Difference between revisions of "April 29, 2010 Patch"
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SinaTheCake (talk | contribs) m (Updated the text to say that the 119th update was the 119th update to TF2, according to the official update page. Previous text claimed that 119 didn't mean anything.) |
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− | The 119th Update was released April 29th 2010 (i.e. the 119<sup>th</sup> day of the year) and marked Team Fortress 2's 119th patch. 119 | + | The 119th Update was released April 29th 2010 (i.e. the 119<sup>th</sup> day of the year) and marked Team Fortress 2's 119th patch. 119 also symbolizes that it was Team Fortress 2's 119th update. According to the official update page, it says that the major update was meant for update 100 but "somebody here shipped 19 more updates originally scheduled for release in 2008." |
===Changes=== | ===Changes=== |
Revision as of 07:39, 9 January 2011
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Official update page: 119th Update
Patch notes
The 119th Update was released April 29th 2010 (i.e. the 119th day of the year) and marked Team Fortress 2's 119th patch. 119 also symbolizes that it was Team Fortress 2's 119th update. According to the official update page, it says that the major update was meant for update 100 but "somebody here shipped 19 more updates originally scheduled for release in 2008."
Changes
- Fixed several issues with the Source SDK.
- Added new items to commemorate our 119th (or so) update.
- Scout's "Retire the Runner" achievement updated to be
- "Kill a Scout while they are under the effect of Crit-a-Cola."
- Added a 20% damage bonus to The Backburner.
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
- Fixed the teleporter exit using the wrong particle effect.
- Fixed HUD damage indicators not appearing.
- Fixed Teleporters not reverting to level 1 when their other side is destroyed.
- Fixed receiving damage not causing view-kicks on players.
- Fixed Engineers & Spies being able to circumvent build restrictions.
- Fixed Server Browser not saving filter settings properly.
- Fixed a client crash in the targetID on clients running custom HUDs.
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