Difference between revisions of "User:Yoovy/Robot Templates"

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(Scouts)
(Smaller Counterparts)
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{{Robot loadout|icon=scout cola|name=Cola Scout|hat=Bonk Helm|secondary=Crit-a-Cola|melee=Bat|attribs={{buff|Doesn't mark self for death}}{{info|Hard Skill}}<br>{{info|Bonk Helm is painted Deep Commitment to Purple}}}}
 
{{Robot loadout|icon=scout cola|name=Cola Scout|hat=Bonk Helm|secondary=Crit-a-Cola|melee=Bat|attribs={{buff|Doesn't mark self for death}}{{info|Hard Skill}}<br>{{info|Bonk Helm is painted Deep Commitment to Purple}}}}
 
*Type 2 Cola Scouts are the same deal as Type 1's, but they don't mark themselves for death after the effect runs out.
 
*Type 2 Cola Scouts are the same deal as Type 1's, but they don't mark themselves for death after the effect runs out.
 
==Soldiers==
 
 
=== Shotgun Soldier ===
 
{{Robot loadout|icon=heavy shotgun|name=Shotgun Soldier|secondary=shotgun|attribs={{info|Easy Skill}}}}
 
*Shotgun Soldiers are very easy to deal with as their aim is terrible.
 
 
=== Soldier (Type 1) ===
 
{{Robot loadout|icon=soldier|name=Soldier|primary=rocket launcher|secondary=B.A.S.E. Jumper|attribs={{info|Easy Skill}}}}
 
*These Soldiers use their Base Jumper to parachute from high areas.
 
 
=== Soldier (Type 2) ===
 
{{Robot loadout|icon=soldier|name=Soldier|primary=direct hit|secondary=B.A.S.E. Jumper|attribs={{info|Normal Skill}}}}
 
*These Soldiers use their Base Jumper to parachute from high areas while trying to snipe with their direct hits from afar.
 
 
=== Rapid Fire Soldier ===
 
{{Robot loadout|icon=soldier rapidfire|name=Rapid Fire Soldier|primary=rocket launcher|attribs={{buff|+35% Faster Fire Rate}}{{nerf|-35% Slower Projectile Speed}}{{info|Holds fire until fully reloaded}}<br>{{info|Hard Skill}}}}
 
*Rapid Fire Soldiers are quite weak to those aware of their surroundings but in hordes can make the area into a bullet hell game.
 
 
=== Burst Fire Soldier ===
 
{{Robot loadout|icon=soldier burstfire|name=Burst Fire Soldier|primary=rocket launcher|attribs={{buff|+90% Faster Fire rate}}{{nerf|-35% Slower projectile speed}}{{info|Holds fire until fully reloaded}}<br>{{info|Hard Skill}}}}
 
*Burst Fire Soldiers unlike their Rapid Fire Soldiers, can dish out a large amount of damage in a couple of seconds. Making them quite the foe against engineers.
 
 
==Pyros==
 
 
=== Airblast Pyro (Type 1) ===
 
{{Robot loadout|icon=pyro|name=Airblast Pyro|primary=degreaser|hat=Dead Cone|attribs={{buff|+25% Higher airblast pushback scale}}{{info|Skill Expert}}}}
 
*Airblast Pyros are extremely good at airblasting projectiles, making classes like soldiers hard to kill them. Their airblast will also push anyone near them far away to give themselves some personal space.
 
 
=== Airblast Pyro (Type 2) ===
 
{{Robot loadout|icon=pyro|crit=crit|name=Airblast Pyro|primary=degreaser|hat=Dead Cone|attribs={{buff|+25% Higher airblast pushback scale}}{{info|Skill Expert}}<br>{{info|Always Crits}}}}
 
*The difference between Type 1 and Type 2 is that Type 2 has constant crits. Meaning any projectile it airblasts will also get crit boosted.
 
 
=== Pyro ===
 
{{Robot loadout|icon=pyro|name=Pyro|primary=Backburner|attribs={{info|Hard Skill}}<br>{{info|Always Fires}}}}
 
*These Pyros wield the Backburner and Always fire it. Making them unable to airblast, but they can deal crits when an enemy has their back towards them or even light Bowman arrows on fire.
 
 
=== Dragon's Fury Pyro ===
 
{{Robot loadout|icon=pyro|name=Dragon's Fury Pyro|primary=Dragon's Fury|attribs={{nerf|Can't see past 600 Hammer Units}}{{info|Hard Skill}}}}
 
*Dragon's Fury Pyros are very dangerous as their rapid fireballs and long range can become quite deadly if you don't have fire resistance.
 
*They have a max vision range because it prevents them from spamming at enemies that are out of their flamethrowers range. As they think its a "bullet" weapon rather than a flamethrower.
 
