Difference between revisions of "Crafting"

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'''Crafting''' is an in-game system that allows players to create specific items, such as a [[weapon]], a [[hat]], or materials for further crafting, using unwanted or duplicate items gained normally via the [[Item drop system]]. To create these items, the player must follow blueprints, some of which are initially available and others which must be discovered by the player through experimentation. After following a valid and undiscovered blueprint recipe, the player will gain both the item specified by the blueprint, and the recipe. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists and no items will be crafted.
 
'''Crafting''' is an in-game system that allows players to create specific items, such as a [[weapon]], a [[hat]], or materials for further crafting, using unwanted or duplicate items gained normally via the [[Item drop system]]. To create these items, the player must follow blueprints, some of which are initially available and others which must be discovered by the player through experimentation. After following a valid and undiscovered blueprint recipe, the player will gain both the item specified by the blueprint, and the recipe. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists and no items will be crafted.
  
Stock items that appear in the standard backpack as a result of using a Name Tag or Description Tag on them cannot be crafted, even if the Name/Description is removed. (e.g. Two Scatterguns cannot be crafted into scrap metal). [[Tools]] also cannot be crafted under any circumstances, including [[Paint Can]]s, [[Name Tag]]s, [[Description Tag]]s, [[Mann Co. Supply Crate Key|Crate Key]]s, and [[Dueling Mini-Game]]s. Contrary to popular belief, crafting two unusual hats will result in a typical hat being crafted, not another unusual. Crafting was introduced in the [[War update]].
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Stock items that appear in the standard backpack as a result of using a Name Tag or Description Tag on them cannot be crafted, even if the Name/Description is removed. (e.g. Two Scatterguns cannot be crafted into scrap metal). [[Tools]] also cannot be crafted under any circumstances, including [[Paint Can]]s, [[Name Tag]]s, [[Description Tag]]s, [[Mann Co. Supply Crate Key|Crate Key]]s, and [[Dueling Mini-Game]]s. Contrary to popular belief, crafting two unusual hats will result in a typical hat being crafted, not another unusual. Crafting was introduced in the [[WAR! update]].
 
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Revision as of 01:27, 25 December 2010

Crafting anvil.png
The crafting screen
Now this is a nice weapon.
The Sniper on self-crafted weapons

Crafting is an in-game system that allows players to create specific items, such as a weapon, a hat, or materials for further crafting, using unwanted or duplicate items gained normally via the Item drop system. To create these items, the player must follow blueprints, some of which are initially available and others which must be discovered by the player through experimentation. After following a valid and undiscovered blueprint recipe, the player will gain both the item specified by the blueprint, and the recipe. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists and no items will be crafted.

Stock items that appear in the standard backpack as a result of using a Name Tag or Description Tag on them cannot be crafted, even if the Name/Description is removed. (e.g. Two Scatterguns cannot be crafted into scrap metal). Tools also cannot be crafted under any circumstances, including Paint Cans, Name Tags, Description Tags, Crate Keys, and Dueling Mini-Games. Contrary to popular belief, crafting two unusual hats will result in a typical hat being crafted, not another unusual. Crafting was introduced in the WAR! update.

Blueprints

Metal

Scrap Metal
Level 1 Crafting Item
Reclaimed Metal
Level 2 Crafting Item
Refined Metal
Level 3 Crafting Item
Unusual Haunted Metal Scrap
Level 4 Crafting Item
Blueprint Requires Produces
Smelt Primary Weapons 2 x Identical primary weapons
E.g. Item icon Force-A-Nature.png + Item icon Force-A-Nature.png
1 x Scrap Metal
Smelt Secondary Weapons 2 x Identical secondary weapons
E.g. Item icon Flare Gun.png + Item icon Flare Gun.png
1 x Scrap Metal
Smelt Melee Weapons 2 x Identical melee weapons
E.g. Item icon Ubersaw.png + Item icon Ubersaw.png
1 x Scrap Metal
Smelt Class Weapons Any 2 weapons wielded by the same class
E.g. Item icon Ambassador.png + Item icon Dead Ringer.png (Spy weapons)
1 x Scrap Metal
Smelt Tokens 3 x Tokens
E.g. Heavy Token + Demoman Token + Melee Token
1 x Reclaimed Metal
Combine Scrap Metal 3 x Scrap Metal 1 x Reclaimed Metal
Combine Reclaimed Metal 3 x Reclaimed Metal 1 x Refined Metal
Smelt Refined Metal 1 x Refined Metal 3 x Reclaimed Metal
Smelt Reclaimed Metal 1 x Reclaimed Metal 3 x Scrap Metal
The Smelt Class Weapons blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the Sniper and Spy, who only had items for two loadout slots when the Sniper vs. Spy Update launched. This has made the blueprints marked with a "†" superfluous.

