Difference between revisions of "Community Wutville strategy"
m (Auto: EnforceCapitalization(Spies), EnforceCapitalization(Payload) (Review RC#2868442)) |
m (→General Strategy) |
||
Line 3: | Line 3: | ||
== General Strategy == | == General Strategy == | ||
Wutville's layout is a narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness and chokiness of the map. Because of much of the map being in long corridors, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team. | Wutville's layout is a narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness and chokiness of the map. Because of much of the map being in long corridors, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team. | ||
+ | |||
+ | The final point provides high ground and plentiful health and ammo packs to the attacking team should they push up the left flank, securing this route can easily turn the tide. |
Revision as of 02:15, 19 December 2020
Wutville is a Payload map added in the Smissmas 2020 Update. It consists of a long railway track running through a small town. There are 4 checkpoints and 3 spawns for each team.
General Strategy
Wutville's layout is a narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness and chokiness of the map. Because of much of the map being in long corridors, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team.
The final point provides high ground and plentiful health and ammo packs to the attacking team should they push up the left flank, securing this route can easily turn the tide.