Difference between revisions of "User:RotatcepS/tests/Damage melee"

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(forgot to update hot hand timing)
m (hot hand pellet is a slap)
Line 65: Line 65:
 
|T=1.0 |L=0.0 |H=1.0
 
|T=1.0 |L=0.0 |H=1.0
 
|maxRange=50|attack=swing <!-- range guessed -->
 
|maxRange=50|attack=swing <!-- range guessed -->
|D=55.9|F=2<!-- "-20%" -14%,28x2 - is it possible to miss one of the two slaps or do both always connect? 1.0s (.2s activation assumed, .3s between slaps) -->}}
+
|D=55.9|F=2|pellet=slap<!-- "-20%" -14%,28x2 - is it possible to miss one of the two slaps or do both always connect? 1.0s (.2s activation assumed, .3s between slaps) -->}}
 
   | scotsman's skullcutter = {{User:RotatcepS/tests/Damage|type={{{type|text}}}
 
   | scotsman's skullcutter = {{User:RotatcepS/tests/Damage|type={{{type|text}}}
 
|T=0.8 |L=0.0 |H=1.0
 
|T=0.8 |L=0.0 |H=1.0

Revision as of 05:48, 2 January 2022

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