Difference between revisions of "Anti-Scout strategy"

From Team Fortress Wiki
Jump to: navigation, search
m (standard notice)
(clean-up)
Line 11: Line 11:
  
 
*Always think one step ahead of the Scout before attacking. He is much faster than the other classes.
 
*Always think one step ahead of the Scout before attacking. He is much faster than the other classes.
*His tiny amount of health means he can be easily be killed with a rocket or grenade.
 
 
*When a Scout is airborne, wait until his double-jump is exhausted before attempting an airshot.
 
*When a Scout is airborne, wait until his double-jump is exhausted before attempting an airshot.
 
*Try to predict where the Scout will land when using projectiles such as Rockets.
 
*Try to predict where the Scout will land when using projectiles such as Rockets.
*If you land a direct hit on a Scout with the Rocket Launcher, switch to your Shotgun to finish him off and save primary ammunition.
+
*If a Scout has been severely injured, switching to a hitscan weapon may help you finish him off and/or conserve ammunition.
  
 
==Weapon Specific==
 
==Weapon Specific==
  
A list of useful tidbits about the Scout's toys, and how to counter them.
+
A list of useful tidbits about the Scout's tools, and how to counter them.
  
 
=== [[Scattergun]] ===
 
=== [[Scattergun]] ===
Line 27: Line 26:
 
=== [[Force-A-Nature]] ===
 
=== [[Force-A-Nature]] ===
 
{{Icon weapon|weapon=Force-A-Nature|icon-size=100x100px}}
 
{{Icon weapon|weapon=Force-A-Nature|icon-size=100x100px}}
*The Force-A-Nature has only two shots to a clip and takes a while to reload. Take advantage of this and attack the Scout while he's helpless.
+
*The Force-A-Nature has only two shots to a clip and takes a while to reload. Take advantage of this and attack the Scout between reloads.
  
 
=== [[The Shortstop]] ===
 
=== [[The Shortstop]] ===
 
{{Icon weapon|weapon=Shortstop|icon-size=100x100px}}
 
{{Icon weapon|weapon=Shortstop|icon-size=100x100px}}
*Getting really close to the Scout when he has this weapon will impede him due to the lesser damage ramp-up.
+
*The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you.
*The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to out-damage you.
 
  
 
=== [[Pistol]] / [[Lugermorph]] ===
 
=== [[Pistol]] / [[Lugermorph]] ===
Line 40: Line 38:
 
=== [[Bonk! Atomic Punch]] ===
 
=== [[Bonk! Atomic Punch]] ===
 
{{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=100x100px}}
 
{{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=100x100px}}
* Bonk! is designed to get a Scout past choke points. Impede his movement with a [[compression blast]] or by [[juggling]] until the effect runs out.
+
* Bonk! is designed to get a Scout past choke points. Impede his movement until the effect runs out by using [[Knockback]], [[Stun]], or [[Slowdown]].
  
 
=== [[Crit-a-Cola]] ===
 
=== [[Crit-a-Cola]] ===
 
{{Icon weapon|weapon=Crit-a-Cola|icon-size=100x100px}}
 
{{Icon weapon|weapon=Crit-a-Cola|icon-size=100x100px}}
*Crit-a-Cola is excellent for ambushing; however, if you are watchful, then the attacking Scout's advantage will disappear.
+
*Crit-a-Cola is excellent for ambushing; however, if you are watchful, the attacking Scout's advantage will disappear.
  
 
=== [[Mad Milk]] ===
 
=== [[Mad Milk]] ===
Line 52: Line 50:
 
=== [[Bat]] / [[Holy Mackerel]] ===
 
=== [[Bat]] / [[Holy Mackerel]] ===
 
{{Icon weapon|weapon=Bat|icon-size=100x100px}}{{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}}
 
{{Icon weapon|weapon=Bat|icon-size=100x100px}}{{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}}
*The Bat deals damage more slowly than most other melee weapons. Just be careful and watch for Scouts who may try to circle-strafe you while attacking with the Bat.
 
