | mult_dmgtaken_from_fire |
62 | dmg taken from crit reduced | +n% critical hit damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_crit |
63 | dmg taken from crit increased | n% critical hit damage vulnerability on wearer | percentage | mult_dmgtaken_from_crit |
64 | dmg taken from blast reduced | +n% explosive damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_explosions |
65 | dmg taken from blast increased | n% explosive damage vulnerability on wearer | percentage | mult_dmgtaken_from_explosions |
66 | dmg taken from bullets reduced | +n% bullet damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_bullets |
67 | dmg taken from bullets increased | n% bullet damage vulnerability on wearer | percentage | mult_dmgtaken_from_bullets |
68 | increase player capture value | +n capture rate on wearer | additive | add_player_capturevalue |
69 | health from healers reduced | n% health from healers on wearer | percentage | mult_health_fromhealers |
70 | health from healers increased | +n% health from healers on wearer | percentage | mult_health_fromhealers |
71 | weapon burn dmg increased | +n% burn damage | percentage | mult_wpn_burndmg |
72 | weapon burn dmg reduced | n% burn damage | percentage | mult_wpn_burndmg |
73 | weapon burn time increased | +n% burn duration | percentage | mult_wpn_burntime |
74 | weapon burn time reduced | n% burn duration | percentage | mult_wpn_burntime |
75 | aiming movespeed increased | +n% faster deployed movespeed on wearer | percentage | mult_player_aiming_movespeed |
76 | maxammo primary increased | +n% max primary ammo on wearer | percentage | mult_maxammo_primary |
77 | maxammo primary reduced | n% max primary ammo on wearer | percentage | mult_maxammo_primary |
78 | maxammo secondary increased | +n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
79 | maxammo secondary reduced | n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
80 | maxammo metal increased | +n% max metal on wearer | percentage | mult_maxammo_metal |
81 | maxammo metal reduced | n% max metal on wearer | percentage | mult_maxammo_metal |
82 | cloak consume rate increased | -n% cloak duration | percentage | mult_cloak_meter_consume_rate |
83 | cloak consume rate decreased | +n% cloak duration | inverted_percentage | mult_cloak_meter_consume_rate |
84 | cloak regen rate increased | +n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
85 | cloak regen rate decreased | n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
86 | minigun spinup time increased | n% slower spin up time | percentage | mult_minigun_spinup_time |
87 | minigun spinup time decreased | n% faster spin up time | inverted_percentage | mult_minigun_spinup_time |
88 | max pipebombs increased | +n max pipebombs out | additive | add_max_pipebombs |
89 | max pipebombs decreased | n max pipebombs out | additive | add_max_pipebombs |
90 | SRifle Charge rate increased | n% faster power charge | percentage | mult_sniper_charge_per_sec |
91 | SRifle Charge rate decreased | n% slower power charge | inverted_percentage | mult_sniper_charge_per_sec |
92 | Construction rate increased | n% faster construction rate | percentage | mult_construction_value |
93 | Construction rate decreased | n% slower construction rate | inverted_percentage | mult_construction_value |
94 | Repair rate increased | n% faster repair rate | percentage | mult_repair_value |
95 | Repair rate decreased | n% slower repair rate | inverted_percentage | mult_repair_value |
96 | Reload time increased | n% slower reload time | percentage | mult_reload_time |
97 | Reload time decreased | n% faster reload time | inverted_percentage | mult_reload_time |
98 | selfdmg on hit for rapidfire | On Hit: n health | additive | add_onhit_addhealth |
99 | Blast radius increased | +n% explosion radius | percentage | mult_explosion_radius |
100 | Blast radius decreased | n% explosion radius | percentage | mult_explosion_radius |
101 | Projectile range increased | +n% projectile range | percentage | mult_projectile_range |
102 | Projectile range decreased | n% projectile range | percentage | mult_projectile_range |
103 | Projectile speed increased | +n% projectile speed | percentage | mult_projectile_speed |
104 | Projectile speed decreased | n% projectile speed | percentage | mult_projectile_speed |
105 | overheal penalty | n% less max overheal | inverted_percentage | mult_medigun_overheal_amount |
106 | weapon spread bonus | n% more accurate | inverted_percentage | mult_spread_scale |
107 | move speed bonus | +n% faster move speed on wearer | percentage | mult_player_movespeed |
108 | health from packs increased | +n% health from packs on wearer | percentage | mult_health_frompacks |
109 | health from packs decreased | n% health from packs on wearer | percentage | mult_health_frompacks |
110 | heal on hit for slowfire | On Hit: +n health | additive | add_onhit_addhealth |
111 | selfdmg on hit for slowfire | On Hit: n health | additive | add_onhit_addhealth |
112 | ammo regen | +n% ammo regenerated every 5 seconds on wearer | additive_percentage | addperc_ammo_regen |
113 | metal regen | +n metal regenerated every 5 seconds on wearer | additive | add_metal_regen |
114 | mod mini-crit airborne | Mini-crits airborne targets | additive | mini_crit_airborne |
115 | mod shovel damage boost | Damage and move speed increase<br/>as the user becomes injured<br/>Blocks healing when in use | additive | set_weapon_mode |
116 | mod soldier buff type | (Type of banner buff) | set_buff_type | |
117 | dmg falloff increased | Attrib_Dmg_Falloff_Increased | inverted_percentage | mult_dmg_falloff |
118 | dmg falloff decreased | n% splash damage fall off | percentage | mult_dmg_falloff |
119 | sticky detonate mode | Detonates stickybombs near the crosshair | additive | set_detonate_mode |
120 | sticky arm time penalty | n sec slower bomb arm time | additive | sticky_arm_time |
121 | stickies detonate stickies | Able to destroy enemy stickybombs | additive | stickies_detonate_stickies |
122 | mod demo buff type | (Unused) | set_buff_type | |
123 | speed boost when active | n% speed boost while active weapon | percentage | mult_move_speed_when_active |
