Difference between revisions of "User:Yoovy/Robot Templates"

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(Smaller Counterparts)
(Giant Counterparts)
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= Giant Counterparts =
 
= Giant Counterparts =
 
== Soldiers ==
 
 
=== Giant Soldier ===
 
{{Robot loadout|icon=soldier|giant=giant|name=Giant Soldier|primary=rocket launcher|secondary=B.A.S.E. Jumper|attribs={{info|Giant}}<br>{{info|Expert Skill}}}}
 
*This type of Giant Soldier can bombard your defenses if you're not careful where you place them. As if they spawn a fair amount in the air things like sentries guns could get destroyed easily.
 
 
=== Chief Rapid Rockets ===
 
{{Robot loadout|icon=soldier|giant=giant|crit=crit|name=Chief Rapid Rockets|primary=rocket launcher|hat=Skullcap|misc1=Cold Snap Coat|attribs={{buff|+70% Faster Fire Rate}}{{buff|+160% Faster Reload Rate}}{{buff|+20% Damage Bonus}}{{nerf|-35% Projectile Speed}}{{info|Can't be pushed by Airblast}}<br>{{info|Uses Boss Healthbar}}<br>{{info|Expert Skill}}<br>{{info|Always Crits}}<br>{{info|48,000 Health}}}}
 
*Chief Rapid Rockets is a boss that appears in a advanced coaltown mission of mine. As his name suggests, he rapidly shoots crit rockets towards enemies noticeably faster than a Giant Rapid Fire Soldier while dealing more damage than normal to those unaware of its presence.
 
*His rockets can be airblasted back at him, use this to your advantage.
 
*The rockets he shoots also move slower similar to that of a Giant Rapid Fire Soldier.
 
 
== Pyros ==
 
 
=== Giant Pyro ===
 
{{Robot loadout|icon=pyro|giant=giant|name=Giant Pyro|primary=flamethrower|secondary=B.A.S.E. Jumper|attribs={{info|Giant}}<br>{{info|Expert Skill}}}}
 
*This type of Giant Pyro might only good at first with airblasting while in mid-air since they deploy their Base Jumper to get a safe landing. But they can travel distance or can be accidentally out right ignored because of them being above not attacking only because their flamethrower can't reach far.
 
 
== Heavies ==
 
 
=== Giant Bullet Shredder Heavy ===
 
{{Robot loadout|icon=heavy|giant=giant|name=Giant Bullet Shredder Heavy|primary=Minigun|hat=Eliminators Safeguard|attribs={{buff|+20% damage bonus}}{{buff|-50% deploy time}}{{buff|+25% faster fire rate}}{{buff|x2 more bullets per shot}}{{nerf|-12% bullet spread}}{{nerf|Can't see past 1,200 Hammer Units}}{{info|Giant}}<br>{{info|5,500 Health}}<br>{{info|Expert Skill}}<br>{{info|Uses Boss Healthbar}}<br>{{info|Minigun is Australium}}<br>{{info|Eliminators Safeguard is painted Yellow/Gold}}}}
 
*Giant Bullet Shredder Heavies are a threat to be reckoned with. Their high fire rate and damage bonus they prove to be quite the menace even though they have a 30% less damage bonus than regular Giant Heavies.
 
 
=== Super Lightweight Champ ===
 
{{Robot loadout|icon=heavy gru|giant=giant|name=Super Lightweight Champ|melee=Gloves of Running Urgently|hat=Pugilist's Protector|attribs={{buff|+40% Fire Rate Bonus}}{{buff|+20% Damage Bonus}}{{nerf|-35% Speed Penalty}}{{info|Giant}}<br>{{info|Expert Skill}}<br>{{info|Pugilist's Protector is painted Orange}}}}
 
*Super Lightweight Champs are the Super Heavyweight Champs Variant. Moving very fast due to the Gloves of Running Urgently and their increased movement speed.
 
*Just like their smaller counterpart the Lightweight Champ. They have a Hat that is also painted orange to match their gloves.
 
