Difference between revisions of "Multiplayer options/ru"
CdBiohazard (talk | contribs) (Translated the options a bit, gotta run now though. I'll continue later.) |
(added some important things and fixed a few mistakes) |
||
Line 1: | Line 1: | ||
− | {{DISPLAYTITLE: | + | {{DISPLAYTITLE:Многопользовательские опции}} |
− | [[Image:Multiplayer_options.png|right|thumb|300px|Диалоговое окно многопользовательских опций | + | {{translate}} |
+ | [[Image:Multiplayer_options.png|right|thumb|300px|Диалоговое окно многопользовательских опций в игре]] | ||
'''Многопользовательские опции''' позволяют игроку настроить свой игровой процесс по душе. В диалоговом окне Параметры, многопользовательские опции доступны в [[main menu/ru|Главном меню]]. | '''Многопользовательские опции''' позволяют игроку настроить свой игровой процесс по душе. В диалоговом окне Параметры, многопользовательские опции доступны в [[main menu/ru|Главном меню]]. | ||
Line 7: | Line 8: | ||
== Стандартные варианты == | == Стандартные варианты == | ||
− | === | + | === Вид прицела === |
The '''Crosshair appearance''' section allows you to customize and edit your [[crosshair]] for your in-game [[HUD]]. It allows the user to edit the color, size, and shape of the crosshair. The advantage to editing the color, size, and shape of the crosshair allows users to use the crosshair more effectively or make it more visible. | The '''Crosshair appearance''' section allows you to customize and edit your [[crosshair]] for your in-game [[HUD]]. It allows the user to edit the color, size, and shape of the crosshair. The advantage to editing the color, size, and shape of the crosshair allows users to use the crosshair more effectively or make it more visible. | ||
− | === | + | === Заливка изображения === |
− | {{main|Sprays}} | + | {{main|Sprays/ru|l1=Спреи}} |
Sprays in TF2 are not necessarily useful but they can be comedic or even somewhat helpful. This section allows you to upload different images with the max of 256x256 pixels, and works the best as a VTF (valve texture file) format. Once a spray has been imported into TF2 the user can use their spraypaint key (default 'T') to place the image onto different surfaces. | Sprays in TF2 are not necessarily useful but they can be comedic or even somewhat helpful. This section allows you to upload different images with the max of 256x256 pixels, and works the best as a VTF (valve texture file) format. Once a spray has been imported into TF2 the user can use their spraypaint key (default 'T') to place the image onto different surfaces. | ||
Line 33: | Line 34: | ||
|- | |- | ||
|Enable minimal HUD | |Enable minimal HUD | ||
− | | align="center" | | + | | align="center" | нет |
|Уменьшает [[HUD/ru|Дисплей игрока]] и делает его менее заметным. | |Уменьшает [[HUD/ru|Дисплей игрока]] и делает его менее заметным. | ||
|- | |- | ||
|Suicide after choosing a player class | |Suicide after choosing a player class | ||
− | | align="center" | | + | | align="center" | да |
|Совершение суицида при выборе другого класса находясь вне комнаты появления. | |Совершение суицида при выборе другого класса находясь вне комнаты появления. | ||
|- | |- | ||
|Automatically respawn after loadout changes in respawn zones | |Automatically respawn after loadout changes in respawn zones | ||
− | | align="center" | | + | | align="center" | да |
|This prevents the need to go to the Health\Resupply Cabinet whenever the loadout is changed and needs to apply said equipment. | |This prevents the need to go to the Health\Resupply Cabinet whenever the loadout is changed and needs to apply said equipment. | ||
|- | |- | ||
|Medi Gun continues healing without holding down fire button | |Medi Gun continues healing without holding down fire button | ||
− | | align="center" | | + | | align="center" | нет |
|. | |. | ||
|- | |- | ||
|Sniper Rifle will re-zoom after firing a zoomed shot | |Sniper Rifle will re-zoom after firing a zoomed shot | ||
− | | align="center" | | + | | align="center" | да |
|While enabled, the re-zoom may be canceled by right clicking after firing a shot. | |While enabled, the re-zoom may be canceled by right clicking after firing a shot. | ||
|- | |- | ||
|Automatically reload weapons when you're not firing | |Automatically reload weapons when you're not firing | ||
− | | align="center" | | + | | align="center" | да |
|When enabled, your weapon will automatically begin reloading when not firing. This can be interrupted by firing again, which will cancel the current reload sequence. | |When enabled, your weapon will automatically begin reloading when not firing. This can be interrupted by firing again, which will cancel the current reload sequence. | ||
|- | |- | ||
|Auto-save a scoreboard screenshot at the end of a map | |Auto-save a scoreboard screenshot at the end of a map | ||
− | | align="center" | | + | | align="center" | нет |
|Automatically saves a screenshot of the scoreboard at \Steam\SteamApps\<username>\team fortress 2\tf\screenshots | |Automatically saves a screenshot of the scoreboard at \Steam\SteamApps\<username>\team fortress 2\tf\screenshots | ||
|- | |- | ||
|Remember the active weapon between lives | |Remember the active weapon between lives | ||
− | | align="center" | | + | | align="center" | нет |
|Upon respawning, the player will have the weapon out that they died with. | |Upon respawning, the player will have the weapon out that they died with. | ||
|- | |- | ||
|Remember the 'last weapon' between lives | |Remember the 'last weapon' between lives | ||
− | | align="center" | | + | | align="center" | нет |
|Remembers which weapon will be brought up by the 'last weapon' command, (default key 'Q'). | |Remembers which weapon will be brought up by the 'last weapon' command, (default key 'Q'). | ||
|- | |- | ||
|Draw viewmodels | |Draw viewmodels | ||
− | | align="center" | | + | | align="center" | да |
|Shows the classes hands and currently equipped weapon in the field-of-view. | |Shows the classes hands and currently equipped weapon in the field-of-view. | ||
|- | |- | ||
|Flip viewmodels | |Flip viewmodels | ||
− | | align="center" | | + | | align="center" | нет |
|Changes 'right-handed' viewmodel to 'left-handed' viewmodel. | |Changes 'right-handed' viewmodel to 'left-handed' viewmodel. | ||
|- | |- | ||
|Viewmodel field of view | |Viewmodel field of view | ||
− | | align="center" |54.0 | + | | align="center" | 54.0 |
|Setting to minimum value, 54, will make weapon appear closer to the screen and larger. The highest value, 70, will appear farther away, but smaller. Highest value shows incomplete view model glitch on some classes. | |Setting to minimum value, 54, will make weapon appear closer to the screen and larger. The highest value, 70, will appear farther away, but smaller. Highest value shows incomplete view model glitch on some classes. | ||
|- | |- | ||
|Disable sprays | |Disable sprays | ||
− | | align="center" | | + | | align="center" | нет |
|Does not show sprays in-game. | |Does not show sprays in-game. | ||
|- | |- | ||
|Turn on colorblind mode | |Turn on colorblind mode | ||
− | | align="center" | | + | | align="center" | нет |
|Adds an icon above the heads of players who are soaked in [[Jarate]]. Ideal for colorblind users who have trouble seeing the yellow tint. | |Adds an icon above the heads of players who are soaked in [[Jarate]]. Ideal for colorblind users who have trouble seeing the yellow tint. | ||
|- | |- | ||
|Disable HTML MOTDs | |Disable HTML MOTDs | ||
− | | align="center" | | + | | align="center" | нет |
|Changes the downloading HTML "welcome" web page to the standard Team Fortress 2 chalkboard. Useful for when the pages are either offensive or impact system resources. | |Changes the downloading HTML "welcome" web page to the standard Team Fortress 2 chalkboard. Useful for when the pages are either offensive or impact system resources. | ||
|- | |- | ||
|Show non-standard items on spectated player | |Show non-standard items on spectated player | ||
− | | align="center" | | + | | align="center" | да |
|Displays a description pop-up cycling through any non-default items equipped by your spectating target. | |Displays a description pop-up cycling through any non-default items equipped by your spectating target. | ||
|- | |- | ||
|Use advanced spectator HUD in tournament mode | |Use advanced spectator HUD in tournament mode | ||
− | | align="center" | | + | | align="center" | нет |
|If the server has enabled tournament mode, displays status portraits of all players while spectating. | |If the server has enabled tournament mode, displays status portraits of all players while spectating. | ||
|- | |- | ||
|Disable weather effects | |Disable weather effects | ||
− | | align="center" | | + | | align="center" | нет |
|Rain and snow will be disabled. | |Rain and snow will be disabled. | ||
|- | |- | ||
|Enable simple disguise menu | |Enable simple disguise menu | ||
− | | align="center" | | + | | align="center" | нет |
|Changes the 1 through 9 disguise menu option into a three sets of three menu that requires pressing one of the 1, 2, and 3, buttons twice. | |Changes the 1 through 9 disguise menu option into a three sets of three menu that requires pressing one of the 1, 2, and 3, buttons twice. | ||