124 | mod wrench builds minisentry | Replaces the Sentry with a fast building Mini-Sentry | additive | wrench_builds_minisentry |
125 | max health additive penalty | n max health on wearer | additive | add_maxhealth |
126 | sticky arm time bonus | n sec faster bomb arm time | additive | sticky_arm_time |
127 | sticky air burst mode | Launched bombs shatter on surfaces | additive | set_detonate_mode |
128 | provide on active | When weapon is active: | additive | provide_on_active |
129 | health drain | n health drained per second on wearer | additive | add_health_regen |
130 | medic regen bonus | +n% natural regen rate | percentage | medic_regen |
131 | medic regen penalty | -n% natural regen rate | percentage | medic_regen |
132 | community description | Given to valuable Community Contributors | percentage | desc_community_description |
133 | soldier model index | Medal no. n | additive | desc_soldiermedal_index |
134 | attach particle effect | Effect: Community Sparkle | particle_index | set_attached_particle |
135 | rocket jump damage reduction | n% blast damage from rocket jumps | percentage | rocket_jump_dmg_reduction |
136 | mod sentry killed revenge | When your sentry is destroyed you<br/>gain revenge crits for every sentry kill | additive | sentry_killed_revenge |
137 | dmg bonus vs buildings | n% damage vs buildings | percentage | mult_dmg_vs_buildings |
138 | dmg penalty vs players | n% damage vs players | percentage | mult_dmg_vs_players |
139 | lunchbox adds maxhealth bonus | Adds +50 max health for 30 seconds | additive | set_weapon_mode |
140 | hidden maxhealth non buffed | (Unused) | add_maxhealth_nonbuffed | |
141 | selfmade description | I made this! | percentage | desc_selfmade_description |
142 | set item tint RGB | (Paint can's color) | set_item_tint_rgb | |
143 | custom employee number | Hire Date: n | date | set_employee_number |
144 | lunchbox adds minicrits | (Crit-a-cola) | set_weapon_mode | |
146 | damage applies to sappers | Damage removes Sappers | additive | set_dmg_apply_to_sapper |
147 | Wrench index | Wrench no. n | additive | desc_wrench_index |
148 | building cost reduction | n metal reduction in building cost | additive | building_cost_reduction |
149 | bleeding duration | On Hit: Bleed for n seconds | additive | bleeding_duration |
150 | turn to gold | Imbued with an ancient power | additive | set_turn_to_gold |
153 | cannot trade | cannot_trade | ||
154 | disguise on backstab | Upon a successful backstab you rapidly disguise as your victim | additive | set_disguise_on_backstab |
155 | cannot disguise | Wearer cannot disguise | additive | set_cannot_disguise |
156 | silent killer | This weapon is a silent killer | additive | set_silent_killer |
157 | disguise speed penalty | n sec slower disguise speed | additive | disguise_speed_penalty |
158 | add cloak on kill | +n cloak on kill | additive | add_cloak_on_kill |
159 | cloak blink time penalty | n sec longer cloak blink time | additive | cloak_blink_time_penalty |
160 | quiet unstealth | Reduced decloak sound volume | additive | set_quiet_unstealth |
161 | flame size penalty | n% less flame spread area | percentage | mult_flame_size |
162 | flame size bonus | +n% more flame spread area | percentage | mult_flame_size |
163 | flame life penalty | n% less flame distance | percentage | mult_flame_life |
164 | flame life bonus | +n% more flame distance | percentage | mult_flame_life |
165 | charged airblast | Airblast can now be charged, which will push enemies further | additive | set_charged_airblast |
166 | add cloak on hit | +n cloak on hit | additive | add_cloak_on_hit |
167 | disguise damage reduction | Attrib_DisguiseDamageReduction | percentage | disguise_damage_reduction |
168 | disguise no burn | Immune to fire damage while disguised | additive | disguise_no_burn |
169 | dmg from sentry reduced | +n% sentry damage resistance on wearer | inverted_percentage | dmg_from_sentry_reduced |
170 | airblast cost increased | +n% airblast cost | percentage | mult_airblast_cost |
171 | airblast cost decreased | n% airblast cost | percentage | mult_airblast_cost |
172 | purchased | purchased | ||
173 | flame ammopersec increased | +n% flamethrower ammo consumed per second | percentage | mult_flame_ammopersec |
174 | flame ammopersec decreased | n% flamethrower ammo consumed per second | percentage | mult_flame_ammopersec |
175 | jarate duration | On Hit: Jarate applied to target for n seconds | additive | jarate_duration |
176 | no death from headshots | The wearer cannot be killed by headshots. | additive | no_death_from_headshots |
177 | deploy time increased | n% longer weapon switch | percentage | mult_deploy_time |
178 | deploy time decreased | n% faster weapon switch | inverted_percentage | mult_deploy_time |
179 | minicrits become crits | This weapon crits whenever it would normally mini-crit. | additive | minicrits_become_crits |
180 | heal on kill | +n health restored on kill | additive | heal_on_kill |
181 | no self blast dmg | No self inflicted blast damage taken. | additive | no_self_blast_dmg |
182 | slow enemy on hit major | On Hit: Slow target movement by 40% for ns | additive | mult_onhit_enemyspeed_major |
183 | aiming movespeed decreased | Attrib_AimingMoveSpeed_Decreased | percentage | mult_player_aiming_movespeed |
184 | duel loser account id | Attrib_DuelLoserAccountID | account_id | duel_loser_account_id |
185 | event date | Date Received: n | date | event_date |
186 | gifter account id | Gift from n | account_id | gifter_account_id |
187 | set supply crate series | Crate Series #n | additive | supply_crate_series |
188 | preserve ubercharge | On death up to n% of your stored<br/>ÜberCharge is retained. | additive | preserve_ubercharge |
189 | elevate quality | (Unused) | set_elevated_quality | |
190 | active health regen | +n health regenerated per second on wearer | additive | active_item_health_regen |
191 | active health degen | n health drained per second on wearer | additive | active_item_health_regen |
192 | referenced item id low | referenced_item_id_low | ||
193 | referenced item id high | referenced_item_id_high | ||
194 | referenced item def | referenced_item_def | ||
195 | always tradable | always_tradable | ||
