Difference between revisions of "List of default keys"
GrampaSwood (talk | contribs) m (mc) |
ThiefKiller7 (talk | contribs) (update from game.) |
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This is a '''list of default keys''' for the PC version of ''[[Team Fortress 2]]''. All keys are user-definable in the game Options, via the [[Console|Developer console]], or by [[Scripting#Using Scripts|scripting]]. | This is a '''list of default keys''' for the PC version of ''[[Team Fortress 2]]''. All keys are user-definable in the game Options, via the [[Console|Developer console]], or by [[Scripting#Using Scripts|scripting]]. | ||
− | === | + | === <!-- Valve_Movement_Title -->MOVEMENT<!-- ".\hl2\resource\valve_[language].txt" --> === |
{| class="wikitable grid" style="text-align: left" | {| class="wikitable grid" style="text-align: left" | ||
! class="header" | Action | ! class="header" | Action | ||
Line 7: | Line 7: | ||
! class="header" | Command | ! class="header" | Command | ||
! class="header" | Remarks | ! class="header" | Remarks | ||
− | |- | + | |-<!-- Valve_Move_Forward --> |
| Move forward | | Move forward | ||
| {{Key|W}} | | {{Key|W}} | ||
| <code>+forward</code> | | <code>+forward</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Move_Back --> |
| Move back | | Move back | ||
| {{Key|S}} | | {{Key|S}} | ||
| <code>+back</code> | | <code>+back</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Move_Left --> |
− | | Move left ([[ | + | | Move left ([[Strafing|Strafe]]) |
| {{Key|A}} | | {{Key|A}} | ||
| <code>+moveleft</code> | | <code>+moveleft</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Move_Right --> |
| Move right (Strafe) | | Move right (Strafe) | ||
| {{Key|D}} | | {{Key|D}} | ||
| <code>+moveright</code> | | <code>+moveright</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Jump --> |
− | + | | [[Jumping|Jump]] | |
− | |||
− | |||
− | |||
− | |||
− | | [[ | ||
| {{Key|Space}} | | {{Key|Space}} | ||
| <code>+jump</code> | | <code>+jump</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Duck --> |
| [[Crouching|Duck]] | | [[Crouching|Duck]] | ||
| {{Key|Ctrl}} | | {{Key|Ctrl}} | ||
| <code>+duck</code> | | <code>+duck</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Swim_Up --> |
| Swim up | | Swim up | ||
| {{Key|'}} | | {{Key|'}} | ||
| <code>+moveup</code> | | <code>+moveup</code> | ||
− | | rowspan=" | + | | rowspan="4" | Rarely used when mouselook is enabled |
− | |- | + | |-<!-- Valve_Swim_Down --> |
| Swim down | | Swim down | ||
| {{Key|/}} | | {{Key|/}} | ||
| <code>+movedown</code> | | <code>+movedown</code> | ||
− | |- | + | |-<!-- Valve_Look_Up --> |
| Look up | | Look up | ||
| {{Key|Page Up}} | | {{Key|Page Up}} | ||
| <code>+lookup</code> | | <code>+lookup</code> | ||
− | |- | + | |-<!-- Valve_Look_Down --> |
| Look down | | Look down | ||
| {{Key|Page Down}} | | {{Key|Page Down}} | ||
| <code>+lookdown</code> | | <code>+lookdown</code> | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | === | + | === <!-- Valve_Communication_Title -->COMMUNICATION<!-- ".\hl2\resource\valve_[language].txt" and ".\tf\resource\tf_[language].txt" --> === |
{| class="wikitable grid" style="text-align: left" | {| class="wikitable grid" style="text-align: left" | ||
! class="header" | Action | ! class="header" | Action | ||
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! class="header" | Command | ! class="header" | Command | ||
! class="header" | Remarks | ! class="header" | Remarks | ||
− | |- | + | |-<!-- Valve_Use_Voice_Communication --> |