|- | |- | ||
|Display damage done as text over your target | |Display damage done as text over your target | ||
− | | align="center" | | + | | align="center" | нет |
|Shows damage as a red number floating over each hit (e.g. <span style="color:red">-98</span>). Damage done to buildings does not display the floating text. | |Shows damage as a red number floating over each hit (e.g. <span style="color:red">-98</span>). Damage done to buildings does not display the floating text. | ||
|- | |- | ||
|MEDIC: Display a marker over the player you are healing | |MEDIC: Display a marker over the player you are healing | ||
− | | align="center" | | + | | align="center" | нет |
|Shows a little triangle above your healing target. Useful for keeping track of your target in crowded situations. | |Shows a little triangle above your healing target. Useful for keeping track of your target in crowded situations. | ||
|- | |- | ||
|MEDIC: Injured teammates automatically call out | |MEDIC: Injured teammates automatically call out | ||
− | | align="center" | | + | | align="center" | нет |
|Displays an icon similar to the ''Medic!'' speech bubble above wounded players who have not called for healing. Useful for prioritizing and searching for low health allies, and in some cases, disguised Spies. | |Displays an icon similar to the ''Medic!'' speech bubble above wounded players who have not called for healing. Useful for prioritizing and searching for low health allies, and in some cases, disguised Spies. | ||
|- | |- | ||
Line 125: | Line 126: | ||
|- | |- | ||
|Play a hit sound every time you injure an enemy | |Play a hit sound every time you injure an enemy | ||
− | | align="center" | | + | | align="center" | нет |
|For every successful hit from the player onto an enemy player, a loud DING will sound. This will not sound from hitting enemy buildings. | |For every successful hit from the player onto an enemy player, a loud DING will sound. This will not sound from hitting enemy buildings. | ||
|- | |- | ||
|Use glow effect for Payload objectives | |Use glow effect for Payload objectives | ||
− | | align="center" | | + | | align="center" | да |
|Makes outlines of Payload carts visible through walls. | |Makes outlines of Payload carts visible through walls. | ||
|- | |- | ||
|Synchronize with Steam Cloud | |Synchronize with Steam Cloud | ||
− | | align="center" | | + | | align="center" | да |
|Useful for moving sprays, key binds, and player options between computers. | |Useful for moving sprays, key binds, and player options between computers. | ||
|- | |- | ||
|Show pop-up alerts while in-game | |Show pop-up alerts while in-game | ||
− | | align="center" | | + | | align="center" | да |
|Will show popups such as trade requests on the screen. | |Will show popups such as trade requests on the screen. | ||
|- | |- | ||
|Show trade requests from... | |Show trade requests from... | ||
− | | align="center" |'' | + | | align="center" |''любого игрока'' |
|Can also be set to ''Friends Only'', ''Friends and In-Game Players'', and ''No One''. | |Can also be set to ''Friends Only'', ''Friends and In-Game Players'', and ''No One''. | ||
|- | |- | ||
|Close server browser after connecting to a server | |Close server browser after connecting to a server | ||
− | | align="center" | | + | | align="center" | да |
|Useful if you use the Manage Items and Trading menu often. | |Useful if you use the Manage Items and Trading menu often. | ||
|} | |} |
Revision as of 21:15, 16 December 2010
В данный момент статья переводится с английского языка на русский. Если для перевода необходима помощь, напишите об этом на странице обсуждения или обратитесь к участникам, правившим эту статью (просмотрев её историю). |
Многопользовательские опции позволяют игроку настроить свой игровой процесс по душе. В диалоговом окне Параметры, многопользовательские опции доступны в Главном меню.
Содержание
Стандартные варианты
Вид прицела
The Crosshair appearance section allows you to customize and edit your crosshair for your in-game HUD. It allows the user to edit the color, size, and shape of the crosshair. The advantage to editing the color, size, and shape of the crosshair allows users to use the crosshair more effectively or make it more visible.
Заливка изображения
Sprays in TF2 are not necessarily useful but they can be comedic or even somewhat helpful. This section allows you to upload different images with the max of 256x256 pixels, and works the best as a VTF (valve texture file) format. Once a spray has been imported into TF2 the user can use their spraypaint key (default 'T') to place the image onto different surfaces.
