Difference between revisions of "December 11, 2008 Patch"
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On the [[119th Update]] page, the date of this update is incorrectly stated as January 7, 2009. | On the [[119th Update]] page, the date of this update is incorrectly stated as January 7, 2009. | ||
− | == Changes == | + | === Changes === |
* The [[Engineer]]'s [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is | * The [[Engineer]]'s [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is | ||
* The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded | * The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded |
Revision as of 15:17, 6 January 2011
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Patch notes
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On the 119th Update page, the date of this update is incorrectly stated as January 7, 2009.
Changes
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed
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