| Use [[Voice chat|voice communication]] | | Use [[Voice chat|voice communication]] | ||
| {{Key|V}} | | {{Key|V}} | ||
| <code>+voicerecord</code> | | <code>+voicerecord</code> | ||
| Speak to players only on your team, provided the server's CVAR <code>sv_alltalk</code> is set to <code>0</code>. If set to <code>1</code>, all players on the server will receive your voice chat. | | Speak to players only on your team, provided the server's CVAR <code>sv_alltalk</code> is set to <code>0</code>. If set to <code>1</code>, all players on the server will receive your voice chat. | ||
− | |- | + | |-<!-- Valve_Chat_Message --> |
| Chat message | | Chat message | ||
| {{Key|Y}} | | {{Key|Y}} | ||
| <code>say</code> | | <code>say</code> | ||
| Text chat to all players on the server, including Spectators | | Text chat to all players on the server, including Spectators | ||
− | |- | + | |-<!-- Valve_Team_Message --> |
| Team message | | Team message | ||
| {{Key|U}} | | {{Key|U}} | ||
| <code>say_team</code> | | <code>say_team</code> | ||
| Text chat to players only on your team | | Text chat to players only on your team | ||
− | |- | + | |-<!-- TF_voice_menu_A --> |
− | + | | [[Voice commands|Voice Menu 1]] | |
− | |||
− | |||
− | |||
− | |||
− | | [[Voice commands | ||
| {{Key|Z}} | | {{Key|Z}} | ||
| <code>voice_menu_1</code> | | <code>voice_menu_1</code> | ||
| | | | ||
− | |- | + | |-<!-- TF_voice_menu_B --> |
− | | | + | | Voice Menu 2 |
| {{Key|X}} | | {{Key|X}} | ||
| <code>voice_menu_2</code> | | <code>voice_menu_2</code> | ||
| | | | ||
− | |- | + | |-<!-- TF_voice_menu_C --> |
− | | | + | | Voice Menu 3 |
| {{Key|C}} | | {{Key|C}} | ||
| <code>voice_menu_3</code> | | <code>voice_menu_3</code> | ||
| | | | ||
− | |- | + | |-<!-- TF_Call_For_Help --> |
− | | Call for | + | | Call for help |
− | | {{ | + | | {{common strings|n/a}} |
− | | <code>voicemenu 0 0</code> | + | | <code>+helpme</code> |
− | + | | Same as <code>voicemenu 0 0</code> | |
|} | |} | ||
− | === | + | === <!-- TF_Title -->TEAM FORTRESS<!-- ".\hl2\resource\valve_[language].txt" and ".\tf\resource\tf_[language].txt" --> === |
{| class="wikitable grid" style="text-align: left" | {| class="wikitable grid" style="text-align: left" | ||
! class="header" | Action | ! class="header" | Action | ||
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! class="header" | Command | ! class="header" | Command | ||
! class="header" | Remarks | ! class="header" | Remarks | ||
− | |- | + | |-<!-- Valve_Change_Class --> |
| Change [[class]] | | Change [[class]] | ||
| {{Key|,}} | | {{Key|,}} | ||
| <code>changeclass</code> | | <code>changeclass</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Change_Team --> |
| Change [[team]] | | Change [[team]] | ||
| {{Key|.}} | | {{Key|.}} | ||
| <code>changeteam</code> | | <code>changeteam</code> | ||
| | | | ||
− | |- | + | |-<!-- TF_Open_Charinfo --> |
| Open Character loadout | | Open Character loadout | ||
| {{Key|M}} | | {{Key|M}} | ||
| <code>open_charinfo_direct</code> | | <code>open_charinfo_direct</code> | ||
| | | | ||
− | |- | + | |-<!-- TF_Open_Charinfo_Backpack --> |
| Open [[Item drop system|Backpack]] | | Open [[Item drop system|Backpack]] | ||
| {{Key|N}} | | {{Key|N}} | ||
| <code>open_charinfo_backpack</code> | | <code>open_charinfo_backpack</code> | ||
| | | | ||
− | |- | + | |-<!-- TF_Show_Quest_Log --> |
− | | Drop | + | | Open Contracts Drawer |
+ | | {{Key|F2}} | ||
+ | | <code>show_quest_log</code> | ||
+ | | | ||
+ | |-<!-- TF_Matchmaking_Show --> | ||
