Difference between revisions of "Community Hassle Castle strategy"
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{{hatnote|'''[[Hassle Castle]]''' has a non-Halloween version, [[Upward]].}} | {{hatnote|'''[[Hassle Castle]]''' has a non-Halloween version, [[Upward]].}} | ||
{{Map infobox | {{Map infobox | ||
+ | | game-type = Payload | ||
+ | | file-name = pl_hasslecastle | ||
+ | | map-image = Pl hasslecastle.png | ||
+ | | developer = {{Steamid|76561198070255590|Smiley The Smile}} | ||
+ | | map-environment = Halloween | ||
+ | | map-setting = Night | ||
+ | | map-health-pickups-small = 5 | ||
+ | | map-health-pickups-medium = 7 | ||
+ | | map-health-pickups-large = 1 | ||
+ | | map-ammo-pickups-small = 1 | ||
+ | | map-ammo-pickups-medium = 15 | ||
+ | | map-ammo-pickups-large = 1 | ||
+ | | map-special-pickups-pumpkin = yes | ||
}} | }} | ||
+ | |||
This article is about '''Community [[Hassle Castle]] strategy'''. | This article is about '''Community [[Hassle Castle]] strategy'''. |
Revision as of 23:36, 27 February 2021
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Hassle Castle has a non-Halloween version, Upward.
Community Hassle Castle strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Map Photos | |
This article is about Community Hassle Castle strategy.
General Strategy (All Classes)
See also: Community Payload strategy
The Hassle Castle map is a modification of the Upward Payload map.
For much of the original Upward Community strategy that still applies to this map, see Community Upward strategy.
Magic spells
- See also: Community magic spells strategy
This map has a unique characteristic of spawning no rare magic spells, however, remember, the many regular spells respawn very rapidly and can still, rarely, as normal, give the player the following rare magic spells: Power Up, Meteor Shower, and Ball O' Lightning.
- The more magic spells you pick up, the better your chances of getting better spells for pushes.
- Save up the better/rare magic spells for making or stopping pushes, especially on rollout of First Spawn and pushes on Final.
- Importantly, there are two, count them, two of the fast spawning spell pickups within BLU First Spawn; BLU should really use those, especially during Setup.
- Upwards is noted for BLU getting stuck in their first spawn, making whole-team use of the magic spells all that much more important for pushing out of spawn.
- It can be worth it a stuck BLU Team to farm their magic spell spawns for push spells.
- A full team with plenty of map behind it might afford dedicating a Scout or two to farming for better magic spells, or players can take turns farming for the rare spells.
- An organized team might pause from pushing the cart for collection of better magic spells before pushing on chokes or Final.
Skeletons
See also: Community Skeletons strategy
- Naturally, the Healing and Ammo resupply of the cart is important to BLU pushes.
- Skeletons Spawn at each point capture and at locations midway between each point.
- The Skeleton spawns are particularly located to knock small BLU cart escorts of the cart.
- Regaining the cart once driven off can be problematic, especially in the Mine.
- BLU should have plans for capping the known Spawn points sufficient force for dealing with the Skeleton Spawns without loosing the cart.
- The actual Spawn locations are generally ahead of the cart and to one side.
- RED can consider avoiding the Skeleton Spawn locations when BLU capture of the trigger is imminent.