Difference between revisions of "User:Jones Edison/Template:List of items with effects"
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− | + | === {{anchor|sniperprimary}}{{item name|Item effects}}=== | |
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− | === {{anchor|sniperprimary}}{{item name| | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | ||
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| colspan="4" | {{common string|N/A}} | | colspan="4" | {{common string|N/A}} | ||
| 450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | | 450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])''' | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable collapsible {{{state|uncollapsed}}}" cellpadding="2" style="text-align:center; font-size:90%" | ||
+ | |- | ||
+ | ! colspan="4" style="background:#F3A957;" | {{navbar float|Cosmetics with additional effects}}{{Lang | ||
+ | | en = Cosmetics with additional effects | ||
+ | | nl = Cosmetische voorwerpen met extra effecten | ||
+ | }} | ||
+ | |- | ||
+ | ! class="header" | {{common string|class}} | ||
+ | ! class="header" | {{item name|cosmetic}} | ||
+ | ! class="header" | {{Lang | ||
+ | | en = Additional effect(s) | ||
+ | | nl = Extra effect(en) | ||
+ | }} | ||
+ | |- <!-- Scout --> | ||
+ | | style="background:#ffbd7e;" rowspan=11 width=80px | '''{{class link|scout|br=yes}}''' | ||
+ | |||
+ | {{/row|Ball-Kicking Boots|{{Lang | ||
+ | | en = | ||
+ | * Spawns a ball in the spawnroom | ||
+ | * Changes the footsteps to sound like cleats. | ||
+ | | nl = | ||
+ | * Creeërt een bal in de spawnkamer | ||
+ | * Veranderd de voetstappen naar voetstappen met noppen. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Bootie Time|{{Lang | ||
+ | | en = * Makes a soft, higher pitch jingle noise while walking. | ||
+ | | nl = * Maakt een zacht rinkelend geluidje tijdens het lopen. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Boston Boom-Bringer|{{Lang | ||
+ | | en = * Plays a beat when taunting. | ||
+ | | nl = * Speelt een ritme af tijdens het bespotten. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Seasonal Employee|{{Lang | ||
+ | | en = * Makes a soft jingle noise while walking. | ||
+ | | nl = * Maakt een zacht rinkelend geluidje tijdens het lopen. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Sprinting Cephalopod|{{Lang | ||
+ | | en = * Replaces the footsteps with a wet squish sound. | ||
+ | | nl = * Vervangt voetstappen met een zompig geluid. | ||
+ | }}}} | ||
+ | |||
+ | |- <!-- Soldier --> | ||
+ | | style="background:#ffbd7e;" rowspan=5 width=80px | '''{{class link|soldier|br=yes}}''' | ||
+ | |||
+ | {{/row|Elf Defense|{{Lang | ||
+ | | en = * Makes a soft, slightly lower pitch jingle noise while walking. | ||
+ | | nl = * Maakt een zacht rinkelend geluidje tijdens het lopen. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Lumbricus Lid|{{Lang | ||
+ | | en = | ||
+ | * Plays a [[Media:Taunt wormsHHG.wav|"Hallelujah" sound]] when performing the [[Kamikaze|Kamikaze taunt]]. | ||
+ | * Changes the Kamikaze kill icon to resemble its 'Holy Hand Grenades' | ||
+ | | nl = * Speelt een [[Media:Taunt wormsHHG.wav|"Hallelujah"]] af tijdens de [[Kamikaze/nl|Kamikaze bespotting]]. | ||
+ | }}}} | ||
+ | |||
+ | |- <!-- Pyro --> | ||
+ | | style="background:#ffbd7e;" rowspan=7 width=80px | '''{{class link|pyro|br=yes}}''' | ||
+ | |||
+ | {{/row|Elf Ignition|{{Lang | ||
+ | | en = * Makes a soft jingle noise while walking. | ||
+ | | nl = * Maakt een zacht rinkelend geluidje tijdens het lopen. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Infernal Orchestrina|{{Lang | ||
+ | | en = * Plays a tune while taunting. | ||
+ | | nl = * Speelt een melodie af tijdens het bespotten. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Jingle Belt|{{Lang | ||
+ | | en = * Makes a soft jingle noise while walking. | ||
+ | | nl = * Maakt een zacht rinkelend geluidje tijdens het lopen. | ||
+ | }}}} | ||
+ | |||
+ | |- <!-- Engineer --> | ||