+ | | Open Matchmaking | ||
+ | | {{Key|F3}} | ||
+ | | <code>show_matchmaking</code> | ||
+ | | The command is not exist. | ||
+ | |-<!-- TF_Quickswitch --> | ||
+ | | Loadout Quickswitch | ||
+ | | {{common strings|n/a}} | ||
+ | | <code>show_matchmaking</code> | ||
+ | | | ||
+ | |-<!-- TF_LoadPreset0 --> | ||
+ | | Load item preset A | ||
+ | | {{common strings|n/a}} | ||
+ | | <code>load_itempreset 0</code> | ||
+ | | | ||
+ | |-<!-- TF_LoadPreset1 --> | ||
+ | | Load item preset B | ||
+ | | {{common strings|n/a}} | ||
+ | | <code>load_itempreset 1</code> | ||
+ | | | ||
+ | |-<!-- TF_LoadPreset2 --> | ||
+ | | Load item preset C | ||
+ | | {{common strings|n/a}} | ||
+ | | <code>load_itempreset 2</code> | ||
+ | | | ||
+ | |-<!-- TF_LoadPreset3 --> | ||
+ | | Load item preset D | ||
+ | | {{common strings|n/a}} | ||
+ | | <code>load_itempreset 3</code> | ||
+ | | | ||
+ | |-<!-- TF_DropFlag --> | ||
+ | | Drop the briefcase | ||
| {{Key|L}} | | {{Key|L}} | ||
| <code>dropitem</code> | | <code>dropitem</code> | ||
− | | Drop the [[Capture the Flag#Intelligence|Intelligence]], the [[Special Delivery (game mode)|Australium briefcase]], [[Mannpower#Powerups| | + | | Drop the [[Capture the Flag#Intelligence|Intelligence]], the [[Special Delivery (game mode)#Briefcase|Australium briefcase]], [[Mannpower#Powerups|Powerups]], or [[Player Destruction|Player Destruction Pickups]]. |
− | |- | + | |-<!-- TF_Taunt --> |
| [[Taunts]] | | [[Taunts]] | ||
| {{Key|G}} | | {{Key|G}} | ||
| <code>+taunt</code> | | <code>+taunt</code> | ||
| | | | ||
− | |- | + | |-<!-- TF_Action --> |
| Use item in Action slot | | Use item in Action slot | ||
| {{Key|H}} | | {{Key|H}} | ||
| <code>+use_action_slot_item</code> | | <code>+use_action_slot_item</code> | ||
| Pick up weapons dropped by players who died. | | Pick up weapons dropped by players who died. | ||
− | |- | + | |-<!-- TF_Context_Action --> |
− | | Show | + | | Contextual Action/Taunt |
+ | | {{common strings|n/a}} | ||
+ | | <code>+context_action</code> | ||
+ | | | ||
+ | |-<!-- TF_MapInfo --> | ||
+ | | Show Map Information | ||
| {{Key|I}} | | {{Key|I}} | ||
| <code>showmapinfo</code> | | <code>showmapinfo</code> | ||
| | | | ||
− | |- | + | |-<!-- TF_Inspect --> |
− | | Inspect | + | | Inspect Target or Item |
| {{Key|F}} | | {{Key|F}} | ||
| <code>+inspect</code> | | <code>+inspect</code> | ||
| | | | ||
+ | |-<!-- TF_call_vote --> | ||
+ | | Call Vote | ||
+ | | {{common strings|n/a}} | ||
+ | | <code>callvote</code> | ||
+ | | | ||
+ | |-<!-- TF_Player_ReadyToggle --> | ||
+ | | Toggle Player Ready | ||
+ | | {{Key|F4}} | ||
+ | | <code>player_ready_toggle</code> | ||
+ | | Indicate if you are ready for the next wave to begin in Mann vs. Machine.<br />Once all players have indicated readiness, the wave will start. | ||
|} | |} | ||
− | === | + | === <!-- TF_ClassSpecific_Keys -->CLASS SPECIFIC SKILL<!-- ".\tf\resource\tf_[language].txt" --> === |
{| class="wikitable grid" style="text-align: left" | {| class="wikitable grid" style="text-align: left" | ||
! class="header" | Action | ! class="header" | Action | ||
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! class="header" | Command | ! class="header" | Command | ||
! class="header" | Remarks | ! class="header" | Remarks | ||
− | |- | + | |-<!-- TF_ClassSkill_Demoman --> |
− | + | | {{botignore|DEMOMAN}}: Detonate [[Stickybomb Launcher|Stickybombs]] | |
− | + | | rowspan="5" | {{Key|MOUSE2}} | |
− | + | | rowspan="5" | <code>+attack2</code> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | {{botignore|DEMOMAN}}: Detonate [[Stickybomb Launcher| | ||