Tokens

Blueprint Requires Produces
Fabricate Class Token 3 weapons from one class
E.g. Item icon Natascha.png + Item icon Sandvich.png + Item icon Gloves of Running Urgently.png (Heavy weapons)
1 x Class Token
E.g. 1 x Heavy Token
Fabricate Slot Token 3 weapons from one slot
E.g. Item icon Blutsauger.pngMedic + Item icon Huntsman.pngSniper + Item icon Direct Hit.pngSoldier
1 x Slot Token
E.g. 1 x Primary Token
Rebuild Class Token Any 1 Class Token and another class weapon
E.g. Sniper Token + Item icon Buff Banner.png (Soldier weapon)
1 x Class Token
E.g. 1 x Soldier Token
Rebuild Slot Token Any 1 Slot Token and another slot weapon
E.g. Secondary Token + Item icon Axtinguisher.png (Pyro weapon)
1 x Slot Token
E.g. 1 x Melee Token
Notes: When 3 identical weapons are used, the player is given the option of creating a Class Token or a Slot Token, and despite the fact that the Fabricate Slot Token blueprint can be discovered when attempting to do so, three Miscellaneous items cannot be crafted into a Misc Token, and will not be consumed. Additionally, if the player uses a Pain Train with a Class Token, or 3 Pain Trains and chooses to create a Class Token, it will always result in a Soldier Token.

Headgear

Blueprint Requires Produces
Fabricate Headgear 3 x Refined Metal 1 x Random Headgear
Fabricate Class Headgear 4 x Backpack Refined Metal.png + 1 x Class Token 1 x Class Headgear
Rebuild Headgear 2 x Headgear (Note: Not all headgear is craftable) 1 x Random Headgear
Fabricate Bonk Helm 1 x Batter's Helmet + 2 x Bonk 1 x Bonk Helm
Fabricate Milkman 4 x Refined Metal + 1 x Shortstop or Mad Milk or Item icon Holy Mackerel.png 1 x Milkman
Fabricate Grenadier's Softcap 4 x Refined Metal + 1 x Item icon Black Box.png or Backpack Battalion's Backup.png 1 x Item icon Grenadier's Softcap.png
Fabricate Attendant 4 x Refined Metal + 1 x Item icon Degreaser.png or Item icon Powerjack.png 1 x Item icon Attendant.png
Fabricate Ol' Snaggletooth 4 x Refined Metal + 1 x Item icon Sydney Sleeper.png or Item icon Darwin's Danger Shield.png or Item icon Bushwacka.png 1 x Item icon Ol' Snaggletooth.png
Fabricate Familiar Fez 4 x Refined Metal + 1 x Item icon L'Etranger.png or Item icon Your Eternal Reward.png 1 x Item icon Familiar Fez.png
Fabricate Halloween Headgear 4 x Refined Metal + 1 x Unusual Haunted Metal Scrap 1 x Item icon Voodoo Juju.png

or

1 x Item icon Spine-Chilling Skull.png

Fabricate Saxton Hale Mask 1xItem icon Scout Mask.png + 1 xItem icon Soldier Mask.png + 1 xItem icon Pyro Mask.png + 1 xItem icon Demoman Mask.png + 1 xItem icon Heavy Mask.png + 1 xItem icon Engineer Mask.png + 1 xItem icon Medic Mask.png + 1 xItem icon Sniper Mask.png + 1 xItem icon Spy Mask.png 1 xItem icon Saxton Hale Mask.png
Note: As of March 19th, 2010, both Hats and Miscellaneous items are considered headgear.
The Batter's Helmet's properties will not be retained when crafted into a Bonk Helm. This includes level, vintage status, unusual status, applied paint, customized name and customized description. The level will be randomized.

