Difference between revisions of "Anti-Scout strategy"
m (Applied filters to Anti-Scout Strategy (Review RC#302741)) |
The Neotank (talk | contribs) (Shortstop tip is incredibly rare, most fights resolve even before the Scout can fire off 4 clips of pistol shots.) |
||
Line 26: | Line 26: | ||
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | ||
| | | | ||
− | *Always think one step ahead of the Scout before attacking; he can run | + | *Always think one step ahead of the Scout before attacking; he can run more quickly than the other classes. |
*Try to predict where the Scout will land when using projectiles. | *Try to predict where the Scout will land when using projectiles. | ||
|- | |- | ||
Line 56: | Line 56: | ||
| | | | ||
*The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you. | *The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you. | ||
− | |||
|} | |} | ||
Line 68: | Line 67: | ||
| | | | ||
*When a Scout uses his Pistol, his primary weapon may be out of ammo. Move in and attack, as the Pistol is less effective at close range. | *When a Scout uses his Pistol, his primary weapon may be out of ammo. Move in and attack, as the Pistol is less effective at close range. | ||
− | *The Pistol can only hold 4 full clips of ammo. | + | *The Pistol can only hold 4 full clips of ammo. If you catch a Scout who is low on Pistol ammunition, fight at mid-range to take advantage of his inability to use his secondary weapon. |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=100x100px}} | ||
Line 87: | Line 86: | ||
===Melee Weapons=== | ===Melee Weapons=== | ||
− | *The Scout's | + | *The Scout's mobility makes it difficult to retreat from or fend off a melee attack. Try to keep the Scout in your view, and use your own melee/close-range weapons to deal with him. Weapons with knockback effects may prove useful in dispatching your assailant. |
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
Line 123: | Line 122: | ||
<br>[[Item sets#Scout|The Special Delivery]] | <br>[[Item sets#Scout|The Special Delivery]] | ||
| | | | ||
− | |||
*Be aware of the extra 25 health granted by the item set, and fight accordingly. The Mad Milk increases the Scout's chances for survival even further, so attack him with as much firepower as you can muster. | *Be aware of the extra 25 health granted by the item set, and fight accordingly. The Mad Milk increases the Scout's chances for survival even further, so attack him with as much firepower as you can muster. | ||
|} | |} |
Revision as of 00:34, 12 January 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
|
” |
The Scout is a very fast and maneuverable class capable of hit-and-run attacks who makes up for his low amount of health with his high amount of firepower at close range. Scouts excel when they have a lot of room to maneuver as they can change their direction in midair due to their double jump ability; generally the best way to engage them is in close-quarters where they have little room to run or jump around. Keep in mind that Scouts, depending on their loadout, have the ability to stun enemy players, heal themselves and their allies, as well as become invulnerable to damage for a short period of time. Attacking them from a distance a distance is usually the best way to deal with them due to their lack of effective long-range weaponry.
Contents
General
Attributes | Anti Scout Strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon Specific
A list of useful tidbits about the Scout's tools, and how to counter them.
Primary Weapons
Weapon | Anti Scout Strategy |
---|---|
Scattergun |
|
Force-A-Nature |
|
The Shortstop |
|
Secondary Weapons
Weapon | Anti Scout Strategy |
---|---|
Pistol / Lugermorph |
|
| |
|
Melee Weapons
- The Scout's mobility makes it difficult to retreat from or fend off a melee attack. Try to keep the Scout in your view, and use your own melee/close-range weapons to deal with him. Weapons with knockback effects may prove useful in dispatching your assailant.
Weapon | Anti Scout Strategy |
---|---|
| |
| |
| |
|
Class Set
See also
|