Difference between revisions of "Medic (Classic)"

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==Weapons==
 
==Weapons==
{| class="wikitable grid" width="100%"
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{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" |  
+
! class="header" width="10%" rowspan=2 |  
! class="header" width="15%" | Weapon
+
! class="header" width="15%" rowspan=2 | Weapon
! class="header" width="7%"  | Clip<br/>Size
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! class="header" width="7%"  colspan=3 | Ammo
! class="header" width="7%" | Ammo<br/>Carried
+
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="16%" | Ammo<br/>Type
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! class="header" width="44%" rowspan=2 | Notes / Special Abilities
! class="header" width="45%" | Notes / Special Abilities
+
|-
 +
! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 
|-
 
|-
! Weapon 1
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! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1
 
| '''[[Medkit (Classic)|Medkit]]'''
 
| '''[[Medkit (Classic)|Medkit]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 +
|
 
|
 
|
 
|-
 
|-
! Weapon 2
+
! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 8
 
| 75
 
| 75
| [[Ammo (Classic)#Shells|Shells]]
+
|  
 
|
 
|
 
|-
 
|-
! Weapon 3
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! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3
 
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'''
 
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 16
 
| 16
 
| 75
 
| 75
| [[Ammo (Classic)#Shells|Shells]]
+
|  
 
|
 
|
 
|-
 
|-
! Weapon 4
+
! [[File:HUD_super_nailgun_TFC.png|100px]]<br>Weapon 4
 
| '''[[Super Nailgun (Classic)|Super Nailgun]]'''
 
| '''[[Super Nailgun (Classic)|Super Nailgun]]'''
 +
| [[Ammo (Classic)#Nails|Nails]]
 
| 150
 
| 150
 
| N/A
 
| N/A
| [[Ammo (Classic)#Nails|Nails]]
+
|  
 
|
 
|
 
|}
 
|}
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! class="header" width="52%" | Notes / Special Abilities
 
! class="header" width="52%" | Notes / Special Abilities
 
|-
 
|-
! Primary
+
! [[File:Frag_tfc.png|30px]]<br>Primary
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 4
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|  
 
|  
 
|-
 
|-
! Secondary
+
! [[File:Conc_tfc.png|30px]]<br>Secondary
 
| '''[[Concussion Grenade (Classic)|Concussion Grenade]]'''
 
| '''[[Concussion Grenade (Classic)|Concussion Grenade]]'''
 
| 3
 
| 3

Revision as of 08:09, 17 December 2010

Medic (Classic)
Medic (Classic)
Basic Information
Type: Offensive
Health: 90 /Medic emblem RED.png135
Armor: 100
Armor type: Medium
Speed: Fast
Excuse me, I'm in need of medical attention!
— Injured teammates

The Medic (also Combat Medic) is a class in the game Team Fortress Classic. While primarily a healer, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic will passively recover health over time.

Basic Strategy

  • Use your Medkit to heal wounded teammates.
  • Pay attention to team members who call for help.
  • Use your Medkit to infect enemies. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage.
  • Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
  • Pay attention to teammates who have been infected by opposing medics. You are the only person capable of healing an infection.
  • The player shouldn't forget to use the Medkit to heal allies while departing from their base.

Special Abilities

Class Skill: Selects the Medkit.

Abilities:

  • Heals team members with Medkit.
  • Passively heals self over time.
  • Infects enemies with Medkit.
  • Cures leg injury and infection.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Medkit N/A N/A N/A
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 75
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 75
HUD super nailgun TFC.png
Weapon 4
Super Nailgun Nails 150 N/A

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High
Conc tfc.png
Secondary
Concussion Grenade 3 0 Upon detonation, enemies within the blast radius become disoriented.

Quake Team Fortress

In QWTF, the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In TFC, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun be thought of as the TFC Medic's primary weapon because of its good damage output and range.

Trivia

Gallery

See Also