 
=== Giant Steel Gauntlet ===
 
{{Robot loadout|icon=Heavy steelfist|giant=giant|name=Giant Steel Gauntlet|melee=Fists of Steel|attribs={{buff|+100% damage bonus}}{{buff|+50% damage bonus towards buildings}}{{nerf|-100% Slower Fire Rate Penalty}}{{info|Giant}}<br>{{info|Expert Skill}}}}
 
*Giant Steel Gauntlets can become a real problem if not taken care of quickly, and can specially pose a threat in earlier waves.
 
*If you plan on meleeing a Giant Steel Gauntlet, wait between the pauses in their punches, as their +100% damage bonus can end up you getting killed instantly.
 
*Although Giant Steel Gauntlets don't get bomb carrier upgrades as their Sub-Giant counterparts do, they still have the Fists of Steel's resistances making them more tankier along with their 5,000 health.
 
 
== Medics ==
 
=== Giant Kritzkrieg Medic ===
 
{{Robot loadout|icon=medic|giant=giant|crit=crit|name=Giant Kritzkrieg Medic|secondary=kritzkrieg|hat=Combat Medic's Crusher Cap|attribs={{buff|+200% Heal Rate Bonus}}{{buff|+9999% Uber Duration}}{{info|Spawns with full charge}}<br>{{info|Ubers when under 5000 Health}}<br>{{info|Always Crits}}<br>{{info|Expert Skill}}<br>{{info|Giant}}}}
 
*Giant Kritzkrieg Medics are very dangerous as they are very commonly paired with other Giants. While they also have a Heal Rate Bonus, meaning you either have to seperate the two from each other or kill the medic first.
 

Revision as of 03:06, 11 June 2021

Some of the templates use custom icons that are not valves but I don't know how to put them in. So they'll be replaced with stock icons until I can figure out to put them in.

Smaller Counterparts

Scouts

Pistol Scout

Icon Name Secondary Attributes
Scout pistol
Pistol Scout Pistol
Pistol
Pictogram info.png Normal Skill


  • Pistol Scouts can surprisingly be a nusiance compared to their Scattergun and Bat bretheren.

Armored Minor League Scout

Icon Name Melee Hat Attributes
Scout stun armored
Armored Minor League Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram minus.png -25% move speed penalty
Pictogram info.png Hard Skill
Pictogram info.png 650 Health
Pictogram info.png x1.35 Scale
Pictogram info.png x0.8 Head Scale


  • Armored Minor Leagues are what their name suggests, Minor League Scouts that are armored. Being scaled up a little bit and slower, they can prove to be quite a problem if multiple arrive or aren't taken care of.

Armored Hyper League Scout

Icon Name Melee Hat Attributes
Scout stun armored
Armored Hyper League Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram plus.png -75% recharge rate
Pictogram minus.png -25% move speed penalty
Pictogram info.png Hard Skill
Pictogram info.png 650 Health
Pictogram info.png x1.35 Scale
Pictogram info.png x0.8 Head Scale


  • Armored Hyper Leagues are Armored Hyper Leagues but with the Hyper League Scout stat for their Sandman. Meaning they can quickly throw baseballs are enemies effectively, stunning them.

Cola Scout (Type 1)

Icon Name Secondary Melee Hat Attributes
Scout cola
Cola Scout Crit-a-Cola
Crit-a-Cola
Bat
Bat
Bonk Helm
Bonk Helm
Pictogram info.png Hard Skill
Pictogram info.png Bonk Helm is painted Deep Commitment to Purple


  • Type 1 Cola Scouts are regular Bat Scouts but they use the Crit-a-Cola to gain temporary minicrits.

Cola Scout (Type 2)

Icon Name Secondary Melee Hat Attributes
Scout cola
Cola Scout Crit-a-Cola
Crit-a-Cola
Bat
Bat
Bonk Helm
Bonk Helm
Pictogram plus.png Doesn't mark self for death
Pictogram info.png Hard Skill
Pictogram info.png Bonk Helm is painted Deep Commitment to Purple


  • Type 2 Cola Scouts are the same deal as Type 1's, but they don't mark themselves for death after the effect runs out.

Giant Counterparts