− | | {{Key|MOUSE2}} | ||
− | | <code>+attack2</code> | ||
| Alternatively, charges if a shield ([[Chargin' Targe]], [[Splendid Screen]] or [[Tide Turner]]) is equipped. | | Alternatively, charges if a shield ([[Chargin' Targe]], [[Splendid Screen]] or [[Tide Turner]]) is equipped. | ||
− | |- | + | |-<!-- TF_ClassSkill_Heavy --> |
− | | {{botignore|HEAVY}}: Spin [[Minigun]] | + | | {{botignore|HEAVY}}: Spin [[Minigun]] Barrel |
− | |||
− | |||
| Alternatively, drops a [[Sandvich]], a [[Buffalo Steak Sandvich]], a [[Dalokohs Bar]], a [[Second Banana]] or attacks with right fist. | | Alternatively, drops a [[Sandvich]], a [[Buffalo Steak Sandvich]], a [[Dalokohs Bar]], a [[Second Banana]] or attacks with right fist. | ||
− | |- | + | |-<!-- TF_ClassSkill_Medic --> |
− | + | | {{botignore|MEDIC}}: Deploy [[ÜberCharge]] | |
− | |||
− | |||
− | |||
− | |||
− | | {{botignore|MEDIC}}: Deploy [[ | ||
− | |||
− | |||
| | | | ||
− | |- | + | |-<!-- TF_ClassSkill_Sniper --> |
− | | {{botignore|SNIPER}}: Zoom [[ | + | | {{botignore|SNIPER}}: Zoom [[Sniper Rifle]] |
− | |||
− | |||
| Alternatively, retracts the [[Huntsman]] if aiming. | | Alternatively, retracts the [[Huntsman]] if aiming. | ||
− | |- | + | |-<!-- TF_ClassSkill_Spy --> |
− | | {{botignore|SPY}}: Cloak/Uncloak | + | | {{botignore|SPY}}: Cloak / Uncloak |
− | |||
− | |||
| Alternatively, deploys/undeploys [[Dead Ringer]]. | | Alternatively, deploys/undeploys [[Dead Ringer]]. | ||
− | |- | + | |-<!-- TF_ClassSkill_Spy_LastDisguise --> |
− | | {{botignore|SPY}}: Last [[ | + | | {{botignore|SPY}}: Last [[Disguise]] |
| {{Key|B}} | | {{Key|B}} | ||
| <code>lastdisguise</code> | | <code>lastdisguise</code> | ||
| If already disguised, changes your disguise weapon to whatever slot corresponds to the Spy's active weapon. | | If already disguised, changes your disguise weapon to whatever slot corresponds to the Spy's active weapon. | ||
− | |- | + | |-<!-- TF_ClassSkill_Spy_DisguiseTeam --> |
− | | {{botignore|SPY}}: Toggle | + | | {{botignore|SPY}}: Toggle Disguise Team |
| {{Key|-}} | | {{Key|-}} | ||
| <code>disguiseteam</code> | | <code>disguiseteam</code> | ||
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'''''* Note''''': The default key for MOUSE2 on a Mac with a one-button mouse is {{Key|Tab}}. | '''''* Note''''': The default key for MOUSE2 on a Mac with a one-button mouse is {{Key|Tab}}. | ||
− | === | + | === <!-- Valve_Combat_Title -->COMBAT<!-- ".\hl2\resource\valve_[language].txt" and ".\tf\resource\tf_[language].txt" --> === |
{| class="wikitable grid" style="text-align: left" | {| class="wikitable grid" style="text-align: left" | ||
! class="header" | Action | ! class="header" | Action | ||
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! class="header" | Command | ! class="header" | Command | ||
! class="header" | Remarks | ! class="header" | Remarks | ||
− | |- | + | |-<!-- Valve_Primary_Attack --> |
| Primary attack | | Primary attack | ||
| {{Key|MOUSE1}} | | {{Key|MOUSE1}} | ||
| <code>+attack</code> | | <code>+attack</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Secondary_Attack --> |
− | | Secondary | + | | Secondary attack |
| {{Key|MOUSE2}} | | {{Key|MOUSE2}} | ||
| <code>+attack2</code> | | <code>+attack2</code> | ||
− | | Also used with [[ | + | | Also used with [[#CLASS SPECIFIC SKILL|Class-specific skills]]. |
− | |- | + | |-<!-- TF_Special_Attack --> |
+ | | Special Attack | ||
+ | | {{Key|MOUSE3}} | ||
+ | | <code>+attack3</code> | ||