196 | noise maker | enable_misc2_noisemaker | ||
197 | halloween item | This is a special Halloween n item. | additive | halloween_item |
1000 | Tier 1 damage penalty | n% damage done | percentage | mult_dmg |
1001 | Tier 2 damage penalty | n% damage done | percentage | mult_dmg |
1002 | Tier 3 damage penalty | n% damage done | percentage | mult_dmg |
1003 | Tier 4 damage penalty | n% damage done | percentage | mult_dmg |
1004 | Tier 5 damage penalty | n% damage done | percentage | mult_dmg |
1010 | Tier 1 damage bonus | +n% damage done | percentage | mult_dmg |
1011 | Tier 2 damage bonus | +n% damage done | percentage | mult_dmg |
1012 | Tier 3 damage bonus | +n% damage done | percentage | mult_dmg |
1013 | Tier 4 damage bonus | +n% damage done | percentage | mult_dmg |
1014 | Tier 5 damage bonus | +n% damage done | percentage | mult_dmg |
1020 | Tier 1 clip size penalty | n% clip size | percentage | mult_clipsize |
1021 | Tier 2 clip size penalty | n% clip size | percentage | mult_clipsize |
1022 | Tier 3 clip size penalty | n% clip size | percentage | mult_clipsize |
1023 | Tier 4 clip size penalty | n% clip size | percentage | mult_clipsize |
1024 | Tier 5 clip size penalty | n% clip size | percentage | mult_clipsize |
1030 | Tier 1 clip size bonus | +n% clip size | percentage | mult_clipsize |
1031 | Tier 2 clip size bonus | +n% clip size | percentage | mult_clipsize |
1032 | Tier 3 clip size bonus | +n% clip size | percentage | mult_clipsize |
1033 | Tier 4 clip size bonus | +n% clip size | percentage | mult_clipsize |
1034 | Tier 5 clip size bonus | +n% clip size | percentage | mult_clipsize |
1040 | Tier 1 fire rate penalty | n% slower firing speed | inverted_percentage | mult_postfiredelay |
1041 | Tier 2 fire rate penalty | n% slower firing speed | inverted_percentage | mult_postfiredelay |
1042 | Tier 3 fire rate penalty | n% slower firing speed | inverted_percentage | mult_postfiredelay |
1043 | Tier 4 fire rate penalty | n% slower firing speed | inverted_percentage | mult_postfiredelay |
1044 | Tier 5 fire rate penalty | n% slower firing speed | inverted_percentage | mult_postfiredelay |
1050 | Tier 1 fire rate bonus | +n% faster firing speed | inverted_percentage | mult_postfiredelay |
1051 | Tier 2 fire rate bonus | +n% faster firing speed | inverted_percentage | mult_postfiredelay |
1052 | Tier 3 fire rate bonus | +n% faster firing speed | inverted_percentage | mult_postfiredelay |
1053 | Tier 4 fire rate bonus | +n% faster firing speed | inverted_percentage | mult_postfiredelay |
1054 | Tier 5 fire rate bonus | +n% faster firing speed | inverted_percentage | mult_postfiredelay |
1060 | Tier 1 heal rate penalty | n% heal rate | percentage | mult_medigun_healrate |
1061 | Tier 2 heal rate penalty | n% heal rate | percentage | mult_medigun_healrate |
1062 | Tier 3 heal rate penalty | n% heal rate | percentage | mult_medigun_healrate |
1063 | Tier 4 heal rate penalty | n% heal rate | percentage | mult_medigun_healrate |
1064 | Tier 5 heal rate penalty | n% heal rate | percentage | mult_medigun_healrate |
1070 | Tier 1 heal rate bonus | +n% heal rate | percentage | mult_medigun_healrate |
1071 | Tier 2 heal rate bonus | +n% heal rate | percentage | mult_medigun_healrate |
1072 | Tier 3 heal rate bonus | +n% heal rate | percentage | mult_medigun_healrate |
1073 | Tier 4 heal rate bonus | +n% heal rate | percentage | mult_medigun_healrate |
1074 | Tier 5 heal rate bonus | +n% heal rate | percentage | mult_medigun_healrate |
1080 | Tier 1 ubercharge rate penalty | n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
1081 | Tier 2 ubercharge rate penalty | n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
1082 | Tier 3 ubercharge rate penalty | n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
1083 | Tier 4 ubercharge rate penalty | n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
1084 | Tier 5 ubercharge rate penalty | n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
1090 | Tier 1 ubercharge rate bonus | +n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
1091 | Tier 2 ubercharge rate bonus | +n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
1092 | Tier 3 ubercharge rate bonus | +n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
1093 | Tier 4 ubercharge rate bonus | +n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
1094 | Tier 5 ubercharge rate bonus | +n% ÜberCharge rate | percentage | mult_medigun_uberchargerate |
1100 | Tier 1 overheal bonus | +n% more max overheal | percentage | mult_medigun_overheal_amount |
1101 | Tier 2 overheal bonus | +n% more max overheal | percentage | mult_medigun_overheal_amount |
1102 | Tier 3 overheal bonus | +n% more max overheal | percentage | mult_medigun_overheal_amount |
1103 | Tier 4 overheal bonus | +n% more max overheal | percentage | mult_medigun_overheal_amount |
1104 | Tier 5 overheal bonus | +n% more max overheal | percentage | mult_medigun_overheal_amount |
1150 | Tier 1 heal on hit for rapidfire | On Hit: +n health | additive | add_onhit_addhealth |
1151 | Tier 2 heal on hit for rapidfire | On Hit: +n health | additive | add_onhit_addhealth |
1152 | Tier 3 heal on hit for rapidfire | On Hit: +n health | additive | add_onhit_addhealth |
1153 | Tier 4 heal on hit for rapidfire | On Hit: +n health | additive | add_onhit_addhealth |
1154 | Tier 5 heal on hit for rapidfire | On Hit: +n health | additive | add_onhit_addhealth |
1160 | Tier 1 add uber charge on hit | On Hit: n% ÜberCharge added | additive_percentage | add_onhit_ubercharge |
1161 | Tier 2 add uber charge on hit | On Hit: n% ÜberCharge added | additive_percentage | add_onhit_ubercharge |
1162 | Tier 3 add uber charge on hit | On Hit: n% ÜberCharge added | additive_percentage | add_onhit_ubercharge |
1163 | Tier 4 add uber charge on hit | On Hit: n% ÜberCharge added | additive_percentage | add_onhit_ubercharge |
1164 | Tier 5 add uber charge on hit | On Hit: n% ÜberCharge added | additive_percentage | add_onhit_ubercharge |
1190 | Tier 1 crit vs burning players | 100% critical hit vs burning players | or | or_crit_vs_playercond |
1191 | Tier 2 crit vs burning players | 100% critical hit vs burning players | or | or_crit_vs_playercond |
