Difference between revisions of "Trading"

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(Gifted Pile items are tradable.)
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With the implementation of the trading system the community has started and since then continuously used specific terms describing items' specific attributes concerning their usability in trading and [[crafting]] as well as their trading value.
 
With the implementation of the trading system the community has started and since then continuously used specific terms describing items' specific attributes concerning their usability in trading and [[crafting]] as well as their trading value.
 
; "Clean" items : Refers to [[hats]], [[weapons]] and [[Miscellaneous items]] that have not been gifted to obtain the "Gifted from" text. They can be directly used in the trading process (without requiring the use of a [[gift wrap]]). They are also generally craftable (with few exceptions).
 
; "Clean" items : Refers to [[hats]], [[weapons]] and [[Miscellaneous items]] that have not been gifted to obtain the "Gifted from" text. They can be directly used in the trading process (without requiring the use of a [[gift wrap]]). They are also generally craftable (with few exceptions).
; "Dirty" items : As opposed to the "clean" ones, these are not directly tradable ([[Mann Co. Cap]] e.g.) and eventually not usable in crafting. Items that have been gifted or bought from the [[Mann Co. Store]] are neither tradable, nor craftable.
+
; "Dirty" items : As opposed to the "clean" ones, these are not directly tradable ([[Mann Co. Cap]] e.g.) and eventually not usable in crafting. Items that have been gifted or bought from the [[Mann Co. Store]] are neither tradable, nor craftable.  However, items gifted through the [[Secret Saxton]] and [[Pile o' Gifts]] can be crafted and traded like any other "Clean" item.
 
; "Crate hats" : These are hats that are obtainable by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]] (Note: [[Quality#Unusual hats|Unusual hats]] are not considered to fall under this category, despite originating from crates). Whether the hat was crafted or found via the [[Item drop system]], it is still considered a "crate hat" since it is one that could be obtained from a crate. Therefore, the value of it is severely diminished in the eyes of traders looking to make a profit.
 
; "Crate hats" : These are hats that are obtainable by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]] (Note: [[Quality#Unusual hats|Unusual hats]] are not considered to fall under this category, despite originating from crates). Whether the hat was crafted or found via the [[Item drop system]], it is still considered a "crate hat" since it is one that could be obtained from a crate. Therefore, the value of it is severely diminished in the eyes of traders looking to make a profit.
 
; "Sweeteners" : Sweeteners are additional non-specific items usually added into a trade negotiation where the value on one side of the trade is perceived to be notably different in comparison to the other.  The goal of adding sweeteners is often to provide additional incentive to trade, despite the perceived difference in value of the original item(s). Sweeteners include, but are not limited to, paints, description tags, name tags, metal, or in some cases, even other hats.
 
; "Sweeteners" : Sweeteners are additional non-specific items usually added into a trade negotiation where the value on one side of the trade is perceived to be notably different in comparison to the other.  The goal of adding sweeteners is often to provide additional incentive to trade, despite the perceived difference in value of the original item(s). Sweeteners include, but are not limited to, paints, description tags, name tags, metal, or in some cases, even other hats.

Revision as of 17:45, 10 January 2011

Another satisfied customer!
The Engineer
Trading parcel.png

Trading is an in-game system first introduced in the Mann-Conomy Update that allows players to swap weapons, hats, misc items and tools, with others in order to obtain items they desire.

Mechanics

The trading screen, with an example trade in progress.
A successful trade.

To reach the trading screen from the main menu, select the Manage Items button, and then the Trading icon.

A player may select a fellow user from their friends list, from the current game server or by entering their Steam Community URL. A trading request will be sent to that player, providing they are online and are currently playing Team Fortress 2. Should the receiver choose to accept the trade, the game screen will be replaced with the trading screen. Should the player deny the trade or not accept within the 30 second time limit, the trade will be canceled. There is a 30 second time period until you are allowed to send another trade request.

Up to eight items of any kind can be traded from one player to another in a single transaction. The user's trading boxes are the upper eight on the right side of the screen. In order to offer items for trade, the user may either select and drag them from their backpack (displayed on the left) into any of their available boxes or double-click on them, which will automatically move them into the first available box. The lower eight trading boxes display the other user's trade offer. The trading window also shows the color of the item's Rarity as a background and outline. Both users can communicate and determine the trade using the provided private chat box visible under your backpack.

After reviewing the items offered in the trade, both users must click the "Ready to Trade" checkbox. If the offer is changed, the players will be required to click "Ready to Trade" again. Once both users are ready to trade, they must then click "Trade Now" to complete the trade.

It is possible to continue playing, and leave the trading window in the background, by pressing the 'escape' key. Pressing 'escape' again returns to the trade window. A player wishing to block all trade requests can do so using the game options.

Trading Tips

Keep the following tips in mind for an enjoyable trading experience.

  • Pay attention to the background color of the items being traded, signifying Rarity.
  • Always re-check items being traded after seeing the "Offer is changing... Please wait" message.
  • Take your time when conducting a trade. Don't give into the other player's pressure if they're pushing you into a trade you're not happy with.
  • Keep your backpack tidy. A well-organized inventory will allow you to easily show a trading partner the items they're looking for.
  • Respect one another when trading.

Scams

Due to the wide range given to trading, players may be subject to scam attempts and/or offer disagreements. It is advised to avoid the following practices.

