Difference between revisions of "Pyro (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
(style consistencies)
(changed formatting added pictures)
Line 36: Line 36:
  
 
==Weapons==
 
==Weapons==
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" |  
+
! class="header" width="10%" rowspan=2 |  
! class="header" width="15%" | Weapon
+
! class="header" width="15%" rowspan=2 | Weapon
! class="header" width="7%"  | Clip<br/>Size
+
! class="header" width="7%"  colspan=3 | Ammo
! class="header" width="7%" | Ammo<br/>Carried
+
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="16%" | Ammo<br/>Type
+
! class="header" width="44%" rowspan=2 | Notes / Special Abilities
! class="header" width="45%" | Notes / Special Abilities
+
|-
 +
! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 
|-
 
|-
! Weapon 1
+
! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 +
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
Line 51: Line 55:
 
|
 
|
 
|-
 
|-
! Weapon 2
+
! [[File:HUD_single_shotgun_TFC.png|100px]]Weapon 2
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 8
 
| 40
 
| 40
| [[Ammo (Classic)#Shells|Shells]]
+
|  
 
|
 
|
 
|-
 
|-
! Weapon 3
+
! [[File:HUD_flamethrower_TFC.png|100px]]Weapon 3
 
| '''[[Flamethrower (Classic)|Flamethrower]]'''
 
| '''[[Flamethrower (Classic)|Flamethrower]]'''
 +
| [[Ammo (Classic)#Cells|Cells]]
 
| N/A
 
| N/A
 
| 200
 
| 200
| [[Ammo (Classic)#Cells|Cells]]
+
|  
 
| Ignites players
 
| Ignites players
 
|-
 
|-
! Weapon 4
+
! [[File:HUD_incendiary_cannon_TFC.png|100px]]Weapon 4
 
| '''[[Incendiary Cannon (Classic)|Incendiary Cannon]]'''
 
| '''[[Incendiary Cannon (Classic)|Incendiary Cannon]]'''
 +
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 20
 
| 20
 
| N/A
 
| N/A
| [[Ammo (Classic)#Rockets|Rockets]]
+
|
 
| Ignites players
 
| Ignites players
 
|}
 
|}
Line 81: Line 88:
 
! class="header" width="52%" | Notes / Special Abilities
 
! class="header" width="52%" | Notes / Special Abilities
 
|-
 
|-
! Primary
+
! [[File:Frag_tfc.png|30px]]<br>Primary
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 4
Line 87: Line 94:
 
|  
 
|  
 
|-
 
|-
! Secondary
+
! [[File:Napalm_tfc.png|30px]]<br>Secondary
 
| '''[[Napalm Grenade (Classic)|Napalm Grenade]]'''
 
| '''[[Napalm Grenade (Classic)|Napalm Grenade]]'''
 
| 4
 
| 4

Revision as of 08:04, 17 December 2010

Pyro (Classic)
Pyro (Classic)
Basic Information
Type: Offensive
Health: 100
(150 when overhealed by a Medic)
Armor: 150
Armor type: Medium
Speed: Medium

The Pyro is a playable class in Team Fortress Classic. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.


Basic Strategy

  • Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
  • Your Flamethrower is not nearly as effective as your other weapons. Use it only as a last resort or as humiliation.
  • By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
  • Although, unlike in Team Fortress 2, the individual flame particles do not inflict much damage. Burn the enemy with other flame weapons after you have set them ablaze with the Flamethrower.
  • Try to play both offense and defense depending on the situation.
  • Use all of your fire based weapons to cause confusion among members of the other team.

Special Abilities

Class Skill: Selects Flamethrower.

Abilities:

  • Can't be set on fire.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A
HUD single shotgun TFC.pngWeapon 2 Single-Barrel Shotgun Shells 8 40
HUD flamethrower TFC.pngWeapon 3 Flamethrower Cells N/A 200 Ignites players
HUD incendiary cannon TFC.pngWeapon 4 Incendiary Cannon Rockets 20 N/A Ignites players

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High
Napalm tfc.png
Secondary
Napalm Grenade 4 Medium Upon detonation, the area inside the blast radius is set on fire.

Gallery

See Also