Weapons

Class Blueprint Requires Produces Total Cost
All Fabricate Class Weapons 1 x Class Token + 1 x Slot Token + 1 x Scrap Metal

E.g. Medic Token + Secondary Token + Scrap Metal
E.g. Scout Token + Melee Token + Scrap Metal

1 x Class Weapon

E.g. Item icon Kritzkrieg.png
E.g. Item icon Sandman.png or Item icon Holy Mackerel.png or Item icon Candy Cane.png or Item icon Boston Basher.png

8 weapons
Leaderboard class scout.png
Scout
Fabricate Shortstop 1 x Reclaimed Metal + 1 x Force-A-Nature 1 x Shortstop 7 weapons
Fabricate Crit-a-Cola 1 x Item icon Kritzkrieg.png + 1 x Item icon Bonk! Atomic Punch.png 1 x Item icon Crit-a-Cola.png 2 weapons
Fabricate Mad Milk 1 x Reclaimed Metal + 1 x Item icon Jarate.png 1 x Mad Milk 7 weapons
Fabricate Holy Mackerel 1 x Reclaimed Metal + 1 x Item icon Sandman.png 1 x Item icon Holy Mackerel.png 7 weapons
Fabricate Boston Basher 1 x Item icon Sandman.png + 1 x Item icon Tribalman's Shiv.png 1 x Item icon Boston Basher.png 2 weapons
Fabricate Candy Cane 1 x Item icon Kritzkrieg.png + 1 x Item icon Pain Train.png 1 x Item icon Candy Cane.png 2 weapons
Leaderboard class soldier.png
Soldier
Fabricate Black Box 1 x Reclaimed Metal + 1 x Item icon Direct Hit.png 1 x Item icon Black Box.png 7 weapons
Fabricate Battalion's Backup 1 x Reclaimed Metal + 1 x Item icon Buff Banner.png 1 x Item icon Battalion's Backup.png 7 weapons
Fabricate Gunboats 1 x Item icon Chargin' Targe.png + 1 x Item icon Razorback.png 1 x Item icon Gunboats.png 2 weapons
Fabricate Pain Train 1 x Scrap Metal + 1 x Item icon Sandman.png 1 x Item icon Pain Train.png 3 weapons
Leaderboard class pyro.png
Pyro
Fabricate Degreaser 1 x Reclaimed Metal + 1 x Item icon Backburner.png 1 x Item icon Degreaser.png 7 weapons
Fabricate Powerjack 1 x Reclaimed Metal + 1 x Item icon Axtinguisher.png 1 x Item icon Powerjack.png 7 weapons
Fabricate Homewrecker 1 x Item icon Eyelander.png + 1 Item icon Equalizer.png 1 x Item icon Homewrecker.png 2 weapons
Fabricate Back Scratcher 1 x Item icon Axtinguisher.png + 1 Item icon Scotsman's Skullcutter.png 1 x Item icon Back Scratcher.png 2 weapons
Leaderboard class demoman.png
Demoman
Fabricate Scotsman's Skullcutter 1 x Item icon Axtinguisher.png + 1 x Item icon Jarate.png 1 x Item icon Scotsman's Skullcutter.png 2 weapons
Fabricate Pain Train 1 x Scrap Metal + 1 x Item icon Sandman.png 1 x Item icon Pain Train.png 3 weapons
Fabricate Unusual Horseless Headless Horsemann's Headtaker 2 x Backpack Refined Metal.png + 1 x Unusual Haunted Metal Scrap + 1 x Scotsman's Skullcutter 1 x Item icon Horseless Headless Horsemann's Headtaker.png 37 weapons
