Difference between revisions of "Anti-Sniper strategy"
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===Primary Rifles=== | ===Primary Rifles=== | ||
− | *Snipers will have their aim disrupted when taking damage, especially from sources like [[Bleeding]] and [[Burning]] | + | *Snipers will have their aim disrupted when taking damage, especially from sources like [[Bleeding]] and [[Burning]]. |
*Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot. | *Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot. | ||
*Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise. | *Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise. | ||
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===[[Submachine Gun]]=== | ===[[Submachine Gun]]=== | ||
{{Icon weapon|weapon=Submachine Gun|icon-size=100x100px}} | {{Icon weapon|weapon=Submachine Gun|icon-size=100x100px}} | ||
− | *The Submachine Gun is not accurate at | + | *The Submachine Gun is not accurate at longer ranges. If a Sniper attempts to attack you with his Submachine Gun, try to move away from him while attacking with a more accurate weapon. |
− | *The Submachine Gun does not deal much damage, but it will quickly stack with sustained fire | + | *The Submachine Gun does not deal much damage, but it will quickly stack with sustained fire. Keep an eye on your health. |
===[[Razorback]]=== | ===[[Razorback]]=== | ||
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===[[Item sets#The Sniper|The Croc-o-style Kit]]=== | ===[[Item sets#The Sniper|The Croc-o-style Kit]]=== | ||
[[File:Backpack Sniper Bundle.png|100px|The Croc-o-style Kit]] | [[File:Backpack Sniper Bundle.png|100px|The Croc-o-style Kit]] | ||
− | * | + | *A headshot still deals damage against Snipers using this set. It does not kill them, but it does bring them down to 1 health point. |
− | *A Sniper using this set cannot headshot, and | + | *A Sniper using this set cannot headshot, and has almost no weapons for close combat. Exploit this using flanking techniques. |
==See also== | ==See also== |
Revision as of 16:47, 29 December 2010
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![]() | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | (mocking Sniper) No worries mate! (laughs)
Click to listen
— The Spy
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” |
The Sniper spends most of his time at long range to make up for his lack of a close-range means of self-defense.
Contents
General
- Staying at range, especially in the open, is a death wish against Snipers. Close the distance!
- If you can't hide in open spaces, never stop moving. If you stand still, you'll be an easy target for enemy Snipers.
Weapon Specific Tips
A list of useful tidbits about the Sniper's tools, and how to best counter them.
Primary Rifles
- Snipers will have their aim disrupted when taking damage, especially from sources like Bleeding and Burning.
- Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot.
- Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise.
- Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots.
Sniper Rifle
- Light classes can be killed with an uncharged headshot. Be careful of attacking a skilled Sniper head-on.
- A Sniper may attempt to weaken you with unscoped shots before charging at you with his Knife. Try to keep mobile and keep of out his melee range.
Sydney Sleeper
- The Sydney Sleeper requires the Sniper to be scoped in for some time before able to do significant damage. This makes him an easier target.
- If a Sniper with the Sydney Sleeper jarates you, keep your distance, as he will be likely to follow up with a melee attack with the Bushwacka or Kukri.
Huntsman
- Huntsman arrows are difficult to see, and as a result, difficult to avoid. Be sure to constantly strafe to get a glimpse of the arrow's flight path.
- Snipers cannot fire arrows while airborne. Use skills like juggling and airblast to keep the Sniper airborne to deny him a shot.
- Snipers cannot fire arrows while underwater, but they can still fire into water, so consider where you retreat.
Submachine Gun
- The Submachine Gun is not accurate at longer ranges. If a Sniper attempts to attack you with his Submachine Gun, try to move away from him while attacking with a more accurate weapon.
- The Submachine Gun does not deal much damage, but it will quickly stack with sustained fire. Keep an eye on your health.
Razorback
Darwin's Danger Shield
- Unlike the Razorback, this shield does not protect the Sniper from backstabs.
Jarate
- Jarate can be removed by extended Healing, entering water, or touching a Supply Cabinet.
- It may be better to retreat if covered in Jarate, especially if the enemy Sniper is equipped with the Bushwhacka.
- If you are covered in Jarate, beware of the heavier classes, as Mini-Crit explosives or bullets will quickly kill you.
Kukri
- Snipers will generally only pull out their Kukri in a last-ditch attack against enemies. However beware if a Sniper charges at you, as a Crit swing can severely damage or kill you.
Tribalman's Shiv
- Although this weapon does less damage than the Kukri at first, the bleeding causes it to do more damage over time.
Bushwacka
- If you are covered in Jarate, keep your distance from a Sniper using the Bushwacka. Each swing will deal a Critical hit.
- The Bushwacka makes the Sniper 20% more vulnerable to burn damage.
The Croc-o-style Kit
- A headshot still deals damage against Snipers using this set. It does not kill them, but it does bring them down to 1 health point.
- A Sniper using this set cannot headshot, and has almost no weapons for close combat. Exploit this using flanking techniques.
See also
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