Difference between revisions of "User:RotatcepS/tests/Damage melee"
(forgot to update hot hand timing) |
m (hot hand pellet is a slap) |
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Line 65: | Line 65: | ||
|T=1.0 |L=0.0 |H=1.0 | |T=1.0 |L=0.0 |H=1.0 | ||
|maxRange=50|attack=swing <!-- range guessed --> | |maxRange=50|attack=swing <!-- range guessed --> | ||
− | |D=55.9|F=2<!-- "-20%" -14%,28x2 - is it possible to miss one of the two slaps or do both always connect? 1.0s (.2s activation assumed, .3s between slaps) -->}} | + | |D=55.9|F=2|pellet=slap<!-- "-20%" -14%,28x2 - is it possible to miss one of the two slaps or do both always connect? 1.0s (.2s activation assumed, .3s between slaps) -->}} |
| scotsman's skullcutter = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | | scotsman's skullcutter = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | ||
|T=0.8 |L=0.0 |H=1.0 | |T=0.8 |L=0.0 |H=1.0 |
Revision as of 05:48, 2 January 2022
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