Difference between revisions of "Anti-Sniper strategy"
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*Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot. | *Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot. | ||
*Snipers will have a hard time keeping on target if twitching from fire. Use your Flare Gun to keep the Sniper's aim off. | *Snipers will have a hard time keeping on target if twitching from fire. Use your Flare Gun to keep the Sniper's aim off. | ||
− | *Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by | + | *Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise. |
+ | *Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots. | ||
====[[Sniper Rifle]]==== | ====[[Sniper Rifle]]==== |
Revision as of 01:16, 29 December 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | (mocking Sniper) No worries mate! (laughs)
Click to listen
— The Spy
|
” |
The Sniper spends most of his time at long range to make up for his lack of a close-range means of self-defense.
Contents
General
- Staying at range, especially in the open, is a death wish against Snipers. Close the distance!
- Use Sticky Jumping and Rocket Jumps to quickly close the distance.
- If you can't hide in open spaces, never stop moving. If you don't do so, you'll be an easy target for enemy Snipers.
Weapon Specific Tips
A list of useful tidbits about the Sniper's tools, and how to best counter them.
Primary Rifles
- Shooting the Sniper with hitscan weapons while he is scoped in will disrupt his aim.
- Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot.
- Snipers will have a hard time keeping on target if twitching from fire. Use your Flare Gun to keep the Sniper's aim off.
- Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise.
- Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots.
Sniper Rifle
- Light classes can be killed with an uncharged headshot. Be careful of attacking a skilled Sniper head-on.
- A Sniper may attempt to weaken you with unscoped shots before charging at you with his Knife. Try to keep mobile and keep of out his melee range.
Sydney Sleeper
- The Sydney Sleeper requires the Sniper to be scoped in for some time before able to do significant damage. This makes him an easier target.
- If a Sniper with the Sydney Sleeper jarates you, keep your distance, as he will be likely to follow up with a melee attack with the Bushwacka or Kukri.
Huntsman
- Huntsman arrows are difficult to see, and as a result, difficult to airblast. Be sure to constantly strafe to get a glimpse of the arrow's flight path.
- Snipers cannot fire arrows while airborne. Take advantage of this fact by using the Pyro's airblast or juggling the Sniper.
- Snipers cannot fire arrows while in water.
- The Huntsman kills every class with one hit in the head.
- Fiery arrows deal greater damage and puts you on fire. Watch out!
Submachine Gun
- The Submachine Gun is not accurate at range, If a Sniper attempts to attack you with his Submachine Gun try to move away from him while attacking with a more accurate weapon.
- The Submachine Gun does not deal much damage, but it will quickly stack with sustained fire, keep an eye on your health.
Razorback
- If you're quick enough, you can stab the Razorback off the Sniper's back and Cloak away without being seen before coming back to finish him off.
- Stabbing the Razorback may be unnecessary. You can usually finish Snipers off with the Revolver or Ambassador before they have time to react.
- Quickly get rid of Razorback Snipers by headshotting them once with the Ambassador then following up with a quick bodyshot.
Darwin's Danger Shield
- Unlike the Razorback, this shield does not protect the Sniper from backstabs.
Jarate
- As a Pyro, airblast the Jarate back at the Sniper for an easy follow-up kill.
- Remember that Jarate can be washed off by water.
- It may be better to retreat if covered in Jarate, especially if the enemy Sniper is equipped with the Bushwhacka.
- If you are covered in Jarate, beware of the heavier classes, as Mini-Crit explosives or bullets will quickly kill you.
- When you're covered in Jarate, fast-shooting weapons will easly kill you. Beware!
Kukri
- Snipers will generally only pull out their Kukri in a last-ditch attack against enemies. However beware if a Sniper charges at you, as a Crit swing can severely damage or kill you.
Tribalman's Shiv
- Although this weapon does less damage than the Kukri at first, the bleeding causes it to do more damage over time.
Bushwacka
- If you are covered in Jarate, keep your distance from a Sniper using the Bushwacka. If you have less than 195 health you will be killed with a single hit.
- The Bushwacka makes the Sniper 20% more vulnerable to fire. Use the flaregun to harass him from range.
- If a Sniper finds a Soldier with the Buff Banner, run away: the Bushwacka's effect will normally work.
The Croc-o-style Kit
- Headshotting enemy Snipers with this set on will not kill them, but it will bring them down to one health. A quick follow-up shot is more than enough to finish them off.
- A fully charged bodyshot can also kill a Sniper using this set.
- A Sniper using this set cannot headshot, and they have almost no weapons for close combat. Exploit this using flanking techniques.
See also
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