Difference between revisions of "Anti-Demoman strategy"
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===[[Ullapool Caber]]=== | ===[[Ullapool Caber]]=== | ||
{{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}} | {{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}} | ||
+ | *This weapon explodes on melee hit with anything solid and severely damages the Demoman. Try to make the Demoman miss you and hit a wall so he is much easier to take down. | ||
== See also== | == See also== |
Revision as of 06:23, 27 December 2010
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“ | You are no match for me!
Click to listen
— The Heavy
|
” |
The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range.
Contents
General
Weapon Specific
A list of useful tidbits about the Demoman's tools, and how to counter them.
Grenade Launcher
- The Grenade Launcher has a lengthy reload time. Attack the Demoman when he's empty.
Loch-n-Load
- The Loch 'n' Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely damaging or killing himself.
- The Loch 'n' Load has a small clipsize. Dodge the two shots, and then go in for the kill.
Trap Weapons
- Stickies can be destroyed with most weapons. Take them out from a safe distance to avoid being killed.
- When using the Scottish Resistance, you can destroy enemy Stickybombs with your own.
- Using an explosive weapon around corners can dislodge enemy sticky traps, revealing them before it's too late.
Stickybomb Launcher
- The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time.
- The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty.
Scottish Resistance
- The Scottish Resistance is not suited for direct combat. Be wary of any traps when pressuring the Demoman.
Chargin' Targe
- The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack.
- As a Scout, using the Sandman to stun a charging Demoman will cancel his charge.
- As a Heavy, using Natascha against a charging Demoman will cancel his charge.
- As a Pyro, Airblast can save you and/or your team-mates from a charging Demoman.
- A well placed rocket, grenade, or sticky trap at the foot of an approaching Demoman can delay him long enough to waste the rest of his charge.
Bottle / Frying Pan
Eyelander / Horseless Headless Horsemann's Headtaker
- Both weapons have extended melee range. Consider this when meleeing the Demoman..
Pain Train
- The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage.
Scotsman's Skullcutter
- This weapon makes the Demoman much slower, making him an easier target.
- This weapon has extended melee range. Consider this when meleeing the Demoman.
Claidheamh Mòr
- This weapon has extended melee range. Consider this before trying to melee the Demoman.
Ullapool Caber
- This weapon explodes on melee hit with anything solid and severely damages the Demoman. Try to make the Demoman miss you and hit a wall so he is much easier to take down.
See also
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