  • Multiple trade transactions: Trading more than 8 items over two separate trade transactions is a risky and best avoided practice. There is no guarantee the other trader will not simply disappear after the first trade.
  • External trades: Trading in-game items for money and/or Steam games is extremely risky and not supported by Steam's Terms of Service.
  • Glim-Dropper: A common scheme made by multiple accomplices (most likely two). The main accomplice will offer a valuable item for another item that they desire to the victim. The other accomplice will be willing to trade that item to the victim for a lot of value. When the victim is done trading with the other accomplice, the main accomplice runs away with the valuable item the victim wants while the victim is stuck with the item the main accomplice "supposedly" desire. If a trade is too good to be true, don't buy it.
  • Crate opening services: Some users may offer to open your crates in exchange for an item or a promise on return of the contents. Be aware that since you agree to the trade, they are not obliged to return any items found in the crates given.
  • Raffle contests: These usually consist of the players giving a low value item, such as scrap metal, to enter a raffle for a chance to win a high value item, such as a hat. There is no way to guarantee the contest is carried out fairly; in all likelihood, the "random winner" is in on the scam. An alternative outcome to this scam is that the host of the raffle, i.e. the person receiving all the entry items, may simply leave the server with the low level items they have collected.
  • Fake Middle-man: A scheme in which some one offers a valuable item for more than the trade box will allow. When someone accepts their trade offer, the scammer offers to use a middle-man to ensure the victim that he will get his items. The scammer uses his own middle-man in the trade. When the scammer's accomplice (the middle-man) receives the victims items, he then leaves the server.

Community trading glossary

With the implementation of the trading system the community has started and since then continuously used specific terms describing items' specific attributes concerning their usability in trading and crafting as well as their trading value.

"Clean" items 
Refers to hats, weapons and Miscellaneous items that have not been gifted to obtain the "Gifted from" text. They can be directly used in the trading process (without requiring the use of a gift wrap). They are also generally craftable (with few exceptions).
"Dirty" items 
As opposed to the "clean" ones, these are not directly tradable (Mann Co. Cap e.g.) and eventually not usable in crafting. Items that have been gifted or bought from the Mann Co. Store are neither tradable, nor craftable. However, items gifted through the Secret Saxton and Pile o' Gifts can be crafted and traded like any other "Clean" item.
"Crate hats" 
These are hats that are obtainable by unlocking a Mann Co. Supply Crate with a Mann Co. Supply Crate Key (Note: Unusual hats are not considered to fall under this category, despite originating from crates). Whether the hat was crafted or found via the Item drop system, it is still considered a "crate hat" since it is one that could be obtained from a crate. Therefore, the value of it is severely diminished in the eyes of traders looking to make a profit.
"Sweeteners" 
Sweeteners are additional non-specific items usually added into a trade negotiation where the value on one side of the trade is perceived to be notably different in comparison to the other. The goal of adding sweeteners is often to provide additional incentive to trade, despite the perceived difference in value of the original item(s). Sweeteners include, but are not limited to, paints, description tags, name tags, metal, or in some cases, even other hats.
"Upgrading/Downgrading" 
A term used to describe trading a vintage item for a corresponding non-vintage item plus extra material, or vice versa. In some cases, may also be used to describe trading for the same, but different level, item to attain a specific level item.

Common Abbreviations

Term Meaning
BP Backpack
Beak Blighted Beak
Bonnet Glengarry Bonnet or Scotch Bonnet
Buds Earbuds
C+D Cloak and Dagger
CaC Crit-a-Cola
Crown Prince Tavish's Crown
FaN Force-A-Nature
FT For Trade
Glove Respectless Rubber Glove
Lid Lumbricus Lid
Baker Ye Olde Baker Boy
Jumper Rocket Jumper or Sticky Jumper
KF set Foster's Facade, Stockbroker's Scarf
LF Looking for
Pimp hat Hustler's Hallmark
Max set Max's Head, Lugermorph, and Big Kill
Merry Vintage Merryweather
Meat/Steak Buffalo Steak Sandvich
Medal Gentle Manne's Service Medal
Mirror Otolaryngologist's Mirror
nv. Non-Vintage, i.e. Unique
u. Unusual
Phantom Le Party Phantom
Proc. Physician's Procedure Mask
Promo Any promotional item (ex. Max's Severed Head)
Plunger Handyman's Handle
Rack Exquisite Rack
Ref Refined metal used in Crafting
Rec Reclaimed metal used in Crafting
Set hat Any Polycount Set Hat
Skull Spine-Chilling Skull
Slug/Brain Slug Triboniophorus Tyrannus
SnS Safe'n'Sound
Sombrero Old Guadalajara
UHHHH Unusual H.H.H.Headtaker
Umbrella Hard Counter
v. Vintage
Whiskers Whiskered Gentleman
Wig Magistrate's Mullet
WTB Willing/want/wish to buy
WTS Willing/want/wish to sell
WTT Willing/want/wish to trade
WTG Willing/want/wish to gift

Untradable items

Due to the possibility of selling items outside of the Mann Co. Store for real money, some items are not tradable.

Update history

October 6, 2010 Patch

  • The Trading dialog now starts with the chat window having focus.
  • Gifted items are now craftable and tradable
  • Community, Self-Made, and Valve items are not tradable or usable in crafting.

October 20, 2010 Patch

  • Added some anti-scam advice to the chat window.
  • Increased trading slots to 8 slots per person.
  • Added item rarity colors.
  • Added the item’s original name to the item description.
  • Made most tools tradable.

October 27, 2010 Patch

  • Gentle Manne's Service Medal is now tradable.

January 3, 2011 Patch

  • The Earbuds and Gentle Manne's Service Medal are now gift wrappable.

Notes

  • If you have been scammed, you can file a Steam support ticket and explain the situation. It helps to provide evidence of the scam, such as conversation logs of negotiations or screen shots/videos of the scammed transaction. Valve has clearly stated, however, that they will not do anything to recover your items if you are a victim of a phishing scam.

See also

External links

Official Team Fortress 2 Item Trading Guidelines