Difference between revisions of "User:RotatcepS/table/Flame Thrower stats"

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m (support nointerval)
m (flame particles aren't damage fragments; documenting independently. Notes that result in "2-3 particles"; use maxRange from Damage_weapon (I had -36%, this results in -34%); buildings are always full exposure; lower airblast estimate after footing lost)
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|rowspan=2| {{User:RotatcepS/tests/Ammo weapon|flamethrower|type=carried}}
 
|rowspan=2| {{User:RotatcepS/tests/Ammo weapon|flamethrower|type=carried}}
 
{{#ifeq:{{{nointerval|}}}|yes||  
 
{{#ifeq:{{{nointerval|}}}|yes||  
{{!!}} {{tooltip|{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=interval}} seconds|damage interval - consumes ammo every .08 seconds, flames are produced every .03 seconds}} }}
+
{{!!}} {{tooltip|{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=interval}} seconds|damage interval - consumes ammo every .08 seconds, flame particles are produced every .03 seconds}} }}
 
|| {{tooltip|(new particle)|oldest particle in contact determines damage}}<br/>{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=close}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=close-minicrit}}<br/>{{tooltip|critical:|damage ramp up for new particle included in crit calculation unlike a distance-based ramp up}} {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=close-crit}}}}
 
|| {{tooltip|(new particle)|oldest particle in contact determines damage}}<br/>{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=close}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=close-minicrit}}<br/>{{tooltip|critical:|damage ramp up for new particle included in crit calculation unlike a distance-based ramp up}} {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=close-crit}}}}
 
|| {{tooltip|(old particle)|oldest particle in contact determines damage}}<br/>{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=medium}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=minicrit}}<br/>critical: {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=crit}}}}
 
|| {{tooltip|(old particle)|oldest particle in contact determines damage}}<br/>{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=medium}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=minicrit}}<br/>critical: {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=crit}}}}
Line 15: Line 15:
 
{{!!}} {{tooltip|{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=dps}}|given close quarters}} + penetration}}
 
{{!!}} {{tooltip|{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=dps}}|given close quarters}} + penetration}}
 
{{#ifeq:{{{accuracy|yes}}}|yes|
 
{{#ifeq:{{{accuracy|yes}}}|yes|
{{!}}rowspan=2{{!}} penetrating rising flames reach {{tooltip|-36% range|~340 Hu}}<br/>{{tooltip|{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=fragments}} particles|same-source particle damage is not additive, but they increase enemy exposure time}}<br/>100%-200% damage depending on enemy exposure}}
+
{{!}}rowspan=2{{!}} penetrating rising flames reach {{tooltip|{{#expr:({{User:RotatcepS/tests/Damage weapon|Flamethrower|type=maxRange}}/512*100-100)round0}}% range|~{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=maxRange}} Hu}}<br/>{{tooltip|2-3 flame particles|same-source particle damage is not additive, but they increase enemy exposure time and a particle could cause damage more than once}}<br/>100%-200% damage depending on enemy exposure <!--
 +
33.3 particles/second (particle generated every .03s);
 +
12.5 ammo/second (ammo used every .08s);
 +
13.33 max damage hits/second (damage taken every .075s);
 +
33.3/12.5=2.664 particles/ammo;
 +
13.33/12.5=1.0664 max damage hits/ammo (basically 1 hit per ammo used which makes sense)--> }}
 
|-
 
|-
||0.9 second full exposure
+
||0.9 second {{tooltip|full exposure|always full exposure vs. buildings}}
 
|| {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=close}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=close-minicrit}}<br/>{{tooltip|critical:|damage ramp up for new particle included in crit calculation unlike a distance-based ramp up}} {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=close-crit}}}}
 
|| {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=close}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=close-minicrit}}<br/>{{tooltip|critical:|damage ramp up for new particle included in crit calculation unlike a distance-based ramp up}} {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=close-crit}}}}
 
|| {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=medium}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=minicrit}}<br/>critical: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=crit}}}}
 
|| {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=medium}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=minicrit}}<br/>critical: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=crit}}}}
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|colspan=2|(Airblast)
 
|colspan=2|(Airblast)
 
|| {{tooltip|0.75 seconds|consumes 20 ammo}}
 
|| {{tooltip|0.75 seconds|consumes 20 ammo}}
|colspan=2| 0 (push force equivalent of ~600 damage)  
+
|colspan=2| 0 (lost footing and push force equivalent of ~300 damage)  
 
|| N/A
 
|| N/A
 
{{#ifeq:{{{dps|yes}}}|yes|
 
{{#ifeq:{{{dps|yes}}}|yes|

Revision as of 22:31, 19 September 2021

Weapon Kill Icon Ammo Attack interval Damage Accurate Range
Loaded Carried Point blank Medium range (Base) Long range DPS
Flame_Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200
N/A 0.075 seconds (new particle)
6
mini-crit: 9
critical: 19
(old particle)
3
mini-crit: 4
critical: 10
N/A 43.33 + penetration penetrating rising flames reach -36% range
2-3 flame particles
100%-200% damage depending on enemy exposure
0.9 second full exposure 13
mini-crit: 17
critical: 38
7
mini-crit: 9
critical: 20
86.67 + penetration
(Airblast) 0.75 seconds 0 (lost footing and push force equivalent of ~300 damage) N/A N/A forward cone, ground-reflected
(Afterburn) 0.5 seconds
4-10 seconds duration
24-80 (4/tick)
mini-crit: 40-100 (5/tick)
8 per burning victim can be extinguished
2 ticks/second damage