Difference between revisions of "Orange X"
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* [http://steamcommunity.com/sharedfiles/filedetails/?id=762178878 cp_orange_exe] | * [http://steamcommunity.com/sharedfiles/filedetails/?id=762178878 cp_orange_exe] | ||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2150284643 cp_orange_final] | * [https://steamcommunity.com/sharedfiles/filedetails/?id=2150284643 cp_orange_final] | ||
− | * cp_orange_gamerland_classic | + | * [https://drive.google.com/file/d/0B_NHlAOkpHgMcnZSeVE1MkFVeEk/view cp_orange_gamerland_classic] |
* cp_orange_hg_v8 | * cp_orange_hg_v8 | ||
* cp_orange_holidays_2015 | * cp_orange_holidays_2015 |
Revision as of 02:31, 28 July 2021
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Devtextures |
Setting: | Daylight, sunny |
Map Overview | |
Orange_X is a community-made Symmetrical Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle. Unlike other Symmetrical Control Point maps, Orange_X doesn't set a limited time for the teams to win; the control points may remain either captured or not for as long as the map lasts.
Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow or rain.
There are at least 70 currently known variations of Orange, including, in alphabetical order:
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Locations
Each Control Point has a different name printed in the HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)
Bugs
- Players can get out of the map by jumping above the spawns.
- Ragdolls don't collide with some props.
- Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
- The sun's position doesn't match with the map's lighting origin.
- Players can enter the enemy spawn.
Trivia
cp_orange_x
is a "Control Point" remake of dod_orange, originally made by BSL for Day of Defeat.- A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, WhiteWolf_X.
cp_orange_x3
is the most known and popular variation of Orange_X. It is also, in most cases, the used map to create other map variations.
Gallery
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