Difference between revisions of "Lugermorph"
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==Damage== | ==Damage== | ||
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− | + | Identical to the [[Pistol#Damage|Pistol]]. | |
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==Function times== | ==Function times== | ||
− | + | Identical to the [[Pistol#Function times|Pistol]]. | |
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{{Weapon Demonstration|TLiobupPRg0}} | {{Weapon Demonstration|TLiobupPRg0}} |
Revision as of 22:10, 20 December 2010
“ | No-one expects the Lagomorphic Inquisition!
Click to listen
— Max, on expecting the unexpectable.
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The Lugermorph is a promotional secondary weapon for the Scout and the Engineer. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from Sam & Max. The Lugermorph was first given to players who pre-ordered Sam & Max: The Devil's Playhouse or who bought it up to a week after release.
It can also be acquired through defeating Max in a round of Poker Night at the Inventory in which he has bought in with the item and the License to Maim instead of cash.
The weapon functions in exactly the same way as the standard Pistol.
Contents
Damage
Identical to the Pistol.
Function times
Identical to the Pistol.
Demonstration
Related achievements
Scout
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Poker Night at the Inventory
Special Item: Max Knock out Max after he's bought in with his special item. |
Previous changes
- Originally, this gun could only be used by the Scout. In the July 1, 2010 Patch, it was made available for use by the Engineer.
- The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to its current kill icon in the July 8, 2010 Patch.
- The Lugermorph had a bug in its viewmodel between October 9th and October 12th. The model had disappeared when equipping it on the Scout and the model wouldn't move when equipped on the Engineer. This was fixed in the October 12, 2010 Patch.
- All Lugermorphs obtained by pre-ordering The Devil's Playhouse were changed to Vintage items in the November 19, 2010 Patch, distinguishing them from Lugermorphs acquired through Poker Night at the Inventory. The Self-Made Lugermorphs held by Telltale employees were downgraded to Vintage in this change, possibly unintentionally.
Bugs
- When the Engineer and Scout reload with the Lugermorph, no additional clip is inserted into the gun. They appear to just pat the end and resume combat.
Trivia
- The name "Lugermorph" is a portmanteau of "Template:W", the German sidearm the Lugermorph is based on, and "Template:W", the taxonomic order that Max claims to be part of.
- The weapon's in-game description is a reference to a mystery and running joke in the Sam & Max series; Where does Max keep his items? The answer to which is "None of your damn business". As if to add to the reference, there was originally a problem with the drop system where the weapon would be removed from the backpack when the game was closed, and put back in when the game was active.[citation needed]
- The Lugermorph released with Poker Night at the Inventory uses a separate internal item id from the original Lugermorph released in The Devil's Playhouse promotion; this technically makes it a different item, though the only difference is that the Poker Night Lugermorph cannot be traded, and does not have the vintage tag.
- The Lugermorph shares the same taunt as the Pistol for both the Scout and the Engineer. Since the barrel of this gun is longer than the Pistol's, the Engineer will blow on the side of the barrel instead of the end of it while taunting.
- This weapon, combined with the License to Maim, is referred to as the Crimestomper Combo in Poker Night at the Inventory.
Gallery
Scout first person view.
- Lugermorph Engineer 1st person cropped.png
Engineer first person view.
- Lugermorph Engineer with Gunslinger 1st person red cropped.png
RED Engineer first person view with the Gunslinger.
- Lugermorph Engineer with Gunslinger 1st person blu cropped.png
BLU Engineer first person view with the Gunslinger.
See also
External links
- TF2 Official Blog: "It is a good day to be giant man"
- Sam & Max Wiki - Max's Gun
- Poker Night At The Inventory
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