Difference between revisions of "Community Wutville strategy"
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The final point provides high ground and plentiful health and ammo packs to the attacking team should they push up the left flank, securing this route can easily turn the tide. | The final point provides high ground and plentiful health and ammo packs to the attacking team should they push up the left flank, securing this route can easily turn the tide. | ||
+ | == Class specific strategy == | ||
+ | === {{class link | Scout}} === | ||
+ | * Scout speed and double jumps can be useful for jumping over obstacles on the map. | ||
+ | * If you use the [[Atomizer]] you can outsmart enemies and clean the area before the load arrives so that nobody delays the load. | ||
+ | |||
+ | === {{class link | Soldier}} === | ||
+ | * The soldier can make rocket jumps all over the map and arrive before everyone notices and kill them. | ||
+ | * You can also keep the wagon and when they attack it defend it with your rockets. | ||
+ | |||
+ | === {{class link | pyro}} === | ||
+ | * The pyro can deflect multiple projectiles defending the charge and its pushers. | ||
+ | * [[Dragon% 27s_Fury]] can be used to attack multiple enemies and kill them. | ||
+ | |||
+ | === {{class link | Demoman}} === | ||
+ | * The demoman can defend the load with his booby traps or he can also attack by shooting with his grenade launcher, if you use the 2 you can defend while attacking causing the enemy team to die. | ||
+ | * You can use the limpet bomb to attack but it takes time to explode. The [[Quickiebomb_Launcher]] shoots limpets that explode in 0.5 seconds, that will help you a lot. | ||
+ | |||
+ | === {{class link | heavy}} === | ||
+ | * The heavy has primary weapons that do a lot of damage helping the team by killing everyone who defends the checkpoints | ||
+ | * You can act like a [[Sentry_Gun]] by staying crouched down and shooting anything that moves | ||
+ | |||
+ | === {{class link | Engineer}} === | ||
+ | * The engineer is a defensive class, you can put your Sentinel in strategic places but they will end up destroying it. | ||
+ | * You can use [[Frontier_Justice]], [[Gunslinger]] and El [[Wrangler]] to put sentinels in unsuspecting places, when that happens you destroy your sentinel when you are in trouble and kill it with the vigilante. | ||
+ | * You can do [[Jumping#Sentry_Rocket_Jump | Sentry rocket jump]] to bring the Sentry to enemy lines | ||
+ | |||
+ | === {{class link | Medic}} === | ||
+ | * With the [[Quick_Fix]] you can go with a soldier or a demoman or with any class that jumps or is fast and give it an ÜberCharge to finish off the enemy team and clean the area | ||
+ | * From there you can use the [[Crusader_crossbow]] to heal wounded from far | ||
+ | |||
+ | === {{class link | Sniper}} === | ||
+ | * The map is so long that as a sniper you can kill a TON of people from far | ||
+ | * Using The [[Huntsman]] you can attack / defend the charge | ||
+ | |||
+ | === {{class link | Spy}} === | ||
+ | * As the spy you can go behind enemy lines and stab the distracted | ||
+ | * With the [[Dead_Ringer]] You can simulate your death and kill the clueless team |
Revision as of 06:00, 6 January 2021
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Community Wutville strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
This article is about Community Wutville strategy.
Contents
General Strategy
Wutville's layout is a narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness of the map. Because much of the map is a long path, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team.
The final point provides high ground and plentiful health and ammo packs to the attacking team should they push up the left flank, securing this route can easily turn the tide.
Class specific strategy
Scout
- Scout speed and double jumps can be useful for jumping over obstacles on the map.
- If you use the Atomizer you can outsmart enemies and clean the area before the load arrives so that nobody delays the load.
Soldier
- The soldier can make rocket jumps all over the map and arrive before everyone notices and kill them.
- You can also keep the wagon and when they attack it defend it with your rockets.
Pyro
- The pyro can deflect multiple projectiles defending the charge and its pushers.
- Dragon% 27s_Fury can be used to attack multiple enemies and kill them.
Demoman
- The demoman can defend the load with his booby traps or he can also attack by shooting with his grenade launcher, if you use the 2 you can defend while attacking causing the enemy team to die.
- You can use the limpet bomb to attack but it takes time to explode. The Quickiebomb_Launcher shoots limpets that explode in 0.5 seconds, that will help you a lot.
Heavy
- The heavy has primary weapons that do a lot of damage helping the team by killing everyone who defends the checkpoints
- You can act like a Sentry_Gun by staying crouched down and shooting anything that moves
Engineer
- The engineer is a defensive class, you can put your Sentinel in strategic places but they will end up destroying it.
- You can use Frontier_Justice, Gunslinger and El Wrangler to put sentinels in unsuspecting places, when that happens you destroy your sentinel when you are in trouble and kill it with the vigilante.
- You can do Sentry rocket jump to bring the Sentry to enemy lines
Medic
- With the Quick_Fix you can go with a soldier or a demoman or with any class that jumps or is fast and give it an ÜberCharge to finish off the enemy team and clean the area
- From there you can use the Crusader_crossbow to heal wounded from far
Sniper
- The map is so long that as a sniper you can kill a TON of people from far
- Using The Huntsman you can attack / defend the charge
Spy
- As the spy you can go behind enemy lines and stab the distracted
- With the Dead_Ringer You can simulate your death and kill the clueless team