Difference between revisions of "Template:List of covered-associated weapons"

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* Избавиться от эффекта Запасного бака можно только подойдя к шкафчику снабжения, нырнув в воду или получая лечение в течение продолжительного времени.
 
* Избавиться от эффекта Запасного бака можно только подойдя к шкафчику снабжения, нырнув в воду или получая лечение в течение продолжительного времени.
 
* В отличие от всех прочих видов эффекта обливания {{item name|Neon Annihilator}} не будет наносить критический урон облитым из Запасного бака игрокам.
 
* В отличие от всех прочих видов эффекта обливания {{item name|Neon Annihilator}} не будет наносить критический урон облитым из Запасного бака игрокам.
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* {{item name|Gas Passer}} jest bronią rzucaną. Pokrycie nią przeciwników oznacza ich negatywnym efektem, pozwalając każdemu członkowi drużyny podpalić ich poprzez zadanie obrażeń.
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* Jedynym sposobem na wcześniejsze zniwelowanie negatywnych efektów rozpałki, jest skorzystanie z szafki zaopatrzeniowej zanurzenie się w wodzie lub bycie leczonym przez dłuższy czas.
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* W przeciwieństwie do innych efektów pokrycia, wrogowie pokryci rozpałką nie są uznawani jako "mokrzy" przez Neonowego niszczyciela.
 
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Revision as of 16:24, 26 June 2021

List of covered-associated weapons
Secondary Mad Milk Mutated Milk
  • Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
  • The only ways to prematurely remove the effects of Mad Milk is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Additionally, Mad Milk can be used to extinguish burning allies, including the user, and easily nullify a Spy's Cloak and disguise.
Mad Milk Mutated Milk
Secondary Gas Passer
  • Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
  • The only ways to prematurely remove the effects of Gas Passer is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Unlike the other soaked effects, the enemies soaked with the Gas Passer are not considered wet by the Neon Annihilator.
Gas Passer
Melee Neon Annihilator
  • The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
  • It is primarily an effective method for dealing with enemies in water, though players are also considered wet for five seconds after leaving a water source.
Neon Annihilator
Primary Sydney Sleeper
  • If a Sniper is zoomed in, the shot will apply a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
  • The Jarate effect can extinguish allies in the same fashion that the Jarate can.
Sydney Sleeper
Secondary Jarate Self-Aware Beauty Mark
  • Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take Mini-crit damage for 10 seconds.
  • The only ways to prematurely remove the effects of Jarate is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Jarate also can be used to extinguish burning allies and nullify a Spy's Cloak and disguise.
Jarate Self-Aware Beauty Mark