+ | | Activates the Heavy's [[Upgrade Station|Rage]] and the Medic's [[Projectile Shield]] in [[Mann vs. Machine|MVM]] when either meter is full. | ||
+ | |-<!-- Valve_Reload_Weapon --> | ||
| Reload weapon | | Reload weapon | ||
| {{Key|R}} | | {{Key|R}} | ||
| <code>+reload</code> | | <code>+reload</code> | ||
| Opens the teleport menu with the [[Eureka Effect]], switches resistances for the [[Vaccinator]], and activates Focus for the [[Hitman's Heatmaker]]. Also works like {{Key|-}} with the Spy's Disguise Kit to change the disguise team. | | Opens the teleport menu with the [[Eureka Effect]], switches resistances for the [[Vaccinator]], and activates Focus for the [[Hitman's Heatmaker]]. Also works like {{Key|-}} with the Spy's Disguise Kit to change the disguise team. | ||
− | |- | + | |-<!-- Valve_Previous_Weapon --> |
− | |||
− | |||
− | |||
− | |||
− | |||
| Previous weapon | | Previous weapon | ||
| {{Key|MWHEELUP}} | | {{Key|MWHEELUP}} | ||
| <code>invprev</code> | | <code>invprev</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Next_Weapon --> |
| Next weapon | | Next weapon | ||
| {{Key|MWHEELDOWN}} | | {{Key|MWHEELDOWN}} | ||
| <code>invnext</code> | | <code>invnext</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Last_Weapon_Used --> |
| Last weapon used | | Last weapon used | ||
| {{Key|Q}} | | {{Key|Q}} | ||
| <code>lastinv</code> | | <code>lastinv</code> | ||
− | | Spy: Cancel [[Spy]] [[Disguise Kit]]<br> Engineer: Cancel [[ | + | | Spy: Cancel [[Spy]] [[Disguise Kit]]<br />Engineer: Cancel [[Buildings]]. |
− | |- | + | |-<!-- Valve_Weapon_Category_1 --> |
| Weapon category 1 | | Weapon category 1 | ||
| {{Key|1}} | | {{Key|1}} | ||
| <code>slot1</code> | | <code>slot1</code> | ||
| [[Primary weapon]] (Except for Spy, where it is the secondary weapon) | | [[Primary weapon]] (Except for Spy, where it is the secondary weapon) | ||
− | |- | + | |-<!-- Valve_Weapon_Category_2 --> |
| Weapon category 2 | | Weapon category 2 | ||
| {{Key|2}} | | {{Key|2}} | ||
| <code>slot2</code> | | <code>slot2</code> | ||
| [[Secondary weapon]] (Except for Spy, where it is the building, i.e. Sapper) | | [[Secondary weapon]] (Except for Spy, where it is the building, i.e. Sapper) | ||
− | |- | + | |-<!-- Valve_Weapon_Category_3 --> |
| Weapon category 3 | | Weapon category 3 | ||
| {{Key|3}} | | {{Key|3}} | ||
| <code>slot3</code> | | <code>slot3</code> | ||
| [[Melee weapon]] | | [[Melee weapon]] | ||
− | |- | + | |-<!-- Valve_Weapon_Category_4 --> |
| Weapon category 4 | | Weapon category 4 | ||
| {{Key|4}} | | {{Key|4}} | ||
| <code>slot4</code> | | <code>slot4</code> | ||
| Used by the Engineer to create [[Buildings]], and by the [[Spy]] for [[Disguise|disguising]]. | | Used by the Engineer to create [[Buildings]], and by the [[Spy]] for [[Disguise|disguising]]. | ||
− | |- | + | |-<!-- Valve_Weapon_Category_5 --> |
| Weapon category 5 | | Weapon category 5 | ||
| {{Key|5}} | | {{Key|5}} | ||
| <code>slot5</code> | | <code>slot5</code> | ||
| Used by the Engineer to destroy Buildings. | | Used by the Engineer to destroy Buildings. | ||
− | |- | + | |-<!-- Valve_Weapon_Category_6 --> |
| Weapon category 6 | | Weapon category 6 | ||
| {{Key|6}} | | {{Key|6}} | ||
| <code>slot6</code> | | <code>slot6</code> | ||
| Selects the [[Grappling Hook]] in [[Mannpower]] Mode (or if the server allows Grapples) | | Selects the [[Grappling Hook]] in [[Mannpower]] Mode (or if the server allows Grapples) | ||
− | |- | + | |-<!-- Valve_Weapon_Category_7 --> |
| Weapon category 7 | | Weapon category 7 | ||