1192 | Tier 3 crit vs burning players | 100% critical hit vs burning players | or | or_crit_vs_playercond |
1193 | Tier 4 crit vs burning players | 100% critical hit vs burning players | or | or_crit_vs_playercond |
1194 | Tier 5 crit vs burning players | 100% critical hit vs burning players | or | or_crit_vs_playercond |
1250 | Tier 1 max health additive bonus | +n max health on wearer | additive | add_maxhealth |
1251 | Tier 2 max health additive bonus | +n max health on wearer | additive | add_maxhealth |
1252 | Tier 3 max health additive bonus | +n max health on wearer | additive | add_maxhealth |
1253 | Tier 4 max health additive bonus | +n max health on wearer | additive | add_maxhealth |
1254 | Tier 5 max health additive bonus | +n max health on wearer | additive | add_maxhealth |
1300 | Tier 1 critboost on kill | On Kill: n seconds of 100% critical chance | additive | add_onkill_critboost_time |
1301 | Tier 2 critboost on kill | On Kill: n seconds of 100% critical chance | additive | add_onkill_critboost_time |
1302 | Tier 3 critboost on kill | On Kill: n seconds of 100% critical chance | additive | add_onkill_critboost_time |
1303 | Tier 4 critboost on kill | On Kill: n seconds of 100% critical chance | additive | add_onkill_critboost_time |
1304 | Tier 5 critboost on kill | On Kill: n seconds of 100% critical chance | additive | add_onkill_critboost_time |
1530 | Tier 1 move speed penalty | n% slower move speed on wearer | inverted_percentage | mult_player_movespeed |
1531 | Tier 2 move speed penalty | n% slower move speed on wearer | inverted_percentage | mult_player_movespeed |
1532 | Tier 3 move speed penalty | n% slower move speed on wearer | inverted_percentage | mult_player_movespeed |
1533 | Tier 4 move speed penalty | n% slower move speed on wearer | inverted_percentage | mult_player_movespeed |
1534 | Tier 5 move speed penalty | n% slower move speed on wearer | inverted_percentage | mult_player_movespeed |
1560 | Tier 1 health regen | +n health regenerated per second on wearer | additive | add_health_regen |
1561 | Tier 2 health regen | +n health regenerated per second on wearer | additive | add_health_regen |
1562 | Tier 3 health regen | +n health regenerated per second on wearer | additive | add_health_regen |
1563 | Tier 4 health regen | +n health regenerated per second on wearer | additive | add_health_regen |
1564 | Tier 5 health regen | +n health regenerated per second on wearer | additive | add_health_regen |
1590 | Tier 1 dmg taken from fire reduced | +n% fire damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_fire |
1591 | Tier 2 dmg taken from fire reduced | +n% fire damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_fire |
1592 | Tier 3 dmg taken from fire reduced | +n% fire damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_fire |
1593 | Tier 4 dmg taken from fire reduced | +n% fire damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_fire |
1594 | Tier 5 dmg taken from fire reduced | +n% fire damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_fire |
1600 | Tier 1 dmg taken from fire increased | n% fire damage vulnerability on wearer | percentage | mult_dmgtaken_from_fire |
1601 | Tier 2 dmg taken from fire increased | n% fire damage vulnerability on wearer | percentage | mult_dmgtaken_from_fire |
1602 | Tier 3 dmg taken from fire increased | n% fire damage vulnerability on wearer | percentage | mult_dmgtaken_from_fire |
1603 | Tier 4 dmg taken from fire increased | n% fire damage vulnerability on wearer | percentage | mult_dmgtaken_from_fire |
1604 | Tier 5 dmg taken from fire increased | n% fire damage vulnerability on wearer | percentage | mult_dmgtaken_from_fire |
1630 | Tier 1 dmg taken from blast reduced | +n% explosive damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_explosions |
1631 | Tier 2 dmg taken from blast reduced | +n% explosive damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_explosions |
1632 | Tier 3 dmg taken from blast reduced | +n% explosive damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_explosions |
1633 | Tier 4 dmg taken from blast reduced | +n% explosive damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_explosions |
1634 | Tier 5 dmg taken from blast reduced | +n% explosive damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_explosions |
1640 | Tier 1 dmg taken from blast increased | n% explosive damage vulnerability on wearer | percentage | mult_dmgtaken_from_explosions |
1641 | Tier 2 dmg taken from blast increased | n% explosive damage vulnerability on wearer | percentage | mult_dmgtaken_from_explosions |
1642 | Tier 3 dmg taken from blast increased | n% explosive damage vulnerability on wearer | percentage | mult_dmgtaken_from_explosions |
1643 | Tier 4 dmg taken from blast increased | n% explosive damage vulnerability on wearer | percentage | mult_dmgtaken_from_explosions |
1644 | Tier 5 dmg taken from blast increased | n% explosive damage vulnerability on wearer | percentage | mult_dmgtaken_from_explosions |
1650 | Tier 1 dmg taken from bullets reduced | +n% bullet damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_bullets |
1651 | Tier 2 dmg taken from bullets reduced | +n% bullet damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_bullets |
1652 | Tier 3 dmg taken from bullets reduced | +n% bullet damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_bullets |
1653 | Tier 4 dmg taken from bullets reduced | +n% bullet damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_bullets |
1654 | Tier 5 dmg taken from bullets reduced | +n% bullet damage resistance on wearer | inverted_percentage | mult_dmgtaken_from_bullets |
1660 | Tier 1 dmg taken from bullets increased | n% bullet damage vulnerability on wearer | percentage | mult_dmgtaken_from_bullets |
1661 | Tier 2 dmg taken from bullets increased | n% bullet damage vulnerability on wearer | percentage | mult_dmgtaken_from_bullets |
1662 | Tier 3 dmg taken from bullets increased | n% bullet damage vulnerability on wearer | percentage | mult_dmgtaken_from_bullets |
1663 | Tier 4 dmg taken from bullets increased | n% bullet damage vulnerability on wearer | percentage | mult_dmgtaken_from_bullets |
