Difference between revisions of "Eureka Effect"
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By pressing the reload key ([[List of default keys|default key]]: {{key|R}}), a menu will appear with options on where to teleport to. Choosing either destination will cause the Engineer to perform a [[Engineer taunts#Melee|taunt]] for approximately 2 seconds with the weapon, during which he hoists his {{botignore|wrench}} into the air and is struck by a bolt of lightning, causing him to be teleported directly to his chosen destination. Choosing the respawn room option moves the Engineer to an active respawn point. Choosing the [[Teleporter]] exit option will instantly move the Engineer to his Teleporter's exit, provided one has been fully built. A Teleporter entrance is not required for this option, and it will not cause the Teleporter system to need to recharge afterwards. Any player too close to an enemy's Teleporter exit as the owner teleports to it will cause a [[telefrag]]; if an enemy destroys the exit while the Engineer is teleporting to it, he will instead be teleported to spawn. Neither destination will leave the usual team-colored particle trails at the player's feet. Like any other taunt, this taunt cannot be activated if the Engineer is in midair or in water. | By pressing the reload key ([[List of default keys|default key]]: {{key|R}}), a menu will appear with options on where to teleport to. Choosing either destination will cause the Engineer to perform a [[Engineer taunts#Melee|taunt]] for approximately 2 seconds with the weapon, during which he hoists his {{botignore|wrench}} into the air and is struck by a bolt of lightning, causing him to be teleported directly to his chosen destination. Choosing the respawn room option moves the Engineer to an active respawn point. Choosing the [[Teleporter]] exit option will instantly move the Engineer to his Teleporter's exit, provided one has been fully built. A Teleporter entrance is not required for this option, and it will not cause the Teleporter system to need to recharge afterwards. Any player too close to an enemy's Teleporter exit as the owner teleports to it will cause a [[telefrag]]; if an enemy destroys the exit while the Engineer is teleporting to it, he will instead be teleported to spawn. Neither destination will leave the usual team-colored particle trails at the player's feet. Like any other taunt, this taunt cannot be activated if the Engineer is in midair or in water. | ||
− | Additionally, the Eureka Effect allows the Engineer to construct and upgrade Teleporters at half the cost (25 metal for building the teleporter and 100 metal for upgrade per level); however, the Eureka Effect is 50% less effective at speeding up construction when striking buildings. The wielder will also receive 20% less metal from ammo pickups and [[Dispenser]]s. | + | Additionally, the Eureka Effect allows the Engineer to construct and upgrade Teleporters at half the cost (25 metal for building the teleporter and 100 metal for upgrade per level); however, the Eureka Effect is 50% less effective at speeding up construction when striking [[buildings]]. The wielder will also receive 20% less metal from ammo pickups and [[Dispenser]]s. |
Using the [[Pip-Boy]] will change the GUI similar to that of the destroy and build GUI's. | Using the [[Pip-Boy]] will change the GUI similar to that of the destroy and build GUI's. | ||
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{{Set|The Brainiac Pack}} | {{Set|The Brainiac Pack}} | ||
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== Crafting == | == Crafting == | ||
{{See also|Crafting}} | {{See also|Crafting}} |
Revision as of 09:36, 26 April 2020
“ | It fixes, it dents craniums, it's the wonder tool of the century!
— Eureka Effect publicity blurb
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” |
The Eureka Effect is a community-created melee weapon for the Engineer. It is a retro-futuristic pipe wrench with a team-colored handle and an atomic symbol etched into the top of it. A spiral antenna, not unlike a Tesla coil, is attached to the head. A switch near the top of the grip is connected to a red wire that is plugged into the bottom of the antenna.
By pressing the reload key (default key: R), a menu will appear with options on where to teleport to. Choosing either destination will cause the Engineer to perform a taunt for approximately 2 seconds with the weapon, during which he hoists his wrench into the air and is struck by a bolt of lightning, causing him to be teleported directly to his chosen destination. Choosing the respawn room option moves the Engineer to an active respawn point. Choosing the Teleporter exit option will instantly move the Engineer to his Teleporter's exit, provided one has been fully built. A Teleporter entrance is not required for this option, and it will not cause the Teleporter system to need to recharge afterwards. Any player too close to an enemy's Teleporter exit as the owner teleports to it will cause a telefrag; if an enemy destroys the exit while the Engineer is teleporting to it, he will instead be teleported to spawn. Neither destination will leave the usual team-colored particle trails at the player's feet. Like any other taunt, this taunt cannot be activated if the Engineer is in midair or in water.
