Difference between revisions of "Polar"
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− | {{Stub|Add locations | + | {{Stub|Add locations.}} |
{{Map infobox | {{Map infobox | ||
| game-type = Payload | | game-type = Payload | ||
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| map-setting = Night, snowy | | map-setting = Night, snowy | ||
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/7529445 | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/7529445 | ||
− | | map-health-pickups-small = | + | | map-health-pickups-small = 7 |
− | | map-health-pickups-medium = | + | | map-health-pickups-medium = 11 |
− | | map-ammo-pickups-small = | + | | map-ammo-pickups-small = 1 |
− | | map-ammo-pickups-medium = | + | | map-ammo-pickups-medium = 17 |
− | | map-ammo-pickups-large = | + | | map-ammo-pickups-large = 2 |
| map-bots = | | map-bots = | ||
}} | }} | ||
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===Checkpoint B=== | ===Checkpoint B=== | ||
* '''Chute''': An industrialesque building which contains a chute leading to the Jenkin Coal.co | * '''Chute''': An industrialesque building which contains a chute leading to the Jenkin Coal.co | ||
− | * '''Jenkin Coal.co''': Named after the sign plastered on it, this is a large building complex right in the middle of the map. | + | * '''Jenkin Coal.co''': Named after the sign plastered on it, this is a large building complex right in the middle of the map. Besides acting as a shortcut to B, it also houses the Blu's second spawn. |
− | * '''Concrete platform''': Opposite the Jenkin Coal.co is small cement platform with a chainlink fence. Has a medium [[Health]] and [[Ammo]] pack. | + | * '''Concrete platform''': Opposite the Jenkin Coal.co is a small cement platform with a chainlink fence. Has a medium [[Health]] and [[Ammo]] pack. |
* '''Sniper's Hut''': As indicated by its name, this wooden hut often houses Red Snipers. | * '''Sniper's Hut''': As indicated by its name, this wooden hut often houses Red Snipers. | ||
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* '''Factory''': A large complex building. Composed of multiple floors, routes, staircases and opening. Whoever controls this building usually wins the battle of checkpoint D. | * '''Factory''': A large complex building. Composed of multiple floors, routes, staircases and opening. Whoever controls this building usually wins the battle of checkpoint D. | ||
* '''Shipping Crates''': Some shipping crates can be seen just in front of the Delivery Pod. | * '''Shipping Crates''': Some shipping crates can be seen just in front of the Delivery Pod. | ||
− | * '''Delivery Pod''': The pit in which the Blu is supposed to throw the Cart. Although it is a [[Pitfall]], it is covered by wooden planks for the majority of the game. As such, it does not claim | + | * '''Delivery Pod''': The pit in which the Blu is supposed to throw the Cart. Although it is a [[Pitfall]], it is covered by wooden planks for the majority of the game. As such, it does not claim many victims during the round. |
<gallery widths=150px heights=80px> | <gallery widths=150px heights=80px> |
Revision as of 22:43, 3 January 2022
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Add locations. |
Polar | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas |
Setting: | Night, snowy |
Hazards: | Pitfalls |
Map Photos | |
Map Overview | |
Polar is a community-made Payload map released during the Smissmas 2021 update. It is a Smissmas version of the custom map Coal.
Polar was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A
- Christmas Tree: Right outside the Blu's right spawn exit, a large yard containing a decorated Christmas tree can be seen.
- Boulder: Directly attached to the Blu spawn is a rocky boulder.
- Brick Building: Right across the Blu spawn, the Brick Building serves as a shortcut to the first checkpoint.
- A Building: Overlooking the point A is a large, rectangular building. It has four entrences/exits, one of which is a gate which can only be opened from the inside.
- Sentry Deck: In front of the aforementioned A building is a simple wooden deck with some cover. Often a major defensive position.
Checkpoint B
- Chute: An industrialesque building which contains a chute leading to the Jenkin Coal.co
- Jenkin Coal.co: Named after the sign plastered on it, this is a large building complex right in the middle of the map. Besides acting as a shortcut to B, it also houses the Blu's second spawn.
- Concrete platform: Opposite the Jenkin Coal.co is a small cement platform with a chainlink fence. Has a medium Health and Ammo pack.
- Sniper's Hut: As indicated by its name, this wooden hut often houses Red Snipers.
Checkpoint C
- Dropdown: Not actually a dropdown. Just a room with an elevated Platform, only accessible via blast jumping.
- Gates: Just before reaching checkpoint C, the Cart will stop and wait for the metal gates in front it to open up.
- Flank: On C's right side is a simple building serving as a flank route around the Gates.
Checkpoint D
- Shack: Located right next to the Red's third spawn.
- Clearing A piece of flat, elevated ground. Also found right in front of the Red's third spawn.
- Factory: A large complex building. Composed of multiple floors, routes, staircases and opening. Whoever controls this building usually wins the battle of checkpoint D.
- Shipping Crates: Some shipping crates can be seen just in front of the Delivery Pod.
- Delivery Pod: The pit in which the Blu is supposed to throw the Cart. Although it is a Pitfall, it is covered by wooden planks for the majority of the game. As such, it does not claim many victims during the round.
Strategy
Main article: Community Polar strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 2, 2021 Patch (Smissmas 2021)
- Added Polar to the game.
- Fixed a clipping issue with a window.
- Fixed a displacement.
- Added a second route into C
- Detail fixes
- Optimization
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