1664 | Tier 5 dmg taken from bullets increased | n% bullet damage vulnerability on wearer | percentage | mult_dmgtaken_from_bullets |
1670 | Tier 1 increase player capture value | +n capture rate on wearer | additive | add_player_capturevalue |
1671 | Tier 2 increase player capture value | +n capture rate on wearer | additive | add_player_capturevalue |
1672 | Tier 3 increase player capture value | +n capture rate on wearer | additive | add_player_capturevalue |
1673 | Tier 4 increase player capture value | +n capture rate on wearer | additive | add_player_capturevalue |
1674 | Tier 5 increase player capture value | +n capture rate on wearer | additive | add_player_capturevalue |
1680 | Tier 1 health from healers reduced | n% health from healers on wearer | percentage | mult_health_fromhealers |
1681 | Tier 2 health from healers reduced | n% health from healers on wearer | percentage | mult_health_fromhealers |
1682 | Tier 3 health from healers reduced | n% health from healers on wearer | percentage | mult_health_fromhealers |
1683 | Tier 4 health from healers reduced | n% health from healers on wearer | percentage | mult_health_fromhealers |
1684 | Tier 5 health from healers reduced | n% health from healers on wearer | percentage | mult_health_fromhealers |
1690 | Tier 1 health from healers increased | +n% health from healers on wearer | percentage | mult_health_fromhealers |
1691 | Tier 2 health from healers increased | +n% health from healers on wearer | percentage | mult_health_fromhealers |
1692 | Tier 3 health from healers increased | +n% health from healers on wearer | percentage | mult_health_fromhealers |
1693 | Tier 4 health from healers increased | +n% health from healers on wearer | percentage | mult_health_fromhealers |
1694 | Tier 5 health from healers increased | +n% health from healers on wearer | percentage | mult_health_fromhealers |
1700 | Tier 1 weapon burn dmg increased | +n% burn damage | percentage | mult_wpn_burndmg |
1701 | Tier 2 weapon burn dmg increased | +n% burn damage | percentage | mult_wpn_burndmg |
1702 | Tier 3 weapon burn dmg increased | +n% burn damage | percentage | mult_wpn_burndmg |
1703 | Tier 4 weapon burn dmg increased | +n% burn damage | percentage | mult_wpn_burndmg |
1704 | Tier 5 weapon burn dmg increased | +n% burn damage | percentage | mult_wpn_burndmg |
1710 | Tier 1 weapon burn dmg reduced | n% burn damage | percentage | mult_wpn_burndmg |
1711 | Tier 2 weapon burn dmg reduced | n% burn damage | percentage | mult_wpn_burndmg |
1712 | Tier 3 weapon burn dmg reduced | n% burn damage | percentage | mult_wpn_burndmg |
1713 | Tier 4 weapon burn dmg reduced | n% burn damage | percentage | mult_wpn_burndmg |
1714 | Tier 5 weapon burn dmg reduced | n% burn damage | percentage | mult_wpn_burndmg |
1720 | Tier 1 weapon burn time increased | +n% burn duration | percentage | mult_wpn_burntime |
1721 | Tier 2 weapon burn time increased | +n% burn duration | percentage | mult_wpn_burntime |
1722 | Tier 3 weapon burn time increased | +n% burn duration | percentage | mult_wpn_burntime |
1723 | Tier 4 weapon burn time increased | +n% burn duration | percentage | mult_wpn_burntime |
1724 | Tier 5 weapon burn time increased | +n% burn duration | percentage | mult_wpn_burntime |
1730 | Tier 1 weapon burn time reduced | n% burn duration | percentage | mult_wpn_burntime |
1731 | Tier 2 weapon burn time reduced | n% burn duration | percentage | mult_wpn_burntime |
1732 | Tier 3 weapon burn time reduced | n% burn duration | percentage | mult_wpn_burntime |
1733 | Tier 4 weapon burn time reduced | n% burn duration | percentage | mult_wpn_burntime |
1734 | Tier 5 weapon burn time reduced | n% burn duration | percentage | mult_wpn_burntime |
1740 | Tier 1 aiming movespeed increased | +n% faster deployed movespeed on wearer | percentage | mult_player_aiming_movespeed |
1741 | Tier 2 aiming movespeed increased | +n% faster deployed movespeed on wearer | percentage | mult_player_aiming_movespeed |
1742 | Tier 3 aiming movespeed increased | +n% faster deployed movespeed on wearer | percentage | mult_player_aiming_movespeed |
1743 | Tier 4 aiming movespeed increased | +n% faster deployed movespeed on wearer | percentage | mult_player_aiming_movespeed |
1744 | Tier 5 aiming movespeed increased | +n% faster deployed movespeed on wearer | percentage | mult_player_aiming_movespeed |
1750 | Tier 1 maxammo primary increased | +n% max primary ammo on wearer | percentage | mult_maxammo_primary |
1751 | Tier 2 maxammo primary increased | +n% max primary ammo on wearer | percentage | mult_maxammo_primary |
1752 | Tier 3 maxammo primary increased | +n% max primary ammo on wearer | percentage | mult_maxammo_primary |
1753 | Tier 4 maxammo primary increased | +n% max primary ammo on wearer | percentage | mult_maxammo_primary |
1754 | Tier 5 maxammo primary increased | +n% max primary ammo on wearer | percentage | mult_maxammo_primary |
1760 | Tier 1 maxammo primary reduced | n% max primary ammo on wearer | percentage | mult_maxammo_primary |
1761 | Tier 2 maxammo primary reduced | n% max primary ammo on wearer | percentage | mult_maxammo_primary |
1762 | Tier 3 maxammo primary reduced | n% max primary ammo on wearer | percentage | mult_maxammo_primary |
1763 | Tier 4 maxammo primary reduced | n% max primary ammo on wearer | percentage | mult_maxammo_primary |
1764 | Tier 5 maxammo primary reduced | n% max primary ammo on wearer | percentage | mult_maxammo_primary |
1770 | Tier 1 maxammo secondary increased | +n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
1771 | Tier 2 maxammo secondary increased | +n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
1772 | Tier 3 maxammo secondary increased | +n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
1773 | Tier 4 maxammo secondary increased | +n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
1774 | Tier 5 maxammo secondary increased | +n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
1780 | Tier 1 maxammo secondary reduced | n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
1781 | Tier 2 maxammo secondary reduced | n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
