Difference between revisions of "Lugermorph"

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'''[[November 19, 2010 Patch]]'''
 
'''[[November 19, 2010 Patch]]'''
 
* All Lugermorphs obtained by pre-ordering ''The Devil's Playhouse'' were changed to [[Quality#Vintage items|Vintage]], distinguishing them from Lugermorphs acquired through ''Poker Night at the Inventory''.  
 
* All Lugermorphs obtained by pre-ordering ''The Devil's Playhouse'' were changed to [[Quality#Vintage items|Vintage]], distinguishing them from Lugermorphs acquired through ''Poker Night at the Inventory''.  
**The [[Quality#Self-Made items|Self-Made]] Lugermorphs held by Telltale employees were downgraded to Vintage in this change, possibly unintentionally.
+
**The [[Quality#Self-Made items|Self-Made]] Lugermorphs held by Telltale employees were downgraded to Vintage in this change, possibly unintentionally. However, they still maintained the particle effect and "I made this!" description.
  
 
== Bugs ==
 
== Bugs ==

Revision as of 10:36, 22 December 2010

No-one expects the Lagomorphic Inquisition!
Max, on expecting the unexpectable.

The Lugermorph is a promotional secondary weapon for the Scout and the Engineer. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from Sam & Max. The Lugermorph was first given to players who pre-ordered Sam & Max: The Devil's Playhouse or who bought it up to a week after release.

It can also be acquired through defeating Max in a round of Poker Night at the Inventory in which he has bought in with the item and the License to Maim instead of cash.

The weapon functions in exactly the same way as the standard Pistol.

Damage

See also: Damage

Identical to the Pistol.

Function times

Identical to the Pistol.

Demonstration

Related achievements

Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Poker Night at the Inventory

Special Item: Max
Special Item: Max
Knock out Max after he's bought in with his special item.


Previous changes

July 1, 2010 Patch

  • The Lugermorph may now be equipped by the Engineer.

July 8, 2010 Patch

  • The Lugermorph was given its own kill icon.

October 12, 2010 Patch

  • Fixed some viewmodel bugs.

November 19, 2010 Patch

  • All Lugermorphs obtained by pre-ordering The Devil's Playhouse were changed to Vintage, distinguishing them from Lugermorphs acquired through Poker Night at the Inventory.
    • The Self-Made Lugermorphs held by Telltale employees were downgraded to Vintage in this change, possibly unintentionally. However, they still maintained the particle effect and "I made this!" description.

Bugs

  • When the Engineer and Scout reload with the Lugermorph, no additional clip is inserted into the gun. They appear to just pat the end and resume combat.

Trivia

  • The name "Lugermorph" is a portmanteau of "Template:W", the German sidearm the Lugermorph is based on, and "Template:W", the taxonomic order that Max claims to be part of.
  • The weapon's in-game description is a reference to a mystery and running joke in the Sam & Max series; Where does Max keep his items? The answer to which is "None of your damn business". As if to add to the reference, there was originally a problem with the drop system where the weapon would be removed from the backpack when the game was closed, and put back in when the game was active.[citation needed]
  • The Lugermorph released with Poker Night at the Inventory uses a separate internal item id from the original Lugermorph released in The Devil's Playhouse promotion; this technically makes it a different item, though the only difference is that the Poker Night Lugermorph cannot be traded, and does not have the vintage tag.
  • The Lugermorph shares the same taunt as the Pistol for both the Scout and the Engineer. Since the barrel of this gun is longer than the Pistol's, the Engineer will blow on the side of the barrel instead of the end of it while taunting.
  • This weapon, combined with the License to Maim, is referred to as the Crimestomper Combo in Poker Night at the Inventory.

Gallery

See also

External links