 
==Heavies==
 
 
=== Heavy Mittens ===
 
{{Robot loadout|icon=heavy mitten|crit=crit|name=Heavy Mittens|melee=Holiday Punch|hat=Siberian Facehugger|attribs={{buff|+30% Move Speed}}{{nerf|-80% Damage Penalty}}{{info|60 Health}}<br>{{info|Always Crits}}<br>{{info|Easy Skill}}}}
 
*The only difference between these heavies and the other Heavy Mittens is that these ones have a hat on.
 
 
=== Lightweight Champ ===
 
{{Robot loadout|icon=heavy gru|name=Lightweight Champ|melee=Gloves of Running Urgently|hat=Pugilist's Protector|attribs={{info|Easy Skill}}<br>{{info|Pugilist's Protector is painted Orange}}}}
 
*Lightweight Champs are Heavyweight Champs but with the GRU equipped and their hat is dyed orange to match their gloves.
 
 
=== Natascha Heavy ===
 
{{Robot loadout|icon=heavy|name=Natascha Heavy|primary=Natascha|attribs={{info|Normal Skill}}}}
 
*Natascha Heavies will slow down anyone they shoot making it difficult when fighting multiple.
 
 
==Medics==
 
 
=== Kritzkrieg Medic ===
 
{{Robot loadout|icon=medic|crit=crit|name=Kritzkrieg Medic|secondary=kritzkrieg|hat=Combat Medic's Crusher Cap|attribs={{buff|+9999% Uber Duration}}{{info|Spawns with full charge}}<br>{{info|Ubers when under 500 Health}}<br>{{info|Always Crits}}<br>{{info|Hard Skill}}}}
 
*Kritzkrieg Medics are a very important Robot Medic to take out on the battlefield. As they give any robot they heal constant crits, meaning it can make smaller robots and even giants a lot more dangerous than they were 2 seconds ago.
 
 
==Snipers==
 
 
=== Headshot Sniper ===
 
{{Robot loadout|icon=sniper|name=Headshot Sniper|primary=Hitman's Heatmaker|melee=tribalman's shiv|attribs={{buff|+200% Damage Bonus on Headshot}}{{nerf|-67% Damage Penalty}}{{info|Shoots tracer rounds}}<br>{{info|Expert Skill}}}}
 
*Headshot Snipers as their name suggests, do a massive extra damage when they gain a headshot. Making them very deadly if not careful while in their sightline.
 
  
 
= Giant Counterparts =
 
= Giant Counterparts =

Revision as of 03:06, 11 June 2021

Some of the templates use custom icons that are not valves but I don't know how to put them in. So they'll be replaced with stock icons until I can figure out to put them in.

Smaller Counterparts

Scouts

Pistol Scout

Icon Name Secondary Attributes
Scout pistol
Pistol Scout Pistol
Pistol
Pictogram info.png Normal Skill


  • Pistol Scouts can surprisingly be a nusiance compared to their Scattergun and Bat bretheren.

Armored Minor League Scout

Icon Name Melee Hat Attributes
Scout stun armored
Armored Minor League Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram minus.png -25% move speed penalty
Pictogram info.png Hard Skill
Pictogram info.png 650 Health
Pictogram info.png x1.35 Scale
Pictogram info.png x0.8 Head Scale


  • Armored Minor Leagues are what their name suggests, Minor League Scouts that are armored. Being scaled up a little bit and slower, they can prove to be quite a problem if multiple arrive or aren't taken care of.

Armored Hyper League Scout

Icon Name Melee Hat Attributes
Scout stun armored
Armored Hyper League Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram plus.png -75% recharge rate
Pictogram minus.png -25% move speed penalty
Pictogram info.png Hard Skill
Pictogram info.png 650 Health
Pictogram info.png x1.35 Scale
Pictogram info.png x0.8 Head Scale


  • Armored Hyper Leagues are Armored Hyper Leagues but with the Hyper League Scout stat for their Sandman. Meaning they can quickly throw baseballs are enemies effectively, stunning them.

Cola Scout (Type 1)

Icon Name Secondary Melee Hat Attributes
Scout cola
Cola Scout Crit-a-Cola
Crit-a-Cola
Bat
Bat
Bonk Helm
Bonk Helm
Pictogram info.png Hard Skill
Pictogram info.png Bonk Helm is painted Deep Commitment to Purple


  • Type 1 Cola Scouts are regular Bat Scouts but they use the Crit-a-Cola to gain temporary minicrits.

Cola Scout (Type 2)

Icon Name Secondary Melee Hat Attributes
Scout cola
Cola Scout Crit-a-Cola
Crit-a-Cola
Bat
Bat
Bonk Helm
Bonk Helm
Pictogram plus.png Doesn't mark self for death
Pictogram info.png Hard Skill
Pictogram info.png Bonk Helm is painted Deep Commitment to Purple


  • Type 2 Cola Scouts are the same deal as Type 1's, but they don't mark themselves for death after the effect runs out.

Giant Counterparts

Soldiers

Giant Soldier

Icon Name Primary Secondary Attributes
Soldier
Giant Soldier rocket launcher
Rocket Launcher
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram info.png Giant
Pictogram info.png Expert Skill


  • This type of Giant Soldier can bombard your defenses if you're not careful where you place them. As if they spawn a fair amount in the air things like sentries guns could get destroyed easily.