1782 | Tier 3 maxammo secondary reduced | n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
1783 | Tier 4 maxammo secondary reduced | n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
1784 | Tier 5 maxammo secondary reduced | n% max secondary ammo on wearer | percentage | mult_maxammo_secondary |
1790 | Tier 1 maxammo metal increased | +n% max metal on wearer | percentage | mult_maxammo_metal |
1791 | Tier 2 maxammo metal increased | +n% max metal on wearer | percentage | mult_maxammo_metal |
1792 | Tier 3 maxammo metal increased | +n% max metal on wearer | percentage | mult_maxammo_metal |
1793 | Tier 4 maxammo metal increased | +n% max metal on wearer | percentage | mult_maxammo_metal |
1794 | Tier 5 maxammo metal increased | +n% max metal on wearer | percentage | mult_maxammo_metal |
1800 | Tier 1 maxammo metal reduced | n% max metal on wearer | percentage | mult_maxammo_metal |
1801 | Tier 2 maxammo metal reduced | n% max metal on wearer | percentage | mult_maxammo_metal |
1802 | Tier 3 maxammo metal reduced | n% max metal on wearer | percentage | mult_maxammo_metal |
1803 | Tier 4 maxammo metal reduced | n% max metal on wearer | percentage | mult_maxammo_metal |
1804 | Tier 5 maxammo metal reduced | n% max metal on wearer | percentage | mult_maxammo_metal |
1810 | Tier 1 cloak consume rate increased | -n% cloak duration | percentage | mult_cloak_meter_consume_rate |
1811 | Tier 2 cloak consume rate increased | -n% cloak duration | percentage | mult_cloak_meter_consume_rate |
1812 | Tier 3 cloak consume rate increased | -n% cloak duration | percentage | mult_cloak_meter_consume_rate |
1813 | Tier 4 cloak consume rate increased | -n% cloak duration | percentage | mult_cloak_meter_consume_rate |
1814 | Tier 5 cloak consume rate increased | -n% cloak duration | percentage | mult_cloak_meter_consume_rate |
1820 | Tier 1 cloak consume rate decreased | +n% cloak duration | inverted_percentage | mult_cloak_meter_consume_rate |
1821 | Tier 2 cloak consume rate decreased | +n% cloak duration | inverted_percentage | mult_cloak_meter_consume_rate |
1822 | Tier 3 cloak consume rate decreased | +n% cloak duration | inverted_percentage | mult_cloak_meter_consume_rate |
1823 | Tier 4 cloak consume rate decreased | +n% cloak duration | inverted_percentage | mult_cloak_meter_consume_rate |
1824 | Tier 5 cloak consume rate decreased | +n% cloak duration | inverted_percentage | mult_cloak_meter_consume_rate |
1830 | Tier 1 cloak regen rate increased | +n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
1831 | Tier 2 cloak regen rate increased | +n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
1832 | Tier 3 cloak regen rate increased | +n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
1833 | Tier 4 cloak regen rate increased | +n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
1834 | Tier 5 cloak regen rate increased | +n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
1840 | Tier 1 cloak regen rate decreased | n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
1841 | Tier 2 cloak regen rate decreased | n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
1842 | Tier 3 cloak regen rate decreased | n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
1843 | Tier 4 cloak regen rate decreased | n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
1844 | Tier 5 cloak regen rate decreased | n% cloak regeneration rate | percentage | mult_cloak_meter_regen_rate |
1850 | Tier 1 minigun spinup time increased | n% slower spin up time | percentage | mult_minigun_spinup_time |
1851 | Tier 2 minigun spinup time increased | n% slower spin up time | percentage | mult_minigun_spinup_time |
1852 | Tier 3 minigun spinup time increased | n% slower spin up time | percentage | mult_minigun_spinup_time |
1853 | Tier 4 minigun spinup time increased | n% slower spin up time | percentage | mult_minigun_spinup_time |
1854 | Tier 5 minigun spinup time increased | n% slower spin up time | percentage | mult_minigun_spinup_time |
1860 | Tier 1 minigun spinup time decreased | n% faster spin up time | inverted_percentage | mult_minigun_spinup_time |
1861 | Tier 2 minigun spinup time decreased | n% faster spin up time | inverted_percentage | mult_minigun_spinup_time |
1862 | Tier 3 minigun spinup time decreased | n% faster spin up time | inverted_percentage | mult_minigun_spinup_time |
1863 | Tier 4 minigun spinup time decreased | n% faster spin up time | inverted_percentage | mult_minigun_spinup_time |
1864 | Tier 5 minigun spinup time decreased | n% faster spin up time | inverted_percentage | mult_minigun_spinup_time |
1870 | Tier 1 max pipebombs increased | +n max pipebombs out | additive | add_max_pipebombs |
1871 | Tier 2 max pipebombs increased | +n max pipebombs out | additive | add_max_pipebombs |
1872 | Tier 3 max pipebombs increased | +n max pipebombs out | additive | add_max_pipebombs |
1873 | Tier 4 max pipebombs increased | +n max pipebombs out | additive | add_max_pipebombs |
1874 | Tier 5 max pipebombs increased | +n max pipebombs out | additive | add_max_pipebombs |
1880 | Tier 1 max pipebombs decreased | n max pipebombs out | additive | add_max_pipebombs |
1881 | Tier 2 max pipebombs decreased | n max pipebombs out | additive | add_max_pipebombs |
1882 | Tier 3 max pipebombs decreased | n max pipebombs out | additive | add_max_pipebombs |
1883 | Tier 4 max pipebombs decreased | n max pipebombs out | additive | add_max_pipebombs |
1884 | Tier 5 max pipebombs decreased | n max pipebombs out | additive | add_max_pipebombs |
1890 | Tier 1 SRifle Charge rate increased | n% faster power charge | percentage | mult_sniper_charge_per_sec |
1891 | Tier 2 SRifle Charge rate increased | n% faster power charge | percentage | mult_sniper_charge_per_sec |
1892 | Tier 3 SRifle Charge rate increased | n% faster power charge | percentage | mult_sniper_charge_per_sec |
1893 | Tier 4 SRifle Charge rate increased | n% faster power charge | percentage | mult_sniper_charge_per_sec |
1894 | Tier 5 SRifle Charge rate increased | n% faster power charge | percentage | mult_sniper_charge_per_sec |
1900 | Tier 1 SRifle Charge rate decreased | n% slower power charge | inverted_percentage | mult_sniper_charge_per_sec |
