Difference between revisions of "August 17, 2012 Patch"
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| notes = == Patch 1 == | | notes = == Patch 1 == | ||
=== Source Engine Changes (TF2, DoD:S, HL2:DM) === | === Source Engine Changes (TF2, DoD:S, HL2:DM) === | ||
− | * Updated client rate value to default to 30000 to improve network performance for most players | + | * Updated client rate value to default to 30000 to improve network performance for most players; |
− | ** Rate was previously set by Steam's Internet connection speed setting | + | ** Rate was previously set by Steam's Internet connection speed setting; |
− | * Updated client rate value to be stored in the <code>config.cfg</code> file | + | * Updated client rate value to be stored in the <code>config.cfg</code> file. |
=== Team Fortress 2 === | === Team Fortress 2 === | ||
− | * Fixed a crash caused by a string table overflow | + | * Fixed a crash caused by a string table overflow; |
− | * Fixed a client crash related to the freeze panel | + | * Fixed a client crash related to the freeze panel; |
− | * Fixed a client crash related to [[ragdoll]]s | + | * Fixed a client crash related to [[ragdoll]]s; |
− | * Fixed a client crash related to the [[Mann vs. Machine (game mode)|Mann vs. Machine]] upgrade panel | + | * Fixed a client crash related to the [[Mann vs. Machine (game mode)|Mann vs. Machine]] upgrade panel; |
− | * Fixed a client crash related to Mann vs. Machine stats | + | * Fixed a client crash related to Mann vs. Machine stats; |
− | * Fixed a crash related to server plug-ins spawning a Mann vs. Machine [[Tank Robot|Tank]] before the game is ready | + | * Fixed a crash related to server plug-ins spawning a Mann vs. Machine [[Tank Robot|Tank]] before the game is ready; |
− | * Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 {{cvar|maxplayers}} | + | * Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 {{cvar|maxplayers}}; |
− | * Fixed {{cvar|mp_timelimit}} causing Mann vs. Machine mode to not reset properly when the defenders lose | + | * Fixed {{cvar|mp_timelimit}} causing Mann vs. Machine mode to not reset properly when the defenders lose; |
− | * Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes | + | * Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes; |
− | * Fixed the Mann vs. Machine victory dialog getting stuck on the screen | + | * Fixed the Mann vs. Machine victory dialog getting stuck on the screen; |
− | * Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave | + | * Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave; |
− | * Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel | + | * Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel; |
− | * Updated upgrade icons to remove numbers | + | * Updated upgrade icons to remove numbers; |
− | * Fixed [[Sentry Buster|Sentry Busters]] picking disposable buildings as valid targets | + | * Fixed [[Sentry Buster|Sentry Busters]] picking disposable buildings as valid targets; |
− | * Fixed an instance of the Sentry Buster sound looping endlessly | + | * Fixed an instance of the Sentry Buster sound looping endlessly; |
− | * Updated the [[backpack]] image for [[Archimedes]] to fix an alpha channel problem | + | * Updated the [[backpack]] image for [[Archimedes]] to fix an alpha channel problem; |
− | * Updated the colors for [[Battery Bandolier|The Battery Bandolier]] | + | * Updated the colors for [[Battery Bandolier|The Battery Bandolier]]; |
− | * Fixed the disconnect reason not being localized properly for Mann vs. Machine mode | + | * Fixed the disconnect reason not being localized properly for Mann vs. Machine mode; |
− | * Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode | + | * Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode; |
− | * Removed console spew related to missing movement warnings | + | * Removed console spew related to missing movement warnings; |
− | * Updated the matchmaking ConVar {{cvar|tf_mm_strict}} | + | * Updated the matchmaking ConVar {{cvar|tf_mm_strict}}; |
− | ** A value of 2 will hide the server from the server browser but will still allow direct connections | + | ** A value of 2 will hide the server from the server browser but will still allow direct connections; |
− | * Updated [[Mannworks|Mvm_Mannworks]] | + | * Updated [[Mannworks|Mvm_Mannworks]]; |
− | ** Adjusted clipping on left side drop down where bots may become stuck | + | ** Adjusted clipping on left side drop down where bots may become stuck; |
− | ** Fixed lighting seam near base | + | ** Fixed lighting seam near base; |
− | ** Fixed [[vdc:VPhysics|vphysics]] prop error in console | + | ** Fixed [[vdc:VPhysics|vphysics]] prop error in console; |
− | ** Minor clipping pass on areas players may become hung up on | + | ** Minor clipping pass on areas players may become hung up on. |
=== Undocumented changes === | === Undocumented changes === | ||
Line 48: | Line 48: | ||
== Patch 2 == | == Patch 2 == | ||