Additionally, the Eureka Effect allows the Engineer to construct and upgrade Teleporters at half the cost (25 metal for building the teleporter and 100 metal for upgrade per level); however, the Eureka Effect is 50% less effective at speeding up construction when striking buildings. The wielder will also receive 20% less metal from ammo pickups and Dispensers.
Using the Pip-Boy will change the GUI similar to that of the destroy and build GUI's.
Switching from this weapon to the Gunslinger will destroy the Sentry Gun the player has built. Similarly, switching to this weapon from the Gunslinger will cause the Gunslinger’s Combat Mini-Sentry Gun to be destroyed.
The Eureka Effect was later contributed to the Steam Workshop, at Valve's request.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Damage repaired per hit | 105 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 3 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
Dr. Grordbort's Brainiac Pack | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Jag | Reclaimed Metal | Eureka Effect | ||
x2 | + | = |
Class Token - Engineer | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | Brainiac Pack weapon | Possible Results | ||||||||||||||||||
x4 | + | = |
|
Eureka Effect | Reclaimed Metal | Rescue Ranger | ||
x3 | + | = |
Related achievements
Engineer
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Update history
- The Eureka Effect was added to the game. It allows the user to teleport to spawn via taunting at the expense of the ability to haul buildings.
- Fixed an exploit with The Eureka Effect where the effects could activate without taunting in high-lag situations.
- Added crafting blueprint for the Eureka Effect.
- Fixed the death notice icon for the Eureka Effect.
- Added Collector's quality.
- Changed attributes:
- Can now pickup buildings.
- Repair and upgrade rates have been decreased (by 50%; now requires double the metal to complete either task).
- Can teleport to your spawn room or your Teleporter Exit.
June 11, 2014 Patch #2
- Updated the materials for The Eureka Effect HUD to support mat_picmip.
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Previous penalties have been removed.
- Construction hit speed boost decreased by 50%.
- 50% less metal from pickups and Dispensers.
- Fixed players being able to carry the jack while taunting. (fixes an exploit with the Eureka Effect)
- Fixed the Engineer losing revenge crits and picked-up weapons after using the Eureka Effect to teleport back to base.
- PASS Time update
- Fixed another case where players could teleport the jack with the Eureka Effect.
- [Undocumented] As a result of the revenge crits fix, the Eureka Effect no longer replenishes health and ammunition. Effects such as fire, Jarate, Mad Milk, etc. are no longer removed.
July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- Reduced "50% less metal from Dispensers and Pickups" to 20%
- Added "Teleporters cost 50% less metal"
- Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round.
- Fixed an exploit related to the Eureka Effect and carrying buildings.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Fixed Engineers using the Eureka Effect to teleport out of hell on Halloween maps.
Unused content
- There are two unused particles; one of which is an idle particle designed for the tip of the electrode, the other is an impact particle.
Bugs
- If the player builds a teleporter with the Eureka Effect and then changes to another Wrench, the teleporter will still have the reduced upgrade cost and vice versa.
- If the player suffers knockback during the taunt, they will teleport before the animation completes, since taunts are considered complete once interrupted.
- The player can teleport to the Teleporter exit using the Eureka Effect, even if the Teleporter is being sapped by any of the Sappers.
Trivia
- The weapon's teleportation ability bears resemblance to the Instant Teleport, a scrapped secondary weapon which would teleport the Engineer to his Teleporter Exit.
- Having the Eureka Effect equipped results in the Engineer only gaining half as much metal from successful Widowmaker shots. It is unclear as to whether this is intentional.
- Eureka (word) comes from the Ancient Greek word εὕρηκα heúrēka, meaning "I have found (it)".
- The word "Eureka", is a famous exclamation attributed to the famous Greek Philosopher Archimedes.
- The name is derived from the term eureka effect, any sudden unexpected discovery, or the sudden realization of the solution to a problem.
- This weapon is called the Wrenchmotron 600 on the Dr. Grordbort's website. The Eureka Effect is listed as an "electrifying taunt" there.[1]
Gallery
References
See also
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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