1901 | Tier 2 SRifle Charge rate decreased | n% slower power charge | inverted_percentage | mult_sniper_charge_per_sec |
1902 | Tier 3 SRifle Charge rate decreased | n% slower power charge | inverted_percentage | mult_sniper_charge_per_sec |
1903 | Tier 4 SRifle Charge rate decreased | n% slower power charge | inverted_percentage | mult_sniper_charge_per_sec |
1904 | Tier 5 SRifle Charge rate decreased | n% slower power charge | inverted_percentage | mult_sniper_charge_per_sec |
1910 | Tier 1 Construction rate increased | n% faster construction rate | percentage | mult_construction_value |
1911 | Tier 2 Construction rate increased | n% faster construction rate | percentage | mult_construction_value |
1912 | Tier 3 Construction rate increased | n% faster construction rate | percentage | mult_construction_value |
1913 | Tier 4 Construction rate increased | n% faster construction rate | percentage | mult_construction_value |
1914 | Tier 5 Construction rate increased | n% faster construction rate | percentage | mult_construction_value |
1920 | Tier 1 Construction rate decreased | n% slower construction rate | inverted_percentage | mult_construction_value |
1921 | Tier 2 Construction rate decreased | n% slower construction rate | inverted_percentage | mult_construction_value |
1922 | Tier 3 Construction rate decreased | n% slower construction rate | inverted_percentage | mult_construction_value |
1923 | Tier 4 Construction rate decreased | n% slower construction rate | inverted_percentage | mult_construction_value |
1924 | Tier 5 Construction rate decreased | n% slower construction rate | inverted_percentage | mult_construction_value |
1930 | Tier 1 Repair rate increased | n% faster repair rate | percentage | mult_repair_value |
1931 | Tier 2 Repair rate increased | n% faster repair rate | percentage | mult_repair_value |
1932 | Tier 3 Repair rate increased | n% faster repair rate | percentage | mult_repair_value |
1933 | Tier 4 Repair rate increased | n% faster repair rate | percentage | mult_repair_value |
1934 | Tier 5 Repair rate increased | n% faster repair rate | percentage | mult_repair_value |
1940 | Tier 1 Repair rate decreased | n% slower repair rate | inverted_percentage | mult_repair_value |
1941 | Tier 2 Repair rate decreased | n% slower repair rate | inverted_percentage | mult_repair_value |
1942 | Tier 3 Repair rate decreased | n% slower repair rate | inverted_percentage | mult_repair_value |
1943 | Tier 4 Repair rate decreased | n% slower repair rate | inverted_percentage | mult_repair_value |
1944 | Tier 5 Repair rate decreased | n% slower repair rate | inverted_percentage | mult_repair_value |
1950 | Tier 1 Reload time increased | n% slower reload time | percentage | mult_reload_time |
1951 | Tier 2 Reload time increased | n% slower reload time | percentage | mult_reload_time |
1952 | Tier 3 Reload time increased | n% slower reload time | percentage | mult_reload_time |
1953 | Tier 4 Reload time increased | n% slower reload time | percentage | mult_reload_time |
1954 | Tier 5 Reload time increased | n% slower reload time | percentage | mult_reload_time |
1960 | Tier 1 Reload time decreased | n% faster reload time | inverted_percentage | mult_reload_time |
1961 | Tier 2 Reload time decreased | n% faster reload time | inverted_percentage | mult_reload_time |
1962 | Tier 3 Reload time decreased | n% faster reload time | inverted_percentage | mult_reload_time |
1963 | Tier 4 Reload time decreased | n% faster reload time | inverted_percentage | mult_reload_time |
1964 | Tier 5 Reload time decreased | n% faster reload time | inverted_percentage | mult_reload_time |
1970 | Tier 1 selfdmg on hit for rapidfire | On Hit: n health | additive | add_onhit_addhealth |
1971 | Tier 2 selfdmg on hit for rapidfire | On Hit: n health | additive | add_onhit_addhealth |
1972 | Tier 3 selfdmg on hit for rapidfire | On Hit: n health | additive | add_onhit_addhealth |
1973 | Tier 4 selfdmg on hit for rapidfire | On Hit: n health | additive | add_onhit_addhealth |
1974 | Tier 5 selfdmg on hit for rapidfire | On Hit: n health | additive | add_onhit_addhealth |
1980 | Tier 1 Blast radius increased | +n% explosion radius | percentage | mult_explosion_radius |
1981 | Tier 2 Blast radius increased | +n% explosion radius | percentage | mult_explosion_radius |
1982 | Tier 3 Blast radius increased | +n% explosion radius | percentage | mult_explosion_radius |
1983 | Tier 4 Blast radius increased | +n% explosion radius | percentage | mult_explosion_radius |
1984 | Tier 5 Blast radius increased | +n% explosion radius | percentage | mult_explosion_radius |
1990 | Tier 1 Blast radius decreased | n% explosion radius | percentage | mult_explosion_radius |
1991 | Tier 2 Blast radius decreased | n% explosion radius | percentage | mult_explosion_radius |
1992 | Tier 3 Blast radius decreased | n% explosion radius | percentage | mult_explosion_radius |
1993 | Tier 4 Blast radius decreased | n% explosion radius | percentage | mult_explosion_radius |
1994 | Tier 5 Blast radius decreased | n% explosion radius | percentage | mult_explosion_radius |
2000 | Tier 1 Projectile range increased | +n% projectile range | percentage | mult_projectile_range |
2001 | Tier 2 Projectile range increased | +n% projectile range | percentage | mult_projectile_range |
2002 | Tier 3 Projectile range increased | +n% projectile range | percentage | mult_projectile_range |
2003 | Tier 4 Projectile range increased | +n% projectile range | percentage | mult_projectile_range |
2004 | Tier 5 Projectile range increased | +n% projectile range | percentage | mult_projectile_range |
2010 | Tier 1 Projectile range decreased | n% projectile range | percentage | mult_projectile_range |
2011 | Tier 2 Projectile range decreased | n% projectile range | percentage | mult_projectile_range |
2012 | Tier 3 Projectile range decreased | n% projectile range | percentage | mult_projectile_range |
2013 | Tier 4 Projectile range decreased | n% projectile range | percentage | mult_projectile_range |
2014 | Tier 5 Projectile range decreased | n% projectile range | percentage | mult_projectile_range |
