Difference between revisions of "User:Csphere"

From Team Fortress Wiki
Jump to: navigation, search
m
Line 2: Line 2:
  
 
There is a quote that goes ''Black lives matter'', so does that apply to Demoman.
 
There is a quote that goes ''Black lives matter'', so does that apply to Demoman.
Please god damn Valve just at least play as a Demoman with ordinary pipes instead of medival craps and give it a blast with major updates, appreciating the potential of him. He is much depicted weak because of the burden of extremely limited practical efficiencies.
+
Please god damn Valve just at least play as a Demoman with ordinary pipes instead of medival craps and give it a blast with major updates, appreciating the potential of him. He is much depicted weak because of the burden of extremely limited practical efficiencies. If Valve you have no idea and are lazy having chips left on your couch or else I'd rather be willing to analyze as to why The BLACK guy isn't as strong as he should!!1
As the comparison says, for example, the [[Direct Hit]] for [[Soldier|Soldiers]] is a wide-ranged weapon, with the average damage slightly more than the [[Grenade Launcher]] is able to deal, a lot higher momentum compared to how long it takes for the pipes to travel, and consistency of projectiles.
+
As the comparison says, for example, the [[Direct Hit]] for [[Soldier|Soldiers]] is a wide-ranged weapon, with the average damage slightly more than the [[Grenade Launcher]] is able to deal, possessing a lot higher momentum compared to how long it takes for the pipes to travel and consistency of where projectiles would ground.
Contrary to that, however, the Grenade Launcher requires the calculation using parabolic equation merged with t axis (stands for time), causing its projectiles to have a limited range to approach to the enemies.
+
Contrary to that, however, the Grenade Launcher requires the calculation using the parabolic trajectory merged with t axis (stands for time), causing its projectiles to have a limited range to approach to the opponents.
Also it has an additional reloading time when empty, considering that it has the motion of opening the clip. Since the Direct Hit reloads faster and has a substantially high chance of butthurting Demoman reloading in the meantime, hence face-to-face encounters with no ammos would push those with the Direct Hit to winning. Literally makes no sense, urging the devs to forbid this unbalanced system and refrain demo from more dying in a silly way
+
Plus it has an additional reloading time when empty, considering that it has the motion of opening the clip. Since the Direct Hit reloads faster and has a substantially high chance of butthurting Demoman reloading in the meantime, hence face-to-face encounters with no ammos would push those with the Direct Hit to winning. This literally makes no sense, having me urging the devs to forbid this unbalanced system and refrain demo from dying more in a silly way.
  
 +
ayo i feel like im in the mood to eat multiple stacks of pizaars
 
피자 존나 땡기네
 
피자 존나 땡기네

Revision as of 18:04, 1 November 2021

A casual, introvert Korean fellow, except they (I wouldn't tell whether I am a he or a she) pursue the canon way of playing Demoman so badly.

There is a quote that goes Black lives matter, so does that apply to Demoman. Please god damn Valve just at least play as a Demoman with ordinary pipes instead of medival craps and give it a blast with major updates, appreciating the potential of him. He is much depicted weak because of the burden of extremely limited practical efficiencies. If Valve you have no idea and are lazy having chips left on your couch or else I'd rather be willing to analyze as to why The BLACK guy isn't as strong as he should!!1 As the comparison says, for example, the Direct Hit for Soldiers is a wide-ranged weapon, with the average damage slightly more than the Grenade Launcher is able to deal, possessing a lot higher momentum compared to how long it takes for the pipes to travel and consistency of where projectiles would ground. Contrary to that, however, the Grenade Launcher requires the calculation using the parabolic trajectory merged with t axis (stands for time), causing its projectiles to have a limited range to approach to the opponents. Plus it has an additional reloading time when empty, considering that it has the motion of opening the clip. Since the Direct Hit reloads faster and has a substantially high chance of butthurting Demoman reloading in the meantime, hence face-to-face encounters with no ammos would push those with the Direct Hit to winning. This literally makes no sense, having me urging the devs to forbid this unbalanced system and refrain demo from dying more in a silly way.

ayo i feel like im in the mood to eat multiple stacks of pizaars 피자 존나 땡기네