Difference between revisions of "Community Player Destruction strategy"
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The Medic with his relatively low health, lack of mobility options and poor weaponry should avoid being the team leader as it allows the enemy team to know your location at all times increasing the risk of being attacked, Instead give pickups ([[Default key]]: {{Key|L}}) to a trusted player. Your ability to heal damage can reduce the enemy teams amount of kills. | The Medic with his relatively low health, lack of mobility options and poor weaponry should avoid being the team leader as it allows the enemy team to know your location at all times increasing the risk of being attacked, Instead give pickups ([[Default key]]: {{Key|L}}) to a trusted player. Your ability to heal damage can reduce the enemy teams amount of kills. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | The Snipers high damage allows him to pick off high value targets or team leaders from afar. Use the enemy team leaders outline to line up a shot before they come out of cover. Take note of enemies that have killed a large amount of your team, Focus on killing them to give your team more points. Use dropped pickups as bait for the other team by lining up a charged shot and wait for an enemy who tries to take it. | + | The Snipers high damage allows him to pick off high value targets or team leaders from afar. Use the enemy team leaders outline to line up a shot before they come out of cover. Take note of enemies that have killed a large amount of your team, Focus on killing them to give your team more points. Use dropped pickups as bait for the other team by lining up a charged shot and wait for an enemy who tries to take it. Consider using the [[Machina]] with a fully charged shot to eliminate enemies hiding behind the team leader. Your low health, mobility and subpar close range weapons make you a terrible team leader instead give your points ([[Default key]]: {{Key|L}}) to a trusted Player. |
− | Your low health, mobility and subpar close range weapons make you a terrible team leader instead give your points ([[Default key]]: {{Key|L}}) to a trusted Player. | + | |
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
Spy does not benefit from the team leader buff if he has the most souls, you do not have to worry about your location announced. Pick off enemies who are alone or low on health with your weapon of choice. Do not attack the team leader unless you are certain that you can take them out. | Spy does not benefit from the team leader buff if he has the most souls, you do not have to worry about your location announced. Pick off enemies who are alone or low on health with your weapon of choice. Do not attack the team leader unless you are certain that you can take them out. |
Revision as of 09:06, 15 October 2021
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Contribute Player Destruction strategy. Much of the content of Community Watergate strategy should be moved here, since it is generic to the game mode (e.g., Team Leader commentary). Statements specific to the Watergate map should be left there (e.g., rooftop bar, sewer, cellars, etc.). |
This article is about Community Player Destruction strategy.
General strategy
Class-specific strategy
Scout
As the fastest class, Scout can flank the enemies and get easy kills. Always look for flanks to use to get the drop on the enemies. If you are the team leader stay with your team or drop your Player Destruction Pickups (Default key: L) to a trusted Player
Soldier
The Soldiers high health, damage and mobility allows him to score kills and quickly rocket jump back to his team, Use your mobilty to Bomb high value targets and quickly escape. Your banners such as the Buff Banner, Battalion's Backup or the Concheror respective buffs can help your team greatly. Your high health makes you a good choice for a team leader.
Pyro
Demoman
The Demoman with his high health, damage output and ability to place traps allows him to easily score kills. If an enemy team leader is nearby use their weakness of being seen through walls to prepare a sticky trap in advance. Your high health makes you a good choice for a team leader and allows you to bait incoming enemies into traps.
Heavy
Engineer
The Engineer with his ability to place Sentry Guns varies in power depending on the map you play on. Be careful where you place it as it can attract more attention to you especially if you are the team leader, however dropping your Player Destruction Pickups are not recommended as its safer to lead more players in your sentry for more Player Destruction Pickups.
Medic
The Medic with his relatively low health, lack of mobility options and poor weaponry should avoid being the team leader as it allows the enemy team to know your location at all times increasing the risk of being attacked, Instead give pickups (Default key: L) to a trusted player. Your ability to heal damage can reduce the enemy teams amount of kills.
Sniper
The Snipers high damage allows him to pick off high value targets or team leaders from afar. Use the enemy team leaders outline to line up a shot before they come out of cover. Take note of enemies that have killed a large amount of your team, Focus on killing them to give your team more points. Use dropped pickups as bait for the other team by lining up a charged shot and wait for an enemy who tries to take it. Consider using the Machina with a fully charged shot to eliminate enemies hiding behind the team leader. Your low health, mobility and subpar close range weapons make you a terrible team leader instead give your points (Default key: L) to a trusted Player.
Spy
Spy does not benefit from the team leader buff if he has the most souls, you do not have to worry about your location announced. Pick off enemies who are alone or low on health with your weapon of choice. Do not attack the team leader unless you are certain that you can take them out.