Difference between revisions of "User:That Furry Fan"
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![[File:RED Troublemaker's Tossle Cap.png|100px]] | ![[File:RED Troublemaker's Tossle Cap.png|100px]] | ||
− | ! | + | ! |
![[File:Backpack Texas Ten Gallon.png|100px]] | ![[File:Backpack Texas Ten Gallon.png|100px]] | ||
![[File:RED Heavy Duty Rag.png|100px]] | ![[File:RED Heavy Duty Rag.png|100px]] | ||
|- | |- | ||
![[Troublemaker's Tossle Cap]] | ![[Troublemaker's Tossle Cap]] | ||
− | ! | + | ! |
![[Texas Ten Gallon]] | ![[Texas Ten Gallon]] | ||
![[Heavy Duty Rag]] | ![[Heavy Duty Rag]] | ||
|} | |} | ||
+ | |||
+ | = Scout Revisions = | ||
+ | |||
+ | {| | ||
+ | |<u>'''First Bullet'''</u> Original | ||
+ | |- | ||
+ | |<u>'''Second Bullet'''</u> Revision | ||
+ | |} | ||
+ | |||
+ | |||
+ | * Never attack head-on. The Scout is designed to use his speed - his greatest advantage - to attack from the side or from behind, fire quickly, and retreat before the enemy has a chance to react. Scouts can die easily from a stray grenade or rocket, much less an aimed attack. | ||
+ | ** The scout is the fastest class, use this advantage to flank the enemy from behind or the side. Attacking from the flank will distract the enemy from attacking the front, giving stronger teammates a greater chance to kill. Remember to double jump in unpredictable directions to overwhelm them. | ||
+ | *Without much health, wait for the correct moment to strike. Use walls and corners to your advantage, firing and retreating repeatedly to avoid losing health. | ||
+ | ** Pick your fights carefully, for example; scoped [[Sniper]]s are a good choice to take out. Another example is [[Medic]] buddy combos like [[Medic]] and [[Heavy]]. Take out the [[Medic]] at point blank range with the [[Scattergun]] and run away. Let your team mates know you took out the [[Medic]] if you survived long enough, so they can take out the [[Medic]]s buddy |
Revision as of 06:37, 17 December 2010
Classes I play often
Medic | |
More then 60+ Hours played | |
I love Playing Medic but I also hate it at the same time. Why? Two words; other players. Is it at all hard to protect a medic who cries for help? |
Engineer | |
More then 30+ hours played | |
I'm ok with an Engineer but I love having backup with me or just an offensive class occasionally check up on me |
Hats I want badly
Wiki Cap | Dr's Dapper Topper | Vintage Merryweather | Ze Goggles |
---|---|---|---|
Troublemaker's Tossle Cap | Texas Ten Gallon | Heavy Duty Rag |
Scout Revisions
First Bullet Original |
Second Bullet Revision |
- Never attack head-on. The Scout is designed to use his speed - his greatest advantage - to attack from the side or from behind, fire quickly, and retreat before the enemy has a chance to react. Scouts can die easily from a stray grenade or rocket, much less an aimed attack.
- The scout is the fastest class, use this advantage to flank the enemy from behind or the side. Attacking from the flank will distract the enemy from attacking the front, giving stronger teammates a greater chance to kill. Remember to double jump in unpredictable directions to overwhelm them.
- Without much health, wait for the correct moment to strike. Use walls and corners to your advantage, firing and retreating repeatedly to avoid losing health.
- Pick your fights carefully, for example; scoped Snipers are a good choice to take out. Another example is Medic buddy combos like Medic and Heavy. Take out the Medic at point blank range with the Scattergun and run away. Let your team mates know you took out the Medic if you survived long enough, so they can take out the Medics buddy