Difference between revisions of "Medic (Classic)"
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* Passively heals self over time. | * Passively heals self over time. | ||
* Infects enemies with Medkit. | * Infects enemies with Medkit. | ||
− | * Cures leg injury and | + | * Cures leg injury, infection, and puts out flames. |
==Weapons== | ==Weapons== |
Revision as of 04:59, 11 January 2011
Medic (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 90 /135 |
Armor: | 100 |
Armor type: | Medium |
Speed: | Fast |
“ | Excuse me, I'm in need of medical attention!
Click to listen
— Injured teammates
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” |
The Medic (also Combat Medic) is a class in the game Team Fortress Classic. While primarily a healer, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic will passively recover health over time.
Contents
Basic Strategy
- Use your Medkit to heal wounded teammates.
- Pay attention to team members who call for help.
- Use your Medkit to infect enemies. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage.
- Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
- Pay attention to teammates who have been infected by opposing medics. You are the only person capable of healing an infection.
- Use Concussion Jumping to quickly cross large areas and get past areas.
- The Super Nailgun is an great weapon for taking out Sentry Guns.
- The player shouldn't forget to use the Medkit to heal allies while departing from their base.
Special Abilities
Class Skill: Selects the Medkit.
Abilities:
- Heals team members with Medkit.
- Passively heals self over time.
- Infects enemies with Medkit.
- Cures leg injury, infection, and puts out flames.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Medkit | N/A | N/A | N/A | ||
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 75 | ||
Weapon 3 |
Double-Barrel Shotgun | Shells | 16 | 75 | ||
Weapon 4 |
Super Nailgun | Nails | 150 | N/A |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | High | |
Secondary |
Concussion Grenade | 3 | 0 | Upon detonation, enemies within the blast radius become disoriented. |
Quake Team Fortress
In QWTF, the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In TFC, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun be thought of as the TFC Medic's primary weapon because of its good damage output and range.
Trivia
- The Physician's Procedure Mask resembles the mask worn by the Medic in the original Team Fortress Classic model.
Gallery
See Also
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