| {{Key|7}} | | {{Key|7}} | ||
| <code>slot7</code> | | <code>slot7</code> | ||
| rowspan="4" | No current use | | rowspan="4" | No current use | ||
− | |- | + | |-<!-- Valve_Weapon_Category_8 --> |
| Weapon category 8 | | Weapon category 8 | ||
| {{Key|8}} | | {{Key|8}} | ||
| <code>slot8</code> | | <code>slot8</code> | ||
− | |- | + | |-<!-- Valve_Weapon_Category_9 --> |
| Weapon category 9 | | Weapon category 9 | ||
| {{Key|9}} | | {{Key|9}} | ||
| <code>slot9</code> | | <code>slot9</code> | ||
− | |- | + | |-<!-- Valve_Weapon_Category_0 --> |
− | | Weapon category | + | | Weapon category 0 |
| {{Key|0}} | | {{Key|0}} | ||
| <code>slot10</code> | | <code>slot10</code> | ||
|} | |} | ||
− | === | + | === <!-- Valve_Miscellaneous_Title -->MISCELLANEOUS<!-- ".\hl2\resource\valve_[language].txt" and ".\tf\resource\tf_[language].txt" --> === |
{| class="wikitable grid" style="text-align: left" | {| class="wikitable grid" style="text-align: left" | ||
! class="header" | Action | ! class="header" | Action | ||
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! class="header" | Command | ! class="header" | Command | ||
! class="header" | Remarks | ! class="header" | Remarks | ||
− | |- | + | |-<!-- Valve_Spray_Logo --> |
| [[Sprays|Spray logo]] | | [[Sprays|Spray logo]] | ||
| {{Key|T}} | | {{Key|T}} | ||
| <code>impulse 201</code> | | <code>impulse 201</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Display_Scores --> |
| Display multiplayer scores | | Display multiplayer scores | ||
| {{Key|Tab}} | | {{Key|Tab}} | ||
| <code>+showscores</code> | | <code>+showscores</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Take_Screen_Shot --> |
− | + | | Take screen shot | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | Take | ||
| {{Key|F5}} | | {{Key|F5}} | ||
| <code>screenshot</code> | | <code>screenshot</code> | ||
| | | | ||
− | |- | + | |-<!-- TF_SaveReplay --> |
| Save a [[replay]] of your current or last life | | Save a [[replay]] of your current or last life | ||
| {{Key|F6}} | | {{Key|F6}} | ||
| <code>save_replay</code> | | <code>save_replay</code> | ||
| | | | ||
− | |- | + | |-<!-- AbuseReport_QueueCommandName --> |
− | | | + | | Take Steam Abuse Screenshot |
| {{Key|F7}} | | {{Key|F7}} | ||
| <code>abuse_report_queue</code> | | <code>abuse_report_queue</code> | ||
− | | This command is rebound every time the game starts. | + | | <!--This command is rebound every time the game starts.--> |
− | |- | + | |-<!-- Valve_Quit_Game --> |
| Quit game | | Quit game | ||
| {{Key|F10}} | | {{Key|F10}} | ||
| <code>quit prompt</code> | | <code>quit prompt</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Console_Toggle --> |
− | |||
− | |||
− | |||
− | |||
− | |||
| Toggle Developer console | | Toggle Developer console | ||
| {{Key|`}} | | {{Key|`}} | ||
| <code>toggleconsole</code> | | <code>toggleconsole</code> | ||
| | | | ||
− | |- | + | |-<!-- Valve_Accept_Redirect --> |
− | | View/Accept the topmost alert | + | | Accept redirect to another server |
+ | | {{common strings|n/a}} | ||
+ | | <code>askconnect_accept</code> | ||
+ | | Used to accept a server's request to connect you to a different server. | ||
+ | |-<!-- TF_Notification_Trigger --> | ||
+ | | View/Accept the topmost alert. | ||
| {{Key|J}} | | {{Key|J}} | ||
| <code>cl_trigger_first_notification</code> | | <code>cl_trigger_first_notification</code> | ||
− | | e.g. [[trading]] requests | + | | rowspan="2" | e.g. [[trading]] requests |
− | <!-- | + | |-<!-- TF_Notification_Decline --> |
