Difference between revisions of "Medicating Melody"

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(Bugs)
(Healing)
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== Healing ==
 
== Healing ==
 
[[File:Amputator_taunt_heal_radius.png|thumb|Example of taunt healing range.]]
 
[[File:Amputator_taunt_heal_radius.png|thumb|Example of taunt healing range.]]
The healing rate is linearly based upon how long ago the target was last damaged, similar to that of the [[Medi Gun]] and [[Kritzkrieg]]. If the target was damaged less than 10 seconds ago, then they are healed at a rate of 25 hp/sec. From 10 to 15 seconds, this rate increases linearly from 25 up to a maximum of 75 health per second.
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The healing rate is linearly based upon how long ago the target was last damaged, similar to that of the [[Medi Gun]] and [[Kritzkrieg]]. If the target was damaged less than 10 seconds ago, then they are healed at a rate of 24 hp/sec. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second.
  
 
* Length: 4.2 seconds
 
* Length: 4.2 seconds

Revision as of 12:26, 31 December 2010

Danke schön, danke schön...
The Medic

Upon taunting with the Amputator equipped, the Medic plays a melody, healing all allies within a certain radius while causing them to emit a team-colored glow. The taunt does not add to a Medic's ÜberCharge level, does not heal disguised or cloaked Spies and does not overheal.

The healing effect requires a line of sight to all targets, thus it cannot heal teammates who may be on the opposite side of a wall, for example, even if they remain in range. Teammates who kill opposing players will give the taunting Medic an assist in the kill (as normal healing would).

Healing

Example of taunt healing range.

The healing rate is linearly based upon how long ago the target was last damaged, similar to that of the Medi Gun and Kritzkrieg. If the target was damaged less than 10 seconds ago, then they are healed at a rate of 24 hp/sec. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second.

  • Length: 4.2 seconds
  • Range: 450 Hammer units (centered on Medic)

Healing is approximate and determined by community testing.

Function Times

  • Taunt Interval: 4

All times are in seconds. Times are approximate and determined by community testing.

Bugs

  • There is a bug which makes the Medic invulnerable while taunting.
  • The taunt's healing effect can be applied to Equalizer-brandishing Soldiers.
  • Any players being healed by the Medicating Melody will retain the healing effect indefinitely if the Medic disconnects from the server mid-taunt.