Difference between revisions of "Syringe"
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− | The '''Syringe''' was originally intended to be | + | The '''Syringe''' was originally intended to be a weapon for the [[Medic]]. In the first trailer for Team Fortress 2, the [[Medic]] is seen holding it in his right hand. Functionally, it may have acted similarly to the [[Medkit (Classic)|Medkit]] from ''Team Fortress Classic''. The weapon was removed before release however, as Valve wanted to add a healing weapon which would be easier to recognize for its purpose, and would fit in with their goal of providing easily identifiable class silhouettes. As a result, it was replaced by the [[Medi Gun]] with its conspicuous healing beam. Additionally, Valve wanted the Medic to stay in the thick of battle instead of hanging back away from the action. The Medi Gun solved this by being easy to use as to allow Medic players to focus on survival while healing teammates. |
== Damage == | == Damage == |
Revision as of 00:18, 13 January 2011
The Syringe was originally intended to be a weapon for the Medic. In the first trailer for Team Fortress 2, the Medic is seen holding it in his right hand. Functionally, it may have acted similarly to the Medkit from Team Fortress Classic. The weapon was removed before release however, as Valve wanted to add a healing weapon which would be easier to recognize for its purpose, and would fit in with their goal of providing easily identifiable class silhouettes. As a result, it was replaced by the Medi Gun with its conspicuous healing beam. Additionally, Valve wanted the Medic to stay in the thick of battle instead of hanging back away from the action. The Medi Gun solved this by being easy to use as to allow Medic players to focus on survival while healing teammates.
Damage
Unknown. Would heal allies.
Trivia
- A number of Syringes can be found inside a tray in an Engineer's level 2 or level 3 Dispenser.
- The Crusader's Crossbow can be considered as a ranged variant of syringe.
See also
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