Difference between revisions of "Template:Contracts/mercenary park"

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m (minor fix.)
m (minor fix.)
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| style="text-align: center;" id="0_25_field" | <b>{{common strings|0_25_field}}<sup>1</sup></b>
 
| style="text-align: center;" id="0_25_field" | <b>{{common strings|0_25_field}}<sup>1</sup></b>
 
| style="text-align: center;" | 1x{{Contract Star}}<br />{{common strings|prerequisites}}<br /><b>[[#0_24_field|{{common strings|0_24_field}}]]</b>
 
| style="text-align: center;" | 1x{{Contract Star}}<br />{{common strings|prerequisites}}<br /><b>[[#0_24_field|{{common strings|0_24_field}}]]</b>
| <b>{{lang
+
| <b>[[Capture the Flag|{{lang
 
<!-- 4_25081_field -->
 
<!-- 4_25081_field -->
| en = [[Capture the Flag|CTF]]
+
| en = CTF
| zh-hans = [[Capture the Flag/zh-hans|CTF]]
+
| zh-hans = CTF
}}</b>
+
}}]]</b>
 
* <b>{{common strings|primary}}:</b> {{lang
 
* <b>{{common strings|primary}}:</b> {{lang
 
<!-- 5_5968_field -->
 
<!-- 5_5968_field -->
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| zh-hans = 夺取情报
 
| zh-hans = 夺取情报
 
}}: 15 CP {{Contract Star}}
 
}}: 15 CP {{Contract Star}}
<b>{{lang
+
<b>[[Payload{{if lang}}|{{lang
 
<!-- 4_25029_field -->
 
<!-- 4_25029_field -->
| en = [[Payload]]
+
| en = Payload
| zh-hans = [[Payload/zh-hans|推车]]
+
| zh-hans = 推车
}}</b>
+
}}]]</b>
 
* <b>{{common strings|primary}}:</b> {{lang
 
* <b>{{common strings|primary}}:</b> {{lang
 
<!-- 5_3001_field -->
 
<!-- 5_3001_field -->
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| zh-hans = 击杀正在推动战车的敌人
 
| zh-hans = 击杀正在推动战车的敌人
 
}}: 3 CP {{Contract Star}}
 
}}: 3 CP {{Contract Star}}
<b>{{lang
+
<b>[[Control Point (game mode){{if lang}}|{{lang
 
<!-- 4_25030_field -->
 
<!-- 4_25030_field -->
| en = [[Control Point (game mode)|Capture Points]]
+
| en = Capture Points
| zh-hans = [[Control Point (game mode)/zh-hans|控制点]]
+
| zh-hans = 控制点
}}</b>
+
}}]]</b>
 
* <b>{{common strings|primary}}:</b> {{lang
 
* <b>{{common strings|primary}}:</b> {{lang
 
<!-- 5_3101_field -->
 
<!-- 5_3101_field -->
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| zh-hans = 在地图 DeGroot Keep 上掳掠汝敌之控制点
 
| zh-hans = 在地图 DeGroot Keep 上掳掠汝敌之控制点
 
}}: 10 CP {{Contract Star}}
 
}}: 10 CP {{Contract Star}}
<b>{{lang
+
<b>[[Mannpower{{if lang}}|{{lang
 
<!-- 4_25083_field -->
 
<!-- 4_25083_field -->
| en = [[Mannpower]]
+
| en = Mannpower
| zh-hans = [[Mannpower/zh-hans|曼恩之力]]
+
| zh-hans = 曼恩之力
}}</b>
+
}}]]</b>
 
* <b>{{common strings|primary}}:</b> {{lang
 
* <b>{{common strings|primary}}:</b> {{lang
 
<!-- 5_5979_field -->
 
<!-- 5_5979_field -->
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| zh-hans = 在没有增益时,消灭拥有增益的敌人
 
| zh-hans = 在没有增益时,消灭拥有增益的敌人
 
}}: 5 CP {{Contract Star}}
 
}}: 5 CP {{Contract Star}}
<b>{{lang
+
<b>[[PASS Time{{if lang}}|{{lang
 
<!-- 4_25084_field -->
 
<!-- 4_25084_field -->
| en = [[PASS Time]]
+
| en = PASS Time
| zh-hans = [[PASS Time/zh-hans|手球时刻]]
+
| zh-hans = 手球时刻
}}</b>
+
}}]]</b>
 