2020 | Tier 1 Projectile speed increased | +n% projectile speed | percentage | mult_projectile_speed |
2021 | Tier 2 Projectile speed increased | +n% projectile speed | percentage | mult_projectile_speed |
2022 | Tier 3 Projectile speed increased | +n% projectile speed | percentage | mult_projectile_speed |
2023 | Tier 4 Projectile speed increased | +n% projectile speed | percentage | mult_projectile_speed |
2024 | Tier 5 Projectile speed increased | +n% projectile speed | percentage | mult_projectile_speed |
2030 | Tier 1 Projectile speed decreased | n% projectile speed | percentage | mult_projectile_speed |
2031 | Tier 2 Projectile speed decreased | n% projectile speed | percentage | mult_projectile_speed |
2032 | Tier 3 Projectile speed decreased | n% projectile speed | percentage | mult_projectile_speed |
2033 | Tier 4 Projectile speed decreased | n% projectile speed | percentage | mult_projectile_speed |
2034 | Tier 5 Projectile speed decreased | n% projectile speed | percentage | mult_projectile_speed |
2060 | Tier 1 move speed bonus | +n% faster move speed on wearer | percentage | mult_player_movespeed |
2061 | Tier 2 move speed bonus | +n% faster move speed on wearer | percentage | mult_player_movespeed |
2062 | Tier 3 move speed bonus | +n% faster move speed on wearer | percentage | mult_player_movespeed |
2063 | Tier 4 move speed bonus | +n% faster move speed on wearer | percentage | mult_player_movespeed |
2064 | Tier 5 move speed bonus | +n% faster move speed on wearer | percentage | mult_player_movespeed |
2070 | Tier 1 health from packs increased | +n% health from packs on wearer | percentage | mult_health_frompacks |
2071 | Tier 2 health from packs increased | +n% health from packs on wearer | percentage | mult_health_frompacks |
2072 | Tier 3 health from packs increased | +n% health from packs on wearer | percentage | mult_health_frompacks |
2073 | Tier 4 health from packs increased | +n% health from packs on wearer | percentage | mult_health_frompacks |
2074 | Tier 5 health from packs increased | +n% health from packs on wearer | percentage | mult_health_frompacks |
2080 | Tier 1 health from packs decreased | n% health from packs on wearer | percentage | mult_health_frompacks |
2081 | Tier 2 health from packs decreased | n% health from packs on wearer | percentage | mult_health_frompacks |
2082 | Tier 3 health from packs decreased | n% health from packs on wearer | percentage | mult_health_frompacks |
2083 | Tier 4 health from packs decreased | n% health from packs on wearer | percentage | mult_health_frompacks |
2084 | Tier 5 health from packs decreased | n% health from packs on wearer | percentage | mult_health_frompacks |
2090 | Tier 1 heal on hit for slowfire | On Hit: +n health | additive | add_onhit_addhealth |
2091 | Tier 2 heal on hit for slowfire | On Hit: +n health | additive | add_onhit_addhealth |
2092 | Tier 3 heal on hit for slowfire | On Hit: +n health | additive | add_onhit_addhealth |
2093 | Tier 4 heal on hit for slowfire | On Hit: +n health | additive | add_onhit_addhealth |
2094 | Tier 5 heal on hit for slowfire | On Hit: +n health | additive | add_onhit_addhealth |
2100 | Tier 1 selfdmg on hit for slowfire | On Hit: n health | additive | add_onhit_addhealth |
2101 | Tier 2 selfdmg on hit for slowfire | On Hit: n health | additive | add_onhit_addhealth |
2102 | Tier 3 selfdmg on hit for slowfire | On Hit: n health | additive | add_onhit_addhealth |
2103 | Tier 4 selfdmg on hit for slowfire | On Hit: n health | additive | add_onhit_addhealth |
2104 | Tier 5 selfdmg on hit for slowfire | On Hit: n health | additive | add_onhit_addhealth |
2110 | Tier 1 ammo regen | +n% ammo regenerated every 5 seconds on wearer | additive_percentage | addperc_ammo_regen |
2111 | Tier 2 ammo regen | +n% ammo regenerated every 5 seconds on wearer | additive_percentage | addperc_ammo_regen |
2112 | Tier 3 ammo regen | +n% ammo regenerated every 5 seconds on wearer | additive_percentage | addperc_ammo_regen |
2113 | Tier 4 ammo regen | +n% ammo regenerated every 5 seconds on wearer | additive_percentage | addperc_ammo_regen |
2114 | Tier 5 ammo regen | +n% ammo regenerated every 5 seconds on wearer | additive_percentage | addperc_ammo_regen |
2120 | Tier 1 metal regen | +n metal regenerated every 5 seconds on wearer | additive | add_metal_regen |
2121 | Tier 2 metal regen | +n metal regenerated every 5 seconds on wearer | additive | add_metal_regen |
2122 | Tier 3 metal regen | +n metal regenerated every 5 seconds on wearer | additive | add_metal_regen |
2123 | Tier 4 metal regen | +n metal regenerated every 5 seconds on wearer | additive | add_metal_regen |
2124 | Tier 5 metal regen | +n metal regenerated every 5 seconds on wearer | additive | add_metal_regen |
2260 | Tier 1 max health additive penalty | n max health on wearer | additive | add_maxhealth |
2261 | Tier 2 max health additive penalty | n max health on wearer | additive | add_maxhealth |
2262 | Tier 3 max health additive penalty | n max health on wearer | additive | add_maxhealth |
2263 | Tier 4 max health additive penalty | n max health on wearer | additive | add_maxhealth |
2264 | Tier 5 max health additive penalty | n max health on wearer | additive | add_maxhealth |
2380 | Tier 1 dmg bonus vs buildings | n% damage vs buildings | percentage | mult_dmg_vs_buildings |
2381 | Tier 2 dmg bonus vs buildings | n% damage vs buildings | percentage | mult_dmg_vs_buildings |
2382 | Tier 3 dmg bonus vs buildings | n% damage vs buildings | percentage | mult_dmg_vs_buildings |
2383 | Tier 4 dmg bonus vs buildings | n% damage vs buildings | percentage | mult_dmg_vs_buildings |
2384 | Tier 5 dmg bonus vs buildings | n% damage vs buildings | percentage | mult_dmg_vs_buildings |
2390 | Tier 1 dmg penalty vs players | n% damage vs players | percentage | mult_dmg_vs_players |
2391 | Tier 2 dmg penalty vs players | n% damage vs players | percentage | mult_dmg_vs_players |
2392 | Tier 3 dmg penalty vs players | n% damage vs players | percentage | mult_dmg_vs_players |
2393 | Tier 4 dmg penalty vs players | n% damage vs players | percentage | mult_dmg_vs_players |
2394 | Tier 5 dmg penalty vs players | n% damage vs players | percentage | mult_dmg_vs_players |