Difference between revisions of "Highwind"

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m (Clean-up)
m (Standardisation tweaks, fixed broken "Changelog")
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[http://forums.tf2maps.net/downloads.php?do=file&id=2815 TF2Maps.net]}}
 
[http://forums.tf2maps.net/downloads.php?do=file&id=2815 TF2Maps.net]}}
  
'''Highwind''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. Highwind finished in 4th place in the competition.
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'''Highwind''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It was awarded fourth place in the competition.
  
 
== Goal ==
 
== Goal ==
Your team must simultaneously push your bomb cart through enemy territory to reach the finishing point. At the same time, they must prevent the enemy team from doing the same.
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Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.  
  
 
== Screenshots ==
 
== Screenshots ==
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== Changelog ==
 
== Changelog ==
 
{{Changelog|  
 
{{Changelog|  
a5 changelong:
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A5
 
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* Adjusted gametype to work by rounds.
* adjusted gametype to work by rounds.
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* Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
mp_maxrounds 1 = 3 cart captures.
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* Fixed overtime glitch where the map would never end
* fixed overtime glitch where the map would never end
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* Fixed ammo/health symmetry in map
* fixed ammo/health symmetry in map
 
 
 
 
}}
 
}}
  

Revision as of 02:31, 11 January 2011

Highwind
Highwind main.jpg
Basic Information
Developer(s): Unknown
Map Overview
Highwind overview.png

Highwind is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded fourth place in the competition.

Goal

Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.

Screenshots

Changelog

Changelog:

A5

  • Adjusted gametype to work by rounds.
  • Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
  • Fixed overtime glitch where the map would never end
  • Fixed ammo/health symmetry in map

Additional Links