Fabricate Loch-n-Load 2 x Demo Token + 1 x Item icon Scottish Resistance.png 1 x Item icon Loch-n-Load.png 13 weapons
Fabricate Ullapool Caber 2 x Reclaimed Metal + 1 x Item icon Sandman.png 1 x Item icon Ullapool Caber.png 13 weapons
Fabricate Claidheamh Mòr 1 x Item icon Homewrecker.png + 1 x Item icon Chargin' Targe.png 1 x Item icon Claidheamh Mòr.png 2 weapons
Leaderboard class heavy.png
Heavy
Fabricate Dalokohs Bar 1 x Item icon Sandvich.png + 1 x Item icon Bonk! Atomic Punch.png 1 x Item icon Dalokohs Bar.png 2 weapons
Fabricate Gloves of Running Urgently 1 x Reclaimed Metal + 1 x Item icon Killing Gloves of Boxing.png 1 x Item icon Gloves of Running Urgently.png 7 weapons
Fabricate Brass Beast 2 x Reclaimed Metal + 1 x Item icon Natascha.png 1 x Item icon Brass Beast.png 13 weapons
Fabricate Warrior's Spirit 2 x Reclaimed Metal + 1 x Item icon Gloves of Running Urgently.png 1 x Item icon Warrior's Spirit.png 13 weapons
Fabricate Buffalo Steak Sandvich 1 x Item icon Crit-a-Cola.png + 1 x Item icon Sandvich.png 1 x Item icon Buffalo Steak Sandvich.png 2 weapons
Fabricate Fists of Steel 2 x Scrap Metal + 1 x Item icon Gloves of Running Urgently.png 1 x Item icon Fists of Steel.png 5 weapons
Leaderboard class engineer.png
Engineer
Fabricate Southern Hospitality 1 x Scrap Metal + 1 x Item icon Ambassador.png 1 x Item icon Southern Hospitality.png 3 weapons
Fabricate Jag 2 x Scrap Metal + 1 x Item icon Southern Hospitality.png 1 x Item icon Jag.png 5 weapons
Leaderboard class medic.png
Medic
Fabricate Vita-Saw 1 x Reclaimed Metal + 1 x Item icon Ubersaw.png 1 x Item icon Vita-Saw.png 7 weapons
Fabricate Amputator 2 x Reclaimed Metal + 1 x Item icon Vita-Saw.png 1 x Item icon Amputator.png 13 weapons
Fabricate Crusader's Crossbow 2 x Reclaimed Metal + 1 x Item icon Huntsman.png 1 x Item icon Crusader's Crossbow.png 13 weapons
Leaderboard class sniper.png
Sniper
Fabricate Sydney Sleeper 1 x Reclaimed Metal + 1 x Item icon Huntsman.png 1 x Item icon Sydney Sleeper.png 7 weapons
Fabricate Darwin's Danger Shield 1 x Reclaimed Metal + 1 x Item icon Razorback.png 1 x Item icon Darwin's Danger Shield.png 7 weapons
Fabricate Tribalman's Shiv 1 x Item icon Huntsman.png + 1 x Item icon Dead Ringer.png 1 x Item icon Tribalman's Shiv.png 2 weapons
Fabricate Bushwacka 1 x Reclaimed Metal + 1 x Item icon Eyelander.png 1 x Item icon Bushwacka.png 7 weapons
Leaderboard class spy.png
Spy
Fabricate L'Etranger 1 x Reclaimed Metal + 1 x Item icon Dead Ringer.png 1 x Item icon L'Etranger.png 7 weapons
Fabricate Your Eternal Reward 1 x Reclaimed Metal + 1 x Item icon Cloak and Dagger.png 1 x Item icon Your Eternal Reward.png 7 weapons

