Difference between revisions of "User:RotatcepS/tests/Damage melee"

From Team Fortress Wiki
Jump to: navigation, search
(more accurate hot hand, experimental fragmenting)
(forgot to update hot hand timing)
Line 63: Line 63:
 
|D=52<!-- -20% -->}}
 
|D=52<!-- -20% -->}}
 
   | hot hand        = {{User:RotatcepS/tests/Damage|type={{{type|text}}}
 
   | hot hand        = {{User:RotatcepS/tests/Damage|type={{{type|text}}}
|T=0.8 |L=0.0 |H=1.0
+
|T=1.0 |L=0.0 |H=1.0
 
|maxRange=50|attack=swing <!-- range guessed -->
 
|maxRange=50|attack=swing <!-- range guessed -->
|D=55.9|F=2<!-- "-20%" -14%,28x2 - is it possible to miss one of the two slaps or do both always connect? -->}}
+
|D=55.9|F=2<!-- "-20%" -14%,28x2 - is it possible to miss one of the two slaps or do both always connect? 1.0s (.2s activation assumed, .3s between slaps) -->}}
 
   | scotsman's skullcutter = {{User:RotatcepS/tests/Damage|type={{{type|text}}}
 
   | scotsman's skullcutter = {{User:RotatcepS/tests/Damage|type={{{type|text}}}
 
|T=0.8 |L=0.0 |H=1.0
 
|T=0.8 |L=0.0 |H=1.0

Revision as of 05:42, 2 January 2022

0