Chief Rapid Rockets

Icon Name Primary Hat Misc Attributes
Soldier
Chief Rapid Rockets rocket launcher
Rocket Launcher
Skullcap
Skullcap
Cold Snap Coat
Cold Snap Coat
Pictogram plus.png +70% Faster Fire Rate
Pictogram plus.png +160% Faster Reload Rate
Pictogram plus.png +20% Damage Bonus
Pictogram minus.png -35% Projectile Speed
Pictogram info.png Can't be pushed by Airblast
Pictogram info.png Uses Boss Healthbar
Pictogram info.png Expert Skill
Pictogram info.png Always Crits
Pictogram info.png 48,000 Health


  • Chief Rapid Rockets is a boss that appears in a advanced coaltown mission of mine. As his name suggests, he rapidly shoots crit rockets towards enemies noticeably faster than a Giant Rapid Fire Soldier while dealing more damage than normal to those unaware of its presence.
  • His rockets can be airblasted back at him, use this to your advantage.
  • The rockets he shoots also move slower similar to that of a Giant Rapid Fire Soldier.

Pyros

Giant Pyro

Icon Name Primary Secondary Attributes
Pyro
Giant Pyro flamethrower
Flame Thrower
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram info.png Giant
Pictogram info.png Expert Skill


  • This type of Giant Pyro might only good at first with airblasting while in mid-air since they deploy their Base Jumper to get a safe landing. But they can travel distance or can be accidentally out right ignored because of them being above not attacking only because their flamethrower can't reach far.

Heavies

Giant Bullet Shredder Heavy

Icon Name Primary Hat Attributes
Heavy
Giant Bullet Shredder Heavy Minigun
Minigun
Eliminators Safeguard
Eliminator's Safeguard
Pictogram plus.png +20% damage bonus
Pictogram plus.png -50% deploy time
Pictogram plus.png +25% faster fire rate
Pictogram plus.png x2 more bullets per shot
Pictogram minus.png -12% bullet spread
Pictogram minus.png Can't see past 1,200 Hammer Units
Pictogram info.png Giant
Pictogram info.png 5,500 Health
Pictogram info.png Expert Skill
Pictogram info.png Uses Boss Healthbar
Pictogram info.png Minigun is Australium
Pictogram info.png Eliminators Safeguard is painted Yellow/Gold


  • Giant Bullet Shredder Heavies are a threat to be reckoned with. Their high fire rate and damage bonus they prove to be quite the menace even though they have a 30% less damage bonus than regular Giant Heavies.

Super Lightweight Champ

Icon Name Melee Hat Attributes
Heavy gru
Super Lightweight Champ Gloves of Running Urgently
Gloves of Running Urgently
Pugilist's Protector
Pugilist's Protector
Pictogram plus.png +40% Fire Rate Bonus
Pictogram plus.png +20% Damage Bonus
Pictogram minus.png -35% Speed Penalty
Pictogram info.png Giant
Pictogram info.png Expert Skill
Pictogram info.png Pugilist's Protector is painted Orange


  • Super Lightweight Champs are the Super Heavyweight Champs Variant. Moving very fast due to the Gloves of Running Urgently and their increased movement speed.
  • Just like their smaller counterpart the Lightweight Champ. They have a Hat that is also painted orange to match their gloves.

Giant Steel Gauntlet

Icon Name Melee Attributes
Heavy steelfist
Giant Steel Gauntlet Fists of Steel
Fists of Steel
Pictogram plus.png +100% damage bonus
Pictogram plus.png +50% damage bonus towards buildings
Pictogram minus.png -100% Slower Fire Rate Penalty
Pictogram info.png Giant
Pictogram info.png Expert Skill


  • Giant Steel Gauntlets can become a real problem if not taken care of quickly, and can specially pose a threat in earlier waves.
  • If you plan on meleeing a Giant Steel Gauntlet, wait between the pauses in their punches, as their +100% damage bonus can end up you getting killed instantly.
  • Although Giant Steel Gauntlets don't get bomb carrier upgrades as their Sub-Giant counterparts do, they still have the Fists of Steel's resistances making them more tankier along with their 5,000 health.

Medics

Giant Kritzkrieg Medic

Icon Name Secondary Hat Attributes
Medic
Giant Kritzkrieg Medic kritzkrieg
Kritzkrieg
Combat Medic's Crusher Cap
Combat Medic's Crusher Cap
Pictogram plus.png +200% Heal Rate Bonus
Pictogram plus.png +9999% Uber Duration
Pictogram info.png Spawns with full charge
Pictogram info.png Ubers when under 5000 Health
Pictogram info.png Always Crits
Pictogram info.png Expert Skill
Pictogram info.png Giant


  • Giant Kritzkrieg Medics are very dangerous as they are very commonly paired with other Giants. While they also have a Heal Rate Bonus, meaning you either have to seperate the two from each other or kill the medic first.