Difference between revisions of "Anti-Scout strategy"
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{{Icon weapon|weapon=Sandman|icon-size=100x100px}} | {{Icon weapon|weapon=Sandman|icon-size=100x100px}} | ||
*While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off. | *While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off. | ||
− | *You can still attempt a [[Taunts# | + | *You can still attempt a [[Taunts#Special Taunts|Taunt Kill]] if stunned, this can kill a Scout rushing towards you. |
=== [[Candy Cane]] === | === [[Candy Cane]] === |
Revision as of 16:21, 29 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
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“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
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” |
The Scout is a fast, jumping recon who can deal fast, powerful hits and run away, but he has a poor amount of health and can easily be separated from his teammates.
Contents
General
- Always think one step ahead of the Scout before attacking. He is much faster than the other classes.
- When a Scout is airborne, wait until his double-jump is exhausted before attempting an airshot.
- Try to predict where the Scout will land when using projectiles such as Rockets.
- If a Scout has been severely injured, switching to a hitscan weapon may help you finish him off and/or conserve ammunition.
Weapon Specific
A list of useful tidbits about the Scout's tools, and how to counter them.
Scattergun
- The Scattergun has more damage ramp-up at close range than other weapons, so it may be best to keep Scouts at mid range.
- The Scattergun is much less effective if few pellets hit its target. If a Scout is attacking you, jump around and move erratically to minimize the damage that you take.
Force-A-Nature
- The Force-A-Nature has only two shots to a clip and takes a while to reload. Take advantage of this and attack the Scout between reloads.
The Shortstop
- The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you.
Pistol / Lugermorph
- When a Scout uses his Pistol, his primary weapon may be out of ammo. Move in and attack, as the Pistol is less effective at close range.
Bonk! Atomic Punch
- Bonk! is designed to get a Scout past choke points. Impede his movement until the effect runs out by using Knockback, Stun, or Slowdown.
Crit-a-Cola
- Crit-a-Cola is excellent for ambushing; however, if you are watchful, the attacking Scout's advantage will disappear.
Mad Milk
- If you get hit by Mad Milk, try to retreat or deal with your assailant quickly, as he will have the advantage in a protracted battle.
Bat / Holy Mackerel
Sandman
- While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off.
- You can still attempt a Taunt Kill if stunned, this can kill a Scout rushing towards you.
Candy Cane
- When equipped the Scout has a 25% explosion damage vulnerability. Switch to an explosive weapon for additional damage.
- With this weapon equipped, enemies killed or assisted in being killed by the Scout will drop small Health kits. Try to steal them before the Scout can heal.
Boston Basher
- Jump away from Scouts rushing forward with the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from the miss, and be distracted by the bleeding effect.
The Special Delivery
- Be aware of the extra 25 health granted by the item set, and fight accordingly. The Mad Milk increases the Scout's chances for survival even further, so attack him with as much firepower as you can muster.
See also
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