* <b>{{common strings|primary}}:</b> {{lang
 
* <b>{{common strings|primary}}:</b> {{lang
 
<!-- 5_5984_field -->
 
<!-- 5_5984_field -->

Revision as of 03:29, 2 October 2020

cd ..
cd offense
cd defense
cd support
cd maps

.\root\mercenary_park

Name Prerequisites Objectives Reward
Start 0xContract Star Free For All
  • Primary: Score points: 2 CP Contract Star
  • Bonus: (x/4) Score 10 points in a single life: 15 CP Contract Star
  • Bonus: (x/1) Be an MVP at the end of a round: 30 CP Contract Star
Monstrous Memento
Monstrous Memento
Offense 1xContract Star
Completed Contract(s):
Start
Offense Classes
  • Primary: Get a kill on offense: 2 CP Contract Star
  • Bonus: (x/6) Capture an Objective on offense: 10 CP Contract Star
  • Bonus: (x/2) Dominate another player while on offense: 15 CP Contract Star
Blood Money 
Blood Money (x150)
Defense 1xContract Star
Completed Contract(s):
Start
Defense
  • Primary: Score points on defense: 2 CP Contract Star
  • Bonus: (x/20) Defend an objective: 3 CP Contract Star
  • Bonus: (x/2) Win a round on defense: 15 CP Contract Star
Paintkit bundle 01.png
'Contract Campaigner' War Paint
Civilian Grade Keyless Case
Mercenary Park 1xContract Star
Completed Contract(s):
Start
Visit Mercenary Park
  • Primary: Score points on Mercenary Park: 2 CP Contract Star
  • Bonus: (x/20) Capture or defend a Control Point on Mercenary Park: 3 CP Contract Star
  • Bonus: (x/2) Win a round on Mercenary Park: 15 CP Contract Star
Blood Money 
Blood Money (x100)
Mercenary World 20xContract Star
Completed Contract(s):
Mercenary Park
Dominate Mercenary Park
  • Primary: Score points on Mercenary Park: 2 CP Contract Star
  • Bonus: (x/4) Dominate another player on Mercenary Park: 15 CP Contract Star
  • Bonus: (x/3) Get 5 kills in a single life on Mercenary Park: 10 CP Contract Star
Blood Money 128px
Blood Money (x250) and Dragon Slayer War Paint (Factory New)
Core Modes1 1xContract Star
Completed Contract(s):
Mercenary Park
CTF
  • Primary: Score points on a CTF map: 2 CP Contract Star
  • Bonus: (x/6) Defend your intelligence: 10 CP Contract Star
  • Bonus: (x/2) Capture the flag: 15 CP Contract Star

Payload

  • Primary: Score points on a Payload map: 2 CP Contract Star
  • Bonus: (x/30) Push the Payload Cart: 2 CP Contract Star
  • Bonus: (x/10) Kill an enemy pushing the Cart: 3 CP Contract Star

Capture Points

  • Primary: Score points on a CP map: 2 CP Contract Star
  • Bonus: (x/20) Defend a Control Point on a CP map: 3 CP Contract Star
  • Bonus: (x/6) Capture a Control Point on a CP map: 5 CP Contract Star
Blood Money 
Blood Money (x100)
Alternative Modes1 2xContract Star
Completed Contract(s):
Core Modes
DeGroot Keep
  • Primary: Forsooth! Score points on DeGroot Keep: 1 CP Contract Star
  • Bonus: (x/20) Safeguard thine point on DeGroot Keep: 3 CP Contract Star
  • Bonus: (x/3) Pillage the enemy point on DeGroot Keep: 10 CP Contract Star

Mannpower

  • Primary: Get a kill in Mannpower: 1 CP Contract Star
  • Bonus: (x/20) Get a kill while grappling: 3 CP Contract Star
  • Bonus: (x/6) Kill an enemy with a Powerup while you don't have a Powerup: 5 CP Contract Star

PASS Time

  • Primary: Score points in PASS time: 2 CP Contract Star
  • Bonus: (x/10) Make an interception in PASSTime: 6 CP Contract Star
  • Bonus: (x/2) Score a goal with the JACK: 15 CP Contract Star
Blood Money 
Blood Money (x250)
1: Activating one of the contracts will make the other two permanently unavailable (e.g. activating the CTF contract will make the Payload and Capture Points contracts permanently unavailable).