Difference between revisions of "Talk:Item sets"
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:I think one of your bugs isn't really a bug. The demoman's set might purposely give 55% instead of 60% because of how the game calculates the resistances. If it works the way it did in Kingdom Hearts 2, then it'd calculate the largest bonus first, which would be the Targe's 50% fire resistance. Then, it would calculate the set bonus' 10% from the remaining 50%, resulting in 5% being added to the total resistances. The result is a correct, if unexpected, 55% resistance. If there's other stacking resistances, could somebody please check this? If there's no other stacking ones then I feel it should be removed until we can prove it's a bug. [[User:Terrankazuma|Terrankazuma]] 09:10, 1 January 2011 (UTC) | :I think one of your bugs isn't really a bug. The demoman's set might purposely give 55% instead of 60% because of how the game calculates the resistances. If it works the way it did in Kingdom Hearts 2, then it'd calculate the largest bonus first, which would be the Targe's 50% fire resistance. Then, it would calculate the set bonus' 10% from the remaining 50%, resulting in 5% being added to the total resistances. The result is a correct, if unexpected, 55% resistance. If there's other stacking resistances, could somebody please check this? If there's no other stacking ones then I feel it should be removed until we can prove it's a bug. [[User:Terrankazuma|Terrankazuma]] 09:10, 1 January 2011 (UTC) | ||
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+ | :: You can check this by using the Rocket/Sticky Jumper with the Pain Train. Using the calculation system above, you should take 220% from bullet damage (making -120% bullet resistance). I can't test it myself because I don't have the items. [[User:Enigma314|Enigma314]] 02:32, 3 January 2011 (UTC) | ||
== Little trivia bit. == | == Little trivia bit. == | ||
I've added a little trivia section at the end. What I put about the engineer may be not true in a later update, but for now it's safe to say, and a point worth making. <big> <font color = 330000> <font face = Impact> Smashbrother101 </font> 22:29, 18 December 2010 (UTC) | I've added a little trivia section at the end. What I put about the engineer may be not true in a later update, but for now it's safe to say, and a point worth making. <big> <font color = 330000> <font face = Impact> Smashbrother101 </font> 22:29, 18 December 2010 (UTC) |
Revision as of 02:32, 3 January 2011
Contents
Should most of this be split into 5 separate pack pages?
Item sets seems like a category, and each set (with its unique function and trivia and so forth) seems like it would make a fine short article.
Imagine someone looking in-game. They see a "Croc-o-style Set" weapon on a friend and go to TF2Wiki to find out about it. Will they find a page for it, or a bunch of search options including vague suggestions like "item sets" and "polycount pack?"
I suggest The Tank Buster, The Special Delivery, The Gas Jockey's Gear, The Croco-o-style Kit and The Saharan Spy become articles. This page can then be reduced down, kinda like the generic hat or weapon pages. :)
Zoolooman 18:54, 1 October 2010 (UTC)
- What we can do, is set up a redirect, such that a search for "Tank Buster" will link them to the specific section of this page. There really isn't enough information for each article to be worth creating --Firestorm 18:58, 1 October 2010 (UTC)
- I think that in time if and or when they implement new item sets for every class and maybe double for each class there could be a page specific for the sniper's or heavy's item sets. - Meter1060 18:47, 9 November 2010 (UTC)
A question
Do we really need to put the effects of each weapon along with the pictures? I think it would look better if we just left those out, as it is rather incomplete at the moment. Just my two cents worth, I guess. Randomscripter 21:36, 1 October 2010 (UTC)
- My first idea was to give a nice summary but the page really got big... maybe remove the bonus would be nice and placing them in the pages like the comment from Zoolooman
Chacal 02:27, 3 October 2010 (UTC)
Bonus colors
Is there a way to set color bonus like the items (blue for good stuff, red for bad)?
- I attempted to however I don't know how to edit the information in the boxes.--Jordan 12:59, 11 October 2010 (UTC)
Cost to craft all set hats
- 2 weapons = 1 scrap
- 3 scrap = 1 reclaimed
- 3 reclaimed = 1 refined
- 4 refined + weapon = set hat
- 16 refined = all 4 set hats
- 1 refined = 54 weapons
- 16 refined = 864 weapons
Shouldn't this be mentioned?
Layzergun 23:34, 7 November 2010 (UTC)
- I'm gonna say no, not useful in any way. Moussekateer 23:36, 7 November 2010 (UTC)
- Absolutely not. ~
lhavelund
(talk ▪ contrib) 23:37, 7 November 2010 (UTC) - I would say no. Also, there are 5 set hats. Lemon 23:38, 7 November 2010 (UTC)
- Oops, forgot the fez. :P
- All 5 set hats = 1080 weapons.
Now that I think about it, most likely there are going to be more set hats, so that info is pretty much useless... It's like reporting how much metal it would take to craft all the hats/weapons. Layzergun 11:52, 8 November 2010 (UTC)
- Could be used as trivia. - Meter1060 18:46, 9 November 2010 (UTC)
Bugs
Ever since I added the Bugs section, I've been wanting to test out what could potentially be a bug with the Tank Buster set but do not have the resources to test it myself. The set grants a sentry resistance, what I wanted to test was if the rockets from the Level 3 sentry are affected by said resistance. The reasoning why I believe this may be a bug is because Wrangling a Level 3 sentry and killing someone with the rockets will give a non-wrangler kill icon so it may carry over. Hell, the Wrangler itself might be bugged with the set bonus, so those are a few things that I think are worth testing out. Psychopath 20:10, 13 November 2010 (UTC)
- I think one of your bugs isn't really a bug. The demoman's set might purposely give 55% instead of 60% because of how the game calculates the resistances. If it works the way it did in Kingdom Hearts 2, then it'd calculate the largest bonus first, which would be the Targe's 50% fire resistance. Then, it would calculate the set bonus' 10% from the remaining 50%, resulting in 5% being added to the total resistances. The result is a correct, if unexpected, 55% resistance. If there's other stacking resistances, could somebody please check this? If there's no other stacking ones then I feel it should be removed until we can prove it's a bug. Terrankazuma 09:10, 1 January 2011 (UTC)
- You can check this by using the Rocket/Sticky Jumper with the Pain Train. Using the calculation system above, you should take 220% from bullet damage (making -120% bullet resistance). I can't test it myself because I don't have the items. Enigma314 02:32, 3 January 2011 (UTC)
Little trivia bit.
I've added a little trivia section at the end. What I put about the engineer may be not true in a later update, but for now it's safe to say, and a point worth making. Smashbrother101 22:29, 18 December 2010 (UTC)