Difference between revisions of "Community Megalo strategy"
Plutonical (talk | contribs) |
Danimations (talk | contribs) |
||
Line 2: | Line 2: | ||
{{Community strategy stub}} | {{Community strategy stub}} | ||
{{Map infobox | {{Map infobox | ||
+ | | game-type = King of the Hill | ||
+ | | file-name = koth_megalo | ||
+ | | map-image = koth_megalo.png | ||
+ | | developer = [https://steamcommunity.com/id/awsswefasefsfsd Sammy "Berry" Bunting]<br/>[https://steamcommunity.com/id/AnotherBadPun Chris "Another Bad Pun" Williams]<br/>[https://steamcommunity.com/id/divadan Liam "Diva Dan" Moffitt]<br/>[https://steamcommunity.com/id/exactol Zach "Exactol" Matuson]<br/>[https://steamcommunity.com/id/void001 Aeon "Void" Bollig]<br/>[https://steamcommunity.com/profiles/76561197988875517 Christoph "Gadget" Manschitz]<br/>[https://steamcommunity.com/id/kruvbar Ivan "Crowbar" Sokolov]<br/>[https://steamcommunity.com/id/ravidge Kevin "Ravidge" Brook]<br/>[https://steamcommunity.com/profiles/76561198003981752 Theo "TheoF114" Fletcher] | ||
+ | | map-environment = Halloween | ||
+ | | map-setting = Night | ||
+ | | map-health-pickups-small = 2 | ||
+ | | map-health-pickups-medium = 2 | ||
+ | | map-ammo-pickups-medium = 4 | ||
+ | | map-special-pickups-pumpkin = yes | ||
}} | }} | ||
+ | |||
This article is about '''Community [[Megalo]] strategy'''. | This article is about '''Community [[Megalo]] strategy'''. |
Revision as of 23:31, 27 February 2021
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Community Megalo strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Map Photos | |
This article is about Community Megalo strategy.
General Strategy (All Classes)
See also: Community King of the Hill strategy
The point of the map is to capture the Control Point. However, whenever it is captured, the point will rise or fall, and a ghost train will appear. This train scares anyone near it, so a good way to take advantage of it is to attack players who are scared.
Class-specific strategy
Scout
Scout's role is to run fast, capture, and pick off important enemies. It's no different here. A good scout will try to kill any enemies nearing the point. Good weapons for this strategy have a lot of pushback, as the point has many hazards.