=== Source Engine Changes (TF2, DoD:S, HL2:DM) === | === Source Engine Changes (TF2, DoD:S, HL2:DM) === | ||
− | * Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser | + | * Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser. |
=== Team Fortress 2 === | === Team Fortress 2 === | ||
− | * Fixed {{cvar|tf_mm_strict}} to work as documented | + | * Fixed {{cvar|tf_mm_strict}} to work as documented; |
| source2-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | | source2-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
| source2 = http://store.steampowered.com/news/8678/ | | source2 = http://store.steampowered.com/news/8678/ | ||
}} | }} |
Revision as of 19:29, 27 April 2021
|
Source: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released, Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Contents
Patch notes
Patch 1
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 30000 to improve network performance for most players;
- Rate was previously set by Steam's Internet connection speed setting;
- Updated client rate value to be stored in the
config.cfg
file.
Team Fortress 2
- Fixed a crash caused by a string table overflow;
- Fixed a client crash related to the freeze panel;
- Fixed a client crash related to ragdolls;
- Fixed a client crash related to the Mann vs. Machine upgrade panel;
- Fixed a client crash related to Mann vs. Machine stats;
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready;
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32
maxplayers
; - Fixed
mp_timelimit
causing Mann vs. Machine mode to not reset properly when the defenders lose; - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes;
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen;
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave;
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel;
- Updated upgrade icons to remove numbers;
- Fixed Sentry Busters picking disposable buildings as valid targets;
- Fixed an instance of the Sentry Buster sound looping endlessly;
- Updated the backpack image for Archimedes to fix an alpha channel problem;
- Updated the colors for The Battery Bandolier;
- Fixed the disconnect reason not being localized properly for Mann vs. Machine mode;
- Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode;
- Removed console spew related to missing movement warnings;
- Updated the matchmaking ConVar
tf_mm_strict
;- A value of 2 will hide the server from the server browser but will still allow direct connections;
- Updated Mvm_Mannworks;
- Adjusted clipping on left side drop down where bots may become stuck;
- Fixed lighting seam near base;
- Fixed vphysics prop error in console;
- Minor clipping pass on areas players may become hung up on.
Undocumented changes
- Updated Mann vs. Machievements descriptions.
- Updated the localization files.
- Added Soldier's Stogie and Archimedes to the item drop system.
Patch 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser.
Team Fortress 2
- Fixed
tf_mm_strict
to work as documented;
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Modified: team fortress 2 content.gcf/tf/sound/mvm/sentrybuster/mvm_sentrybuster_loop.wav
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/medic/archimedes.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/medic/archimedes_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/mvm_loot/demo/battery_grenade.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/mvm_loot/demo/battery_grenade_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demobot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demobot_gib_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_gib_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_gibs_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/soldierbot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/soldierbot_gib_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/mvm_loot/demo/battery_grenade.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_attackspeed.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_attackspeed_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_burn_duration.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_burn_duration_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_medigun_duration.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_medigun_duration_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_metalcapacity.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_metalcapacity_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_bullet.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_bullet_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_fire.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_fire_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_teleporter.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_teleporter_bw.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.vvd
Patch 2
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so