− | | Remove/Decline the topmost alert | + | | Remove/Decline the topmost alert. |
| {{Key|K}} | | {{Key|K}} | ||
| <code>cl_decline_first_notification</code> | | <code>cl_decline_first_notification</code> | ||
− | |||
|} | |} | ||
'''''* Note''''': The default key for "Display multiplayer scores" on a Mac with a one-button mouse is {{Key|]}}. | '''''* Note''''': The default key for "Display multiplayer scores" on a Mac with a one-button mouse is {{Key|]}}. | ||
== Bugs == | == Bugs == | ||
+ | <!--? | ||
* {{Key|K}} is currently not bound, although it used to be bound to <code>cl_decline_first_notification</code>. | * {{Key|K}} is currently not bound, although it used to be bound to <code>cl_decline_first_notification</code>. | ||
* {{Key|E}} is bound twice, first to <code>dropitem</code>, which {{key|L}} is also bound to. | * {{Key|E}} is bound twice, first to <code>dropitem</code>, which {{key|L}} is also bound to. | ||
− | * {{Key|F1}} is bound to a non-existent | + | --> |
+ | * {{Key|F1}} is bound to a non-existent command, <code>+showroundinfo</code>. | ||
* {{Key|F3}} is bound to a non-existent command, <code>show_matchmaking</code>. | * {{Key|F3}} is bound to a non-existent command, <code>show_matchmaking</code>. | ||
Revision as of 12:31, 24 September 2020
This is a list of default keys for the PC version of Team Fortress 2. All keys are user-definable in the game Options, via the Developer console, or by scripting.
Contents
MOVEMENT
Action | Key/Button | Command | Remarks |
---|---|---|---|
Move forward | W | +forward
|
|
Move back | S | +back
|
|
Move left (Strafe) | A | +moveleft
|
|
Move right (Strafe) | D | +moveright
|
|
Jump | Space | +jump
|
|
Duck | Ctrl | +duck
|
|
Swim up | ' | +moveup
|
Rarely used when mouselook is enabled |
Swim down | / | +movedown
| |
Look up | Page Up | +lookup
| |
Look down | Page Down | +lookdown
|
COMMUNICATION
Action | Key/Button | Command | Remarks |
---|---|---|---|
Use voice communication | V | +voicerecord
|
Speak to players only on your team, provided the server's CVAR sv_alltalk is set to 0 . If set to 1 , all players on the server will receive your voice chat.
|
Chat message | Y | say
|
Text chat to all players on the server, including Spectators |
Team message | U | say_team
|
Text chat to players only on your team |
Voice Menu 1 | Z | voice_menu_1
|
|
Voice Menu 2 | X | voice_menu_2
|
|
Voice Menu 3 | C | voice_menu_3
|
|
Call for help | N/A | +helpme
|
Same as voicemenu 0 0
|
TEAM FORTRESS
Action | Key/Button | Command | Remarks |
---|---|---|---|
Change class | , | changeclass
|
|
Change team | . | changeteam
|
|
Open Character loadout | M | open_charinfo_direct
|
|
Open Backpack | N | open_charinfo_backpack
|
|
Open Contracts Drawer | F2 | show_quest_log
|
|
Open Matchmaking | F3 | show_matchmaking
|
The command is not exist. |
Loadout Quickswitch | N/A | show_matchmaking
|
|
Load item preset A | N/A | load_itempreset 0
|
|
Load item preset B | N/A | load_itempreset 1
|
|
Load item preset C | N/A | load_itempreset 2
|
|
Load item preset D | N/A | load_itempreset 3
|
|
Drop the briefcase | L | dropitem
|
Drop the Intelligence, the Australium briefcase, Powerups, or Player Destruction Pickups. |
Taunts | G | +taunt
|
|
Use item in Action slot | H | +use_action_slot_item
|
Pick up weapons dropped by players who died. |
Contextual Action/Taunt | N/A | +context_action
|
|
Show Map Information | I | showmapinfo
|
|
Inspect Target or Item | F | +inspect
|
|
Call Vote | N/A | callvote
|
|
Toggle Player Ready | F4 | player_ready_toggle
|
