Difference between revisions of "October 9, 2020 Patch"

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| source      = https://www.teamfortress.com/post.php?id=76348
 
| source      = https://www.teamfortress.com/post.php?id=76348
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Updated {{code|[[Viaduct|koth_viaduct_event]]}}
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* Updated {{code|[[Eyeaduct|koth_viaduct_event]]}}
 
** Fixed [[Engineer]]s building [[teleporters]] in the spawn rooms
 
** Fixed [[Engineer]]s building [[teleporters]] in the spawn rooms
 
* Updated {{code|[[Precipice|pl_precipice_event_final]]}}
 
* Updated {{code|[[Precipice|pl_precipice_event_final]]}}

Revision as of 23:00, 9 October 2020

Patch notes

Team Fortress 2

  • Updated koth_viaduct_event
  • Updated pl_precipice_event_final
    • Fixed missing models
  • Updated pl_bloodwater
    • Removed an unintended clip brush passing through a BLU spawn wall
    • Added occluders
  • Updated pl_hasslecastle
    • Fixed BLU players spawning in the wrong spawn room
    • Fixed Engineers building teleporters the first BLU spawn room
    • General improvements
  • Updated pl_rumble_event
    • Fixed Merasmus uttering round start voice lines randomly during mid round
    • Fixed some misaligned textures
    • Fixed a tree from hovering in underworld
    • Fixed few models fading too late or too soon
    • Fixed clock sometimes triggering underworld entrances during bumper kart race
    • Fixed Merasmus from spawning if the race was already over
    • Fixed push trigger in underworld being too low
    • Improved clipping around the map

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes