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− | {{Quotation|'''Crusader's Crossbow''' publicity blurb|This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun!}} | + | {{Quotation|'''cat says : ''' I swerved to hit a tranny with my car}} |
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− | The '''Crusader's Crossbow''' is a [[Steam Workshop|community-created]] [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a wooden crossbow with a metal barrel attached to a canister housing a syringe. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow.
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− | The Crusader's Crossbow fires a [[Projectiles|syringe]] that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, unlike with the Huntsman, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow will [[damage]] enemies and heal teammates, allowing a player to deal damage to an enemy or heal a teammate from great distances. Syringes are unable to destroy [[stickybomb]]s. Healing a teammate with a bolt will play a distinct, angelic sound effect to indicate success. Disguised enemy [[Spy|Spies]] are damaged by syringes, rather than healed. Any player hit with a syringe fired from the Crusader's Crossbow, regardless of team, will appear to have a syringe sticking out of their body as a cosmetic effect.
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− | Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it will cause. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing teammates with a syringe fired from the Crusader's Crossbow will also contribute a small amount of {{botignore|charge}} to the Medic's [[ÜberCharge]] meter. Critical hits do not affect the amount of healing done or amount of {{botignore|charge}} gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, the ÜberCharge gain rate is reduced by a third when the target has been damaged within the past 10 seconds, and scales back to normal over 10 to 15 seconds.
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− | Unlike with the Medic's other primary weapons, a [[Pyro]] can [[Compression Blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost.
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− | The kill icon for the Crusader's Crossbow was contributed by {{Steamid|76561197976113694}}.
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− | == Damage, healing and function times ==
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− | {{Damage table
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− | | type = Projectile
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− | | damagetype = Bullet
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− | | rangetype = Ranged
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− | | damage = yes
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− | | base = {{tooltip|38|Point blank}} - {{tooltip|75|Long range}}
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− | | crit = {{tooltip|113|Point blank}} - {{tooltip|225|Long range}}
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− | | minicrit = {{tooltip|51|Point blank}} - {{tooltip|101|Long range}}
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− | | healing = yes
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− | | heal amt = {{tooltip|75|Point blank}} - {{tooltip|150|Long range}}
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− | | |
− | | function times = yes
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− | | reload = 1.6 s
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− | | charge fill speed = {{tooltip|16|Out of combat}} - {{tooltip|48|In combat}} {{tooltip|<small>HP/%</small>|Healing amount per 1%}}
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− | }}
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− | == Item set ==
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− | {{Set|The Medieval Medic}}
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− | {{Weapon Demonstration}}
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− | == Crafting ==
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− | {{See also|Crafting}}
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− | === Blueprint ===
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− | {{Blueprint
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− | | ingredient-1 = Scrap Metal
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− | | ingredient-1-amount = 2
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− | | ingredient-2 = Huntsman
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− | | result = Crusader's Crossbow
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− | }}
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− | {{Blueprint | autoresult = Medic primary}}
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− | === As a crafting ingredient ===
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− | {{Blueprint
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− | | ingredient-1 = Reclaimed Metal
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− | | ingredient-2 = Gloves of Running Urgently
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− | | ingredient-3 = Crusader's Crossbow
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− | | result = Overdose
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− | }}
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− | == Strange variant ==
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− | {{Strange item info
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− | | item-type = Crossbow
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− | | rankson = kills
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− | | att-1-negative = No headshots
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− | | att-2-negative = -75% max primary ammo on wearer
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− | | item-description = Fires special bolts that heal teammates and deals damage<br>based on distance traveled<br>This weapon will reload automatically when not active
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− | | festive = yes
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− | | can deal damage = yes
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− | | can deal gib damage = no
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− | | can headshot = no
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− | | can reflect projectiles = no
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− | | can deal posthumous damage = yes
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− | | can extinguish = no
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− | | can heal allies = yes
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− | | can deal long range damage = yes
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− | | notes =
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− | }}
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− | == Related achievements ==
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− | === [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
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− | {{Achievement table
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− | |1 = {{Show achievement|General|Team Doctor}}
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− | }}
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− | === {{class link|Medic}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Medic|Chief of Staff}}
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− | {{Show achievement|Medic|Grand Rounds}}
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− | {{Show achievement|Medic|Intern}}
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− | | 2 = {{Show achievement|Medic|Medical Intervention}}
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− | {{Show achievement|Medic|Play Doctor}}
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− | {{Show achievement|Medic|Specialist}}
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− | }}
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− | == Update history ==
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− | {{Update history | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
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− | * The Crusader's Crossbow was added to the game.
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− | '''{{Patch name|12|21|2010}}'''
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− | * The Crusader's Crossbow was added to the [[Mann Co. Store]], made craftable, and included in [[item drop system|random drops]].
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− | '''{{Patch name|12|23|2010}}'''
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− | * {{Undocumented}} Updated the textures of the Crusader's Crossbow.
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− | '''{{Patch name|1|7|2011}}'''
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− | * The Crusader's Crossbow was given a unique [[kill icon]].
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− | '''{{Patch name|1|19|2011}}'''
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− | * Fixed being able to attack teammates using pumpkin bombs and arrows fired.
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− | '''{{Patch name|2|14|2011}}'''
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− | * Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the {{cvar|item_whitelist.txt}} file.
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− | '''{{Patch name|2|22|2011}}'''
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− | * Fixed being able to heal players with the Equalizer as their active weapon.