Indicate if you are ready for the next wave to begin in Mann vs. Machine. Once all players have indicated readiness, the wave will start. |
CLASS SPECIFIC SKILL
Action | Key/Button | Command | Remarks |
---|---|---|---|
DEMOMAN: Detonate Stickybombs | MOUSE2 | +attack2
|
Alternatively, charges if a shield (Chargin' Targe, Splendid Screen or Tide Turner) is equipped. |
HEAVY: Spin Minigun Barrel | Alternatively, drops a Sandvich, a Buffalo Steak Sandvich, a Dalokohs Bar, a Second Banana or attacks with right fist. | ||
MEDIC: Deploy ÜberCharge | |||
SNIPER: Zoom Sniper Rifle | Alternatively, retracts the Huntsman if aiming. | ||
SPY: Cloak / Uncloak | Alternatively, deploys/undeploys Dead Ringer. | ||
SPY: Last Disguise | B | lastdisguise
|
If already disguised, changes your disguise weapon to whatever slot corresponds to the Spy's active weapon. |
SPY: Toggle Disguise Team | - | disguiseteam
|
Available only while holding a Disguise Kit. When the disguise menu is open, R (+reload ) also works.
|
* Note: On a right-handed mouse, MOUSE1 is the left mouse button and MOUSE2 is the right mouse button.
* Note: The default key for MOUSE2 on a Mac with a one-button mouse is Tab ⇆.
COMBAT
Action | Key/Button | Command | Remarks |
---|---|---|---|
Primary attack | MOUSE1 | +attack
|
|
Secondary attack | MOUSE2 | +attack2
|
Also used with Class-specific skills. |
Special Attack | MOUSE3 | +attack3
|
Activates the Heavy's Rage and the Medic's Projectile Shield in MVM when either meter is full. |
Reload weapon | R | +reload
|
Opens the teleport menu with the Eureka Effect, switches resistances for the Vaccinator, and activates Focus for the Hitman's Heatmaker. Also works like - with the Spy's Disguise Kit to change the disguise team. |
Previous weapon | MWHEELUP | invprev
|
|
Next weapon | MWHEELDOWN | invnext
|
|
Last weapon used | Q | lastinv
|
Spy: Cancel Spy Disguise Kit Engineer: Cancel Buildings. |
Weapon category 1 | 1 | slot1
|
Primary weapon (Except for Spy, where it is the secondary weapon) |
Weapon category 2 | 2 | slot2
|
Secondary weapon (Except for Spy, where it is the building, i.e. Sapper) |
Weapon category 3 | 3 | slot3
|
Melee weapon |
Weapon category 4 | 4 | slot4
|
Used by the Engineer to create Buildings, and by the Spy for disguising. |
Weapon category 5 | 5 | slot5
|
Used by the Engineer to destroy Buildings. |
Weapon category 6 | 6 | slot6
|
Selects the Grappling Hook in Mannpower Mode (or if the server allows Grapples) |
Weapon category 7 | 7 | slot7
|
No current use |
Weapon category 8 | 8 | slot8
| |
Weapon category 9 | 9 | slot9
| |
Weapon category 0 | 0 | slot10
|
MISCELLANEOUS
Action | Key/Button | Command | Remarks |
---|---|---|---|
Spray logo | T | impulse 201
|
|
Display multiplayer scores | Tab ⇆ | +showscores
|
|
Take screen shot | F5 | screenshot
|
|
Save a replay of your current or last life | F6 | save_replay
|
|
Take Steam Abuse Screenshot | F7 | abuse_report_queue
|
|
Quit game | F10 | quit prompt
|
|
Toggle Developer console | ` | toggleconsole
|
|
Accept redirect to another server | N/A | askconnect_accept
|
Used to accept a server's request to connect you to a different server. |
View/Accept the topmost alert. | J | cl_trigger_first_notification
|
e.g. trading requests |
Remove/Decline the topmost alert. | K | cl_decline_first_notification
|
* Note: The default key for "Display multiplayer scores" on a Mac with a one-button mouse is ].
Bugs
- F1 is bound to a non-existent command,
+showroundinfo
. - F3 is bound to a non-existent command,
show_matchmaking
.