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− | {{Quotation|'''Blutsauger''' publicity blurb|This new weapon ... will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.}} | + | {{Quotation|'''Video Game Lovers | Cat ON TOP''' I hate black people so much I hate them I hate blacks}} |
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− | The '''Blutsauger''' is an unlockable [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is similar in appearance to the [[Syringe Gun]], but has a solid, partially team-colored and pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on its sides. The muzzle and the small stripe nearby it are faintly [[Self-illumination|glowing]].
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− | This gun fires syringe projectiles at a speed of {{Tooltip|18.86 meters per second|61.88 feet per second, 990 Hammer units}}, similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy player, three health is replenished to the player – indicated by a team-colored medical cross appearing over a Medic – and a green '+3' appears on the bottom of the [[HUD]]. (However, successful hits on a disguised [[Spy]] do not display the '+3'.)
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− | As compensation, the Blutsauger reduces a Medic's passive healing ability by up to 2 HP per second, so a Medic that has recently taken damage will regenerate 2 HP/sec, at a maximum of 4 HP/sec. Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The further an enemy is, the more one has to aim upwards.
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− | The Blutsauger is automatically given to any player who obtains 10 [[Medic achievement]]s.
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− | The kill icon for the Blutsauger was contributed by Shugo.
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− | == Damage and function times ==
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− | {{Damage table
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− | | identical = [[Syringe Gun]]
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− | | type = [[Projectile]]
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− | | damagetype = Bullet
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− | | rangetype = Ranged
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− | | damage = yes
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− | | base = 10
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− | | fall off = {{tooltip|5|Long range}}
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− | | ramp up = {{tooltip|12|Point blank}}
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− | | ramp up % = 120
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− | | crit = 30
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− | | minicrit = {{tooltip|14|Long range}} - {{tooltip|16|Point blank}}
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− | | |
− | | function times = yes
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− | | attack interval = 0.105 s
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− | | reload = 1.6 s
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− | }}
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− | {{Weapon Demonstration}}
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− | == Crafting ==
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− | {{See also|Crafting}}
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− | ===Blueprint===
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− | {{Blueprint | autoresult = Medic primary}}
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− | == Strange variant ==
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− | {{Strange item info
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− | | item-type = Syringe Gun
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− | | rankson = kills
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− | | rankson2 =
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− | | australium = yes
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− | | att-1-positive = On Hit: Gain up to +3 health
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− | | att-2-negative = -2 health drained per second on wearer
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− | | can deal damage = yes
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− | | can deal gib damage = no
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− | | can headshot = no
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− | | can reflect projectiles = no
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− | | can deal posthumous damage = yes
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− | | can extinguish = no
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− | | can deal long range damage = yes
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− | | notes =
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− | }}
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− | == Related achievements ==
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− | === {{class link|Medic}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}}
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− | }}
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− | == Update history ==
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− | {{update history|'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
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− | * The Blutsauger was added to the game.
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− | '''{{Patch name|9|15|2009}}'''
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− | * Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer".
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− | '''{{Patch name|1|7|2011}}'''
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− | * The Blutsauger was given a unique [[kill icon]].
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− | '''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
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− | * Updated model with optimizations and [[LOD]]s.
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− | '''{{Patch name|1|11|2012}}'''
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− | * {{item server}} Added [[Strange]] Quality.
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− | '''{{Patch name|4|17|2012}}'''
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− | * {{undocumented}} The Blutsauger will now grant health when striking an [[Engineer]] [[Building]].
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− | '''{{Patch name|4|27|2012}}'''
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− | * Fixed damage to buildings applying on-hit effects.
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− | '''{{Patch name|11|12|2013}}'''
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− | * Added [[Collector's]] quality.
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− | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
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− | * {{undocumented}} Added [[Australium weapons|Australium]] variant.
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− | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
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− | * Updated description to better detail the weapon's features.
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− | }}
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− | == Unused content ==
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− | * Two team-colored needle models exist for the Blutsauger.
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− | == Bugs ==
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− | * The syringes in the client view can disappear if they (visually) hit an object such as a barrel or crate. This happens when your viewmodel's barrel (usually on lower viewmodel FOVs or with minimized viewmodels turned on) is visually blocked by an object. This only affects the client-side syringe models and they will still hurt enemies.
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− | ==Trivia==
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− | * Blutsauger means "bloodsucker" or "vampire" in German. According to German folklore, the Blutsauger was a boneless, vampire-like creature that converted its victims by tricking them into eating soil from the Blutsauger's grave.
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− | ==Gallery==
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− | <gallery>
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− | File:Blutsauger 1st person red.png|[[RED]] first-person view.
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− | File:Blutsauger 1st person blu.png|[[BLU]] first-person view.
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− | File:Australium Blutsauger RED.png | RED [[Australium weapons|Australium variant]].
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− | File:Australium Blutsauger BLU.png | BLU Australium variant.
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− | File:RED Syringe_Gun_Ammo.png|RED syringe.
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− | File:BLU Syringe_Gun_Ammo.png|BLU syringe.
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− | File:RED Blutsauger Ammo.png|Unused RED Blutsauger projectile.
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− | File:BLU Blutsauger Ammo.png|Unused BLU Blutsauger projectile.
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− | </gallery>
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− | == See also ==
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− | * [[Medic strategy#Blutsauger + reskins|Blutsauger strategy]]
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− | * [[Australium weapons]]
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− | {{GoldrushUpdateNav}}
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− | {{Allweapons Nav}}
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− | {{Medic Nav}}
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− | [[Category:Self-illuminated]]
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