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− | '''{{Patch name|3|15|2011}}'''
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− | * The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
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− | * All Crusader's Crossbows crafted before this patch were upgraded to [[Vintage]] quality.
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− | '''{{Patch name|8|18|2011}}'''
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− | * {{Undocumented}} Added [[Strange]] Quality.
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− | '''{{Patch name|9|15|2011}}'''
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− | * Updated the shading on the Crusader's Crossbow.
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− | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
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− | * The Crusader's Crossbow now uses the [[Syringe Gun]]'s taunt.
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− | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
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− | * Reload speed time reduced by +40%.
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− | '''{{Patch name|9|21|2012}}'''
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− | * Added the ability to buy projectile penetration for the Crusader's Crossbow in [[Mann vs. Machine (game mode)|Mann vs. Machine]].
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− | '''{{Patch name|10|17|2012}}'''
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− | * Fixed floating arrows on carried objects.
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− | '''{{Patch name|2|14|2013}}'''
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− | * Fixed a teamkill exploit that used the Crusader's Crossbow.
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− | '''{{Patch name|7|10|2013}}'''
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− | * Changed arrow projectile to a large syringe.
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− | * Changed trail effects.
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− | * Smoothed out reload animation (DPS unchanged).
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− | * Fixed being able to heal players that are using items that block healing.
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− | '''{{Patch name|9|16|2013}}'''
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− | * Fixed the Crusader's Crossbow healing teammates with the [[Equalizer]] or the [[Escape Plan]] deployed.
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− | '''{{Patch name|10|29|2013}}''' ([[Scream Fortress 2013]])
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− | * Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's [[Flare Gun]].
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− | * {{Undocumented}} Increased the size of the Crusader's Crossbow projectile.
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− | '''{{Patch name|11|1|2013}}'''
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− | * Fixed an exploit related to switching weapons.
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− | * Changed attributes:
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− | ** Reduced damage from 75 to 50.
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− | ** Lower reload time from 3 seconds to 1.5 seconds.
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− | '''{{Patch name|11|12|2013}}'''
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− | * Added [[Collector's]] quality.
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− | '''{{Patch name|11|21|2013}}'''
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− | * Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance.
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− | '''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
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− | * {{Undocumented}} Added [[Festive]] variant.
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− | '''{{Patch name|1|9|2014}}'''
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− | * Fixed not being able to use the Festive Crusader's Crossbow in [[Medieval mode]].
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− | '''{{Patch name|3|5|2014}}'''
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− | * Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman.
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− | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
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− | * {{Undocumented}} Removed bolts stat for Crusader's Crossbow.
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− | ** This only removed the stat from appearing in the loadout, the weapon's function is unchanged.
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− | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
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− | * Updated description to better detail the weapon's features.
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− | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
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− | * Changed attribute:
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− | ** Healing a player with a syringe now grants a small amount of ÜberCharge.
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− | '''{{Patch name|2|29|2016}}'''
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− | * Updated the shoot sound.
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− | * Updated the impact/heal sound when a teammate is healed.
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− | '''{{Patch name|3|1|2016}}'''
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− | * Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow.
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− | * Fixed missing Crusader's Crossbow crit sound.
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− | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
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− | * Changed attribute:
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− | ** Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
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− | *** Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds.
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− | '''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
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− | * Added [[Festivizer|Festivized]] variant.
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− | }}
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− | == Bugs ==
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− | * The bolts' particle effect appears at the back of the weapon, instead of from the barrel.
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− | * [[Reflect]]ed bolts may retain the particle effect team color of the Medic's team.
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− | * The Crossbow's projectiles can pass through teammates at close range.
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− | == Trivia ==
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− | * The lath of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lath is not bent as part of the firing motion.
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− | ==Gallery==
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− | <gallery>
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− | File:Crusader's Crossbow 1st person red.png|[[RED]] first-person view.
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− | File:Crusader's Crossbow 1st person blu.png|[[BLU]] first-person view.
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− | File:Festive Crusader's Crossbow 1st Person RED.png|RED [[Festive weapons|Festive]] variant.
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− | File:Festive Crusader's Crossbow 1st Person BLU.png|BLU Festive variant.
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− | File:Crusader's Crossbow Festivized RED 1st Person.png|RED [[Festivizer|Festivized]] variant.
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− | File:Crusader's Crossbow Festivized BLU 1st Person.png|BLU Festivized variant.
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− | File:RED Syringe Gun Ammo.png|RED syringe projectile, recycled from the [[Syringe Gun]].
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− | File:BLU Syringe Gun Ammo.png|BLU syringe projectile, recycled from the Syringe Gun.
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− | File:Festive Crusader's Crossbow Projectile RED.png|RED Festive variant projectile.
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− | File:Festive Crusader's Crossbow Projectile BLU.png|BLU Festive variant projectile.
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− | File:CrossbowCept.jpg|Crusader's Crossbow concept art.
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− | File:RED Crossbow old.png|Old RED shaders.
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− | File:BLU Crossbow old.png|Old BLU shaders.
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− | File:Arrow proj.png|Old arrow projectile, recycled from the Huntsman.
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− | </gallery>
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− | == See also ==
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− | * [[Medic strategy#Crusader's Crossbow + reskins|Crusader's Crossbow strategy]]
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− | * [[Festive weapons]]
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− | {{AustralianChristmasNav}}
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− | {{Allweapons Nav}}
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− | {{Medic Nav}}
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