Пользовательский контент
This allows a user to set permissions for what a server can download onto your computer. The drop box has three settings: Allow all custom files from server, Do not download custom sounds, and Do not download any custom files. Note that the last setting disables the automatic downloading of custom maps, which will prevent you from joining some servers.
Расширенные опции
The advanced options, found via the Advanced... button on the multiplayer options tab, enable the player to control various visual and gameplay-related details, in addition to minor technical tweaks. Below is the full list of options and their default values.
Опция | Значение по умолчанию | Описание/Заметки |
---|---|---|
Multiplayer decal limit | 200.000000 | Ограничивает количество следов от пуль, спреев и прочих эффектов. Можно увеличить уровень производства игры на слабых компьютерах, уменьшив этот параметр. |
Enable minimal HUD | нет | Уменьшает Дисплей игрока и делает его менее заметным. |
Suicide after choosing a player class | да | Совершение суицида при выборе другого класса находясь вне комнаты появления. |
Automatically respawn after loadout changes in respawn zones | да | This prevents the need to go to the Health\Resupply Cabinet whenever the loadout is changed and needs to apply said equipment. |
Medi Gun continues healing without holding down fire button | нет | . |
Sniper Rifle will re-zoom after firing a zoomed shot | да | While enabled, the re-zoom may be canceled by right clicking after firing a shot. |
Automatically reload weapons when you're not firing | да | When enabled, your weapon will automatically begin reloading when not firing. This can be interrupted by firing again, which will cancel the current reload sequence. |
Auto-save a scoreboard screenshot at the end of a map | нет | Automatically saves a screenshot of the scoreboard at \Steam\SteamApps\<username>\team fortress 2\tf\screenshots |
Remember the active weapon between lives | нет | Upon respawning, the player will have the weapon out that they died with. |
Remember the 'last weapon' between lives | нет | Remembers which weapon will be brought up by the 'last weapon' command, (default key 'Q'). |
Draw viewmodels | да | Shows the classes hands and currently equipped weapon in the field-of-view. |
Flip viewmodels | нет | Changes 'right-handed' viewmodel to 'left-handed' viewmodel. |
Viewmodel field of view | 54.0 | Setting to minimum value, 54, will make weapon appear closer to the screen and larger. The highest value, 70, will appear farther away, but smaller. Highest value shows incomplete view model glitch on some classes. |
Disable sprays | нет | Does not show sprays in-game. |
Turn on colorblind mode | нет | Adds an icon above the heads of players who are soaked in Jarate. Ideal for colorblind users who have trouble seeing the yellow tint. |
Disable HTML MOTDs | нет | Changes the downloading HTML "welcome" web page to the standard Team Fortress 2 chalkboard. Useful for when the pages are either offensive or impact system resources. |
Show non-standard items on spectated player | да | Displays a description pop-up cycling through any non-default items equipped by your spectating target. |
Use advanced spectator HUD in tournament mode | нет | If the server has enabled tournament mode, displays status portraits of all players while spectating. |
Disable weather effects | нет | Rain and snow will be disabled. |
Enable simple disguise menu | нет | Changes the 1 through 9 disguise menu option into a three sets of three menu that requires pressing one of the 1, 2, and 3, buttons twice. |
Display damage done as text over your target | нет | Shows damage as a red number floating over each hit (e.g. -98). Damage done to buildings does not display the floating text. |
MEDIC: Display a marker over the player you are healing | нет | Shows a little triangle above your healing target. Useful for keeping track of your target in crowded situations. |
MEDIC: Injured teammates automatically call out | нет | Displays an icon similar to the Medic! speech bubble above wounded players who have not called for healing. Useful for prioritizing and searching for low health allies, and in some cases, disguised Spies. |
MEDIC: Auto-call health percentage | 60.00 | Sets the maximum player health to display the Medic auto-call icon on. |
Play a hit sound every time you injure an enemy | нет | For every successful hit from the player onto an enemy player, a loud DING will sound. This will not sound from hitting enemy buildings. |
Use glow effect for Payload objectives | да | Makes outlines of Payload carts visible through walls. |
Synchronize with Steam Cloud | да | Useful for moving sprays, key binds, and player options between computers. |
Show pop-up alerts while in-game | да | Will show popups such as trade requests on the screen. |
Show trade requests from... | любого игрока | Can also be set to Friends Only, Friends and In-Game Players, and No One. |
Close server browser after connecting to a server | да | Useful if you use the Manage Items and Trading menu often. |
Известные ошибки
- When Medigun continues healing without holding down fire button is activated the Medic will continue to heal even when the Medic is taunting.