Difference between revisions of "Anti-Sniper strategy"
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[[File:Backpack Sniper Bundle.png|100px|The Croc-o-style Kit]] | [[File:Backpack Sniper Bundle.png|100px|The Croc-o-style Kit]] | ||
*Headshotting enemy Snipers with this set on will not kill them, but it will bring them down to one health. A quick follow-up shot is more than enough to finish them off. | *Headshotting enemy Snipers with this set on will not kill them, but it will bring them down to one health. A quick follow-up shot is more than enough to finish them off. | ||
+ | *A Sniper using this set cannot headshot, and they have almost no weapons for close combat, exploit this using flanking techniques. | ||
==See also== | ==See also== |
Revision as of 13:56, 27 December 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | (mocking Sniper) No worries mate! (laughs)
Click to listen
— The Spy
|
” |
The Sniper spends most of his time at long range to make up for his lack of a close-range means of self-defense.
Contents
General
- Staying at range, especially in the open, is a death wish against Snipers. Close the distance!
- Use Sticky Jumping and Rocket Jumps to quickly close the distance.
Weapon Specific Tips
A list of useful tidbits about the Sniper's tools, and how to best counter them.
Primary Rifles
- Shooting the Sniper with hitscan weapons while he is scoped in will disrupt his aim.
- Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot.
- Snipers will have a hard time keeping on target if twitching from fire. Use your Flare Gun to keep the Sniper's aim off.
Sniper Rifle
Sydney Sleeper
- The Sydney Sleeper requires the Sniper to be scoped in for some time before able to do significant damage. This makes him an easier target.
- If a Sniper with the Sydney Sleeper jarates you, keep your distance, as he will be likely to follow up with a melee attack with the Bushwacka or Kukri.
Huntsman
- Huntsman arrows are difficult to see, and as a result, difficult to airblast. Be sure to constantly strafe to get a glimpse of the arrow's flight path.
- Snipers can not fire arrows while airborne. Take advantage of this fact by using the Pyro's airblast or juggling the Sniper.
Submachine Gun
Razorback
- If you're quick enough, you can stab the Razorback off the Sniper's back and Cloak away without being seen before coming back to finish him off.
- Stabbing the Razorback may be unnecessary. You can usually finish Snipers off with the Revolver or Ambassador before they have time to react.
- Quickly get rid of Razorback Snipers by headshotting them once with the Ambassador then following up with a quick bodyshot.
Darwin's Danger Shield
- With this Shield equipped without the set bonus, the Sniper has enough health to survive most quick headshots. If you can, allow your gun to charge some before firing to ensure the kill.
- Unlike the Razorback, this shield does not protect the Sniper from backstabs.
Jarate
- As a Pyro, airblast the Jarate back at the Sniper for an easy follow-up kill.
Kukri
- Snipers will generally only pull out their Kukri in a last-ditch attack against enemies. However beware if a Sniper charges at you, as a Crit swing can severely damage or kill you.
Tribalman's Shiv
Bushwacka
- If you are covered in Jarate, keep your distance from a Sniper using the Bushwacka.
- The Bushwacka makes the Sniper 20% more vulnerable to fire. Use the flaregun to harass him from range.
The Croc-o-style Kit
- Headshotting enemy Snipers with this set on will not kill them, but it will bring them down to one health. A quick follow-up shot is more than enough to finish them off.
- A Sniper using this set cannot headshot, and they have almost no weapons for close combat, exploit this using flanking techniques.
See also
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