Cost summary table

The table below lists the total cost of using a recipe in number of weapons, as well as the smelt value of the produced item in further recipes.

Item Total crafting cost Smelt value
Scrap Metal 2 weapons 2 weapons
Class or Slot Token 3 weapons 2 weapons = ⅓ Reclaimed Metal
Reclaimed Metal 6 weapons = 3 Scrap Metal or via 3 Tokens = 9 Weapons 6 weapons
Class-specific Weapon 8 weapons = 1 Scrap Metal + 1 Class Token + 1 Slot Token 1 weapon
Refined Metal 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal 18 weapons
Random Headgear 2 headgear or
54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal
1 headgear
Set Headgear 73 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 Weapon From the Desired Set 1 headgear
Class-specific Headgear 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token of desired class) 1 headgear

Crafting weapon classifications

Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. An example of this is the Spy's Revolver, which is not a primary weapon contrary to it being in the first slot in-game. Below is a list of all the usable weapons and what slots the crafting system uses. Note that the table does not include the stock weapons for the classes, such as the Scattergun, as these are not usable in crafting.

Class Primary Token
Primary weapons
Secondary Token
Secondary weapons
Melee Token
Melee weapons
PDA2 Token
PDAs
Tokens
Tokens
Leaderboard class scout.png
Scout
Force-A-NatureShortstop Item icon Bonk! Atomic Punch.pngItem icon Crit-a-Cola.pngMad Milk Item icon Sandman.pngItem icon Holy Mackerel.pngItem icon Boston Basher.pngItem icon Candy Cane.png   Scout Token
Leaderboard class soldier.png
Soldier
Item icon Direct Hit.pngItem icon Black Box.pngItem icon Rocket Jumper.png Item icon Buff Banner.pngItem icon Battalion's Backup.pngItem icon Gunboats.png Item icon Equalizer.pngItem icon Pain Train.png   Soldier Token
Leaderboard class pyro.png
Pyro
Item icon Backburner.pngItem icon Degreaser.png Item icon Flare Gun.png Item icon Axtinguisher.pngItem icon Homewrecker.pngItem icon Powerjack.pngItem icon Back Scratcher.png   Pyro Token
Leaderboard class demoman.png
Demoman
Scottish ResistanceItem icon Chargin' Targe.pngSticky Jumper Item icon Loch-n-Load.png Item icon Eyelander.pngItem icon Pain Train.pngItem icon Scotsman's Skullcutter.pngItem icon Horseless Headless Horsemann's Headtaker.pngItem icon Ullapool Caber.pngItem icon Claidheamh Mòr.png   Demoman Token
Leaderboard class heavy.png
Heavy
Item icon Natascha.pngItem icon Brass Beast.png Item icon Sandvich.pngItem icon Dalokohs Bar.pngItem icon Buffalo Steak Sandvich.png Item icon Killing Gloves of Boxing.pngItem icon Gloves of Running Urgently.pngItem icon Warrior's Spirit.pngItem icon Fists of Steel.png   Heavy Token
Leaderboard class engineer.png
Engineer
Item icon Frontier Justice.png Item icon Wrangler.png Item icon Gunslinger.pngItem icon Southern Hospitality.pngItem icon Golden Wrench.pngItem icon Jag.png   Engineer Token
Leaderboard class medic.png
Medic
Item icon Blutsauger.pngItem icon Crusader's Crossbow.png Item icon Kritzkrieg.png Item icon Ubersaw.pngItem icon Vita-Saw.pngItem icon Amputator.png   Medic Token
Leaderboard class sniper.png
Sniper
Item icon Huntsman.pngItem icon Sydney Sleeper.png Item icon Jarate.pngItem icon Razorback.pngItem icon Darwin's Danger Shield.png Item icon Tribalman's Shiv.pngItem icon Bushwacka.png   Sniper Token
Leaderboard class spy.png
Spy
  Item icon Ambassador.pngItem icon L'Etranger.png Item icon Your Eternal Reward.png Item icon Dead Ringer.pngItem icon Cloak and Dagger.png Spy Token

Golden Wrench

Main article: Golden Wrench
  • From July 5 to July 9, 2010, players crafting any items in-game had the chance of finding 1 of 100 of an extremely rare item, the Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
  • Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.

Related Achievements

Sackston Hale
Sackston Hale
Craft the Saxton Hale Mask.


Previous Changes

December 17, 2009 Patch

  • Added item crafting

December 18, 2009 Patch

  • Added a new chat message when players craft an item

December 22, 2009 Patch

  • Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens
  • Crafting improvements:
    • Spy's Camera Beard can now be smelted into scrap metal
    • Recipes can no longer produce items matching any of the items used in the crafting
    • Added some new recipes

January 13, 2010 Patch

  • Minor fixes to the crafting UI:
    • Changed the item layout in the crafting panel to better fit the backpack panel
    • Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
    • Fixed the crafting panel next/prev page buttons being hard to use while dragging
    • Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself

January 28, 2010 Patch

  • Fixed the hats below being included in the crafting of class-specific hats using class tokens
    • Towering Pillar of Hats
    • Noble Amassment of Hats
    • Modest Pile of Hat

March 19, 2010 Patch

  • Updated the new community-built hats so they can be crafted
  • Updated the Camera Beard and Medic mask so they can be crafted as hats

April 28, 2010 Patch

  • Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.
    • Dragging and dropping items in your backpack now makes appropriate sounds.

May 21, 2010 Patch

June 10, 2010 Patch

July 8, 2010 Patch

  • Undocumented changes
    • Added a second Misc. item slot in the loadout.

August 17, 2010 Patch

  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.

September 30, 2010 Patch

  • Added the Mann-Conomy.
  • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.

October 6, 2010 Patch

  • Economy Changes
    • Added Remove Name and Remove Paint features.
    • Achievement items and store promotion items are now usable in crafting.
    • Gifted items are now craftable and tradable.
    • Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
    • Community, Self-Made, and Valve items are not tradable or usable in crafting.
    • Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.

October 8, 2010 Patch

  • Undocumented changes
    • Added crafting blueprints for Polycount Pack set hats.

December 17, 2010 Patch

  • Increased backpack size by 100 slots.
  • Added the Backpack Expander.

December 22, 2010 Patch

  • The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.

Other undocumented changes:

  • The recipe for Scrap Metal was previously 3 primary, secondary, or melee weapons.
  • When Miscellaneous items were first separated from Hats, due to players wanting to equip the Camera Beard and other Spy hats simultaneously, the Camera Beard began dropping at the same rate as weapons. It was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'headgear', you were unable to craft two together to get another hat but you were able to craft them together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.
  • Grenade, Building, Head, and PDA(1) Slot Tokens were once listed in the items_game.txt file and were valid items, but none of them were given blueprints, and as such these items were removed from the game during the Mann-Conomy Update. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window due to an oversight, but the blueprint and all instances of the item were finally removed when the Mann-Conomy update was launched (For example, this backpack before and after the update).

Notes

References

External links