  
 
=== [[Sandman]] ===
 
=== [[Sandman]] ===
 
{{Icon weapon|weapon=Sandman|icon-size=100x100px}}
 
{{Icon weapon|weapon=Sandman|icon-size=100x100px}}
 
*While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off.
 
*While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off.
*You can still attempt a Taunt-kill if stunned, this can kill a Scout rushing towards you.
+
*You can still attempt a [[Taunts#Special_Taunts|Taunt Kill]] if stunned, this can kill a Scout rushing towards you.
  
 
=== [[Candy Cane]] ===
 
=== [[Candy Cane]] ===
 
{{Icon weapon|weapon=Candy Cane|icon-size=100x100px}}
 
{{Icon weapon|weapon=Candy Cane|icon-size=100x100px}}
*When equipped the Scout has a 25% explosion damage vulnerability. Soldiers and Demomen can take advantage of this and kill Scouts with one shot.
+
*When equipped the Scout has a 25% explosion damage vulnerability. Switch to an explosive weapon for additional damage.
 +
*With this weapon equipped, enemies killed or assisted in being killed by the Scout will drop small Health kits. Try to steal them before the Scout can heal.
  
 
=== [[Boston Basher]] ===
 
=== [[Boston Basher]] ===

Revision as of 16:18, 29 December 2010

Never send a boy to fight a man's war.
The Soldier
Scouthumiliation.png

The Scout is a fast, jumping recon who can deal fast, powerful hits and run away, but he has a poor amount of health and can easily be separated from his teammates.

General

  • Always think one step ahead of the Scout before attacking. He is much faster than the other classes.
  • When a Scout is airborne, wait until his double-jump is exhausted before attempting an airshot.
  • Try to predict where the Scout will land when using projectiles such as Rockets.
  • If a Scout has been severely injured, switching to a hitscan weapon may help you finish him off and/or conserve ammunition.

Weapon Specific

A list of useful tidbits about the Scout's tools, and how to counter them.

Scattergun

Item icon Scattergun.png

  • The Scattergun has more damage ramp-up at close range than other weapons, so it may be best to keep Scouts at mid range.
  • The Scattergun is much less effective if few pellets hit its target. If a Scout is attacking you, jump around and move erratically to minimize the damage that you take.

Force-A-Nature

Item icon Force-A-Nature.png

  • The Force-A-Nature has only two shots to a clip and takes a while to reload. Take advantage of this and attack the Scout between reloads.

The Shortstop

Item icon Shortstop.png

  • The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you.

Pistol / Lugermorph

Item icon Pistol.pngItem icon Lugermorph.png

  • When a Scout uses his Pistol, his primary weapon may be out of ammo. Move in and attack, as the Pistol is less effective at close range.

Bonk! Atomic Punch

Item icon Bonk! Atomic Punch.png

  • Bonk! is designed to get a Scout past choke points. Impede his movement until the effect runs out by using Knockback, Stun, or Slowdown.

Crit-a-Cola

Item icon Crit-a-Cola.png

  • Crit-a-Cola is excellent for ambushing; however, if you are watchful, the attacking Scout's advantage will disappear.

Mad Milk

Item icon Mad Milk.png

  • If you get hit by Mad Milk, try to retreat or deal with your assailant quickly, as he will have the advantage in a protracted battle.

Bat / Holy Mackerel

Item icon Bat.pngItem icon Holy Mackerel.png

Sandman

Item icon Sandman.png

  • While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off.
  • You can still attempt a Taunt Kill if stunned, this can kill a Scout rushing towards you.

Candy Cane

Item icon Candy Cane.png

  • When equipped the Scout has a 25% explosion damage vulnerability. Switch to an explosive weapon for additional damage.
  • With this weapon equipped, enemies killed or assisted in being killed by the Scout will drop small Health kits. Try to steal them before the Scout can heal.

Boston Basher

Item icon Boston Basher.png

  • Jump away from Scouts rushing forward with the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from the miss, and be distracted by the bleeding effect.

The Special Delivery

The Special Delivery

  • Be aware of the extra 25 health granted by the item set, and fight accordingly. The Mad Milk increases the Scout's chances for survival even further, so attack him with as much firepower as you can muster.

See also