Difference between revisions of "Heavy Weapons Guy (Classic)"
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==Weapons== | ==Weapons== | ||
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="10%" | | + | ! class="header" width="10%" rowspan=2 | |
− | ! class="header" width="15%" | Weapon | + | ! class="header" width="15%" rowspan=2 | Weapon |
− | ! class="header" width="7%" | | + | ! class="header" width="7%" colspan=3 | Ammo |
− | ! class="header" width=" | + | ! class="header" width="9%" rowspan=2 | Damage<br/>per hit |
− | ! class="header" width=" | + | ! class="header" width="44%" rowspan=2 | Notes / Special Abilities |
− | ! class="header" | + | |- |
+ | ! class="header" | Type | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
|- | |- | ||
− | ! Weapon 1 | + | ! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1 |
| '''[[Crowbar (Classic)|Crowbar]]''' | | '''[[Crowbar (Classic)|Crowbar]]''' | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
+ | | | ||
| | | | ||
|- | |- | ||
− | ! Weapon 2 | + | ! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2 |
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' | | '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 8 | | 8 | ||
| 200 | | 200 | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | ! Weapon 3 | + | ! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3 |
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]''' | | '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]''' | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 16 | | 16 | ||
| 200 | | 200 | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | ! Weapon 4 | + | ! [[File:HUD_assault_cannon_TFC.png|100px]]<br>Weapon 4 |
| '''[[Assault Cannon (Classic)|Assault Cannon]]''' | | '''[[Assault Cannon (Classic)|Assault Cannon]]''' | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 200 | | 200 | ||
| N/A | | N/A | ||
− | | | + | | |
| | | | ||
|} | |} | ||
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! class="header" width="52%" | Notes / Special Abilities | ! class="header" width="52%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! Primary | + | ! [[File:frag_tfc.png|40px]]<br>Primary |
| '''[[Hand Grenade (Classic)|Hand Grenade]]''' | | '''[[Hand Grenade (Classic)|Hand Grenade]]''' | ||
| 4 | | 4 | ||
Line 80: | Line 87: | ||
| | | | ||
|- | |- | ||
− | ! Secondary | + | ! [[File:Mirv_tfc.png|40px]]<br>Secondary |
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]''' | | '''[[MIRV Grenade (Classic)|MIRV Grenade]]''' | ||
| 2 | | 2 |
Revision as of 08:00, 17 December 2010
Heavy Weapons Guy (Classic) | |
---|---|
![]() | |
Basic Information | |
Type: | Defensive |
Health: | 100 (150 when overhealed by a Medic) |
Armor: | 300 |
Armor type: | Heavy |
Speed: | Very Slow |
The Heavy Weapons Guy is a playable class in Team Fortress Classic. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a Assault Cannon. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies.
Contents
Basic Strategy
- Go on offense if you have a Medic with you, otherwise stay on defense.
- Remain in closed or partially open areas as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
- Use your size to block doorways and other passages.
- Improve your lifespan by partnering with Medics and Engineers.
- Keep your Assault Cannon spinning if you are lying in ambush.
Special Abilities
Class Skill:Selects Minigun.
Abilities:
- Heavy, isn't pushed by explosions.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
![]() Weapon 1 |
Crowbar | N/A | N/A | N/A | ||
![]() Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 200 | ||
![]() Weapon 3 |
Double-Barrel Shotgun | Shells | 16 | 200 | ||
![]() Weapon 4 |
Assault Cannon | Shells | 200 | N/A |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
![]() Primary |
Hand Grenade | 4 | High | |
![]() Secondary |
MIRV Grenade | 2 | Medium-Instakill (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Quake Team Fortress
In Quake Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning.
Trivia
- The Heavy Duty Rag from Team Fortress 2 resembles the do-rag worn by the new Heavy Weapons Guy model.
Gallery
See Also
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