Difference between revisions of "Community Graveyard strategy"

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(Don't use strategy referencing another map)
(Added class specific strategies and 10th class strategy aka ghost-dispenser)
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==Class-specific strategy==
 
==Class-specific strategy==
 
===[[Scout]]===
 
===[[Scout]]===
 
+
As scout you may think that you might use scout’s double cap to cap the middle point, but this is not in your best interest. This is because scout is not very durable while on the capture point. You should manage lighter/lower health targets so your team doesn’t have to deal with them when they heal. One thing you could do as well is use scout’s speed to grab spells before the enemy team grabs them.
 
===[[Soldier]]===
 
===[[Soldier]]===
 
+
Soldier is a very powerful class on this map, use this to your advantage. Health giving banners like the [[Battalion's Backup]] or the [[Concheror]] is a good option since it can help you survive a lot of battles, but their effects will be used very rarely. Rocket jumping will be rarely used since the map is so low but it can be used to move from floor to floor for a quick get away.
 
===[[Pyro]]===
 
===[[Pyro]]===
 
+
Since of pyro’s versatility and flexibility, pyro can be used in multiple ways. If you plan on sticking with your team use airblast to move enemy rockets and stickies. If you plan on playing more solo then the [[Dragons Fury]] would be your best option since it can shred through enemies if you hit your shots. It could also be paired with the [[Manmelter]] so you don’t use up ammo to put out burning teammates.
 
===[[Demoman]]===
 
===[[Demoman]]===
 
+
Both demoman and demoknight are viable on this map. The [[Stickybomb Launcher]] and [[Scottish Resistance]] are good options because it can both deal with sentry nests and can give a defense of the capture point wile your away. For demoknight charge enhancers like the [[Tide Turner]] doesn’t really matter because of the small map size. So use swords like the [[Eyelander]] or the [[Scotsman's Skullcutter]] to do more damage against the enemy in smaller corners and hallways.
 
===[[Heavy]]===
 
===[[Heavy]]===
 
+
Heavy is also a powerful class on this map because of his high damage and health. Stick around the middle building to have a better chance of killing the enemy in closer corders. If you wish to get creative you can use fire spells with the [[Huo-Long Heater]] to get increased damage. Heavy is a pretty simple class to use on this map.
 
===[[Engineer]]===
 
===[[Engineer]]===
 
+
Normal Engineer is very hard to pull off in this map because you don’t get much room to build. So either use the [[Jag]] or play battle engineer.
 
===[[Medic]]===
 
===[[Medic]]===
 
+
As medic you MUST stick with a group of people or someone with a lot of dispenser-ghosts around them and any medigun will work. For melee use either the [[Amputator]] or the [[Ubersaw]], because the amputator’s taunt can be useful inside the capture building, and the ubersaw can make the pushing process a lot faster.
 
===[[Sniper]]===
 
===[[Sniper]]===
 
+
Sniper is quite harder to play on this map compared to others, but he can be used to watch the outside of the building so the enemy doesn’t flank your team.
 
===[[Spy]]===
 
===[[Spy]]===
 +
Spy might be tempting because it’s easier to kill in the smaller areas but one problem is that ghost
 +
===Dispencer-ghost===
  
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 15:45, 11 October 2021

Community Graveyard strategy
Screenshot needed.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Halloween
Setting: Night
Hazards: Pitfall, Pumpkin bombs
Map Photos
Loading screen photos.

This article is about Community Graveyard strategy.

Note: It is recommended to read the main Graveyard article first to become familiar with the names of key map locations used in this article.

General strategy

  • Teams will usually circle around one side and force their way to the back, in somewhat of a yin-yang dynamic. The key is to obtain proper defense of your team’s area and gain control of the rooftop and the indoors. The spawns are relatively useless, and are usually forgone by either team.
  • The ghosts make the gameplay tighten as the round goes on, and remaining players will typically be on guard thanks to overheal. Use this to try and single out specific players rather than taking on the whole team.
  • Capturing the objective will force the enemy team to come to you or risk losing, prepare yourself for advancing players at either of the 2 side doors that open when the control point unlocks.
  • The periodically spawning Super Spells can turn the tide. Get them if you can!
  • The Skeleton King is a bigger threat than he looks, keep an eye out and make sure he comes to you so you can grab the super spell.

Class-specific strategy

Scout

As scout you may think that you might use scout’s double cap to cap the middle point, but this is not in your best interest. This is because scout is not very durable while on the capture point. You should manage lighter/lower health targets so your team doesn’t have to deal with them when they heal. One thing you could do as well is use scout’s speed to grab spells before the enemy team grabs them.

Soldier

Soldier is a very powerful class on this map, use this to your advantage. Health giving banners like the Battalion's Backup or the Concheror is a good option since it can help you survive a lot of battles, but their effects will be used very rarely. Rocket jumping will be rarely used since the map is so low but it can be used to move from floor to floor for a quick get away.

Pyro

Since of pyro’s versatility and flexibility, pyro can be used in multiple ways. If you plan on sticking with your team use airblast to move enemy rockets and stickies. If you plan on playing more solo then the Dragons Fury would be your best option since it can shred through enemies if you hit your shots. It could also be paired with the Manmelter so you don’t use up ammo to put out burning teammates.

Demoman

Both demoman and demoknight are viable on this map. The Stickybomb Launcher and Scottish Resistance are good options because it can both deal with sentry nests and can give a defense of the capture point wile your away. For demoknight charge enhancers like the Tide Turner doesn’t really matter because of the small map size. So use swords like the Eyelander or the Scotsman's Skullcutter to do more damage against the enemy in smaller corners and hallways.

Heavy

Heavy is also a powerful class on this map because of his high damage and health. Stick around the middle building to have a better chance of killing the enemy in closer corders. If you wish to get creative you can use fire spells with the Huo-Long Heater to get increased damage. Heavy is a pretty simple class to use on this map.

Engineer

Normal Engineer is very hard to pull off in this map because you don’t get much room to build. So either use the Jag or play battle engineer.

Medic

As medic you MUST stick with a group of people or someone with a lot of dispenser-ghosts around them and any medigun will work. For melee use either the Amputator or the Ubersaw, because the amputator’s taunt can be useful inside the capture building, and the ubersaw can make the pushing process a lot faster.

Sniper

Sniper is quite harder to play on this map compared to others, but he can be used to watch the outside of the building so the enemy doesn’t flank your team.

Spy

Spy might be tempting because it’s easier to kill in the smaller areas but one problem is that ghost

Dispencer-ghost