+ | | style="background:#ffbd7e;" rowspan=3 width=80px | '''{{class link|engineer|br=yes}}''' | ||
+ | |||
+ | {{/row|Pip-Boy|{{Lang | ||
+ | | en = * Changes the [[PDA]]'s Build and Demolish Menu and the [[Eureka Effect]]'s Teleport menu. | ||
+ | | nl = * Veranderd het bouw- en vernietigmenu van de {{item link|PDA}} en het teleporteermenu van het {{item link|Eureka Effect}}. | ||
+ | }}}} | ||
+ | |||
+ | |- <!-- Medic --> | ||
+ | | style="background:#ffbd7e;" rowspan=5 width=80px | '''{{class link|medic|br=yes}}''' | ||
+ | |||
+ | {{/row|Elf Care Provider|{{Lang | ||
+ | | en = * Makes a soft jingle noise while walking. | ||
+ | | nl = * Maakt een zacht rinkelend geluidje tijdens het lopen. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Second Opinion|{{Lang | ||
+ | | en = * Alters [[Medic responses#With Second Opinion equipped|some voice lines]]. | ||
+ | | nl = * Veranderd [[Medic responses/nl#With Second Opinion equipped|sommige reacties]]. | ||
+ | }}}} | ||
+ | |||
+ | |- <!-- All classes --> | ||
+ | | style="background:#ffbd7e;" rowspan=23 width=80px | '''{{class link|All classes|br=yes}}''' | ||
+ | |||
+ | {{/row|Bombinomicon|{{Lang | ||
+ | | en = * When the player dies, their corpse will explode. During a [[Full Moon]] or Halloween, the explosion will be purple instead of the usual gold. | ||
+ | | nl = * Als de speler doodgaat, dan blaast zijn lijk op. Tijdens een [[Full Moon/nl|volle maan]] of Haloween dan zal de explosie een paarse kleur hebben, in plaats van de normale goude kleur. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Elf-Made Bandanna|{{Lang | ||
+ | | en = * Makes a soft jingle noise while walking. | ||
+ | | nl = * Maakt een zacht rinkelend geluidje tijdens het lopen. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Grandmaster|{{Lang | ||
+ | | en = * Chess piece on top changes based on player's killstreak, does not require a [[Killstreak]] weapon. | ||
+ | | nl = * Schaakstuk boven op de hoed veranderd mee met de speler's killstreak. Killstreak heeft geen [[Killstreak/nl|killstreak]] wapen nodig. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Hardy Laurel|{{Lang | ||
+ | | en = * Changes the appearance of [[Robots]] and the [[Carrier tank]] in [[Mann vs. Machine|Mann vs. Machine]]. | ||
+ | | nl = * Veranderd het uiterlijk van [[Robots/nl|robots]] en de [[Carrier tank/nl|vervoertank]] in [[Mann vs. Machine/nl|Mann vs. Machine]]. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Haunted Hat|{{Lang | ||
+ | | en = * If worn on the Scout, it [[Scout responses#With Haunted Hat equipped|alters voice responses]]. | ||
+ | | nl = * Wanneer de hoed door de Scout gedragen wordt dan zullen [[Scout responses/nl#With Haunted Hat equipped|sommige reacties]] veranderd zijn. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Horseless Headless Horsemann's Head|{{Lang | ||
+ | | en = * Player is immune to [[Horseless Headless Horsemann]]'s "Boo" taunt. | ||
+ | | nl = * De drager schrikt niet van de Paardloze Hoofdloze Paardmann zijn "Boe" bespotting. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Jolly Jingler|{{Lang | ||
+ | | en = * Makes a soft jingle noise while walking. | ||
+ | | nl = * Maakt een zacht rinkelend geluidje tijdens het lopen. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Reindoonibeanie|{{Lang | ||
+ | | en = * Makes a soft jingle noise while walking. | ||
+ | | nl = * Maakt een zacht rinkelend geluidje tijdens het lopen. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Saxton Hale Mask|{{Lang | ||
+ | | en = * Player is immune to Horseless Headless Horsemann's "Boo" taunt. | ||
+ | | nl = * De drager schrikt niet van de Paardloze Hoofdloze Paardmann zijn "Boe" bespotting. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|TF2VRH|{{Lang | ||
+ | | en = * If {{code|-vr}} is entered in the game's launch options, the headset will glow, regardless of the [[Styles|style]] chosen. | ||
+ | | nl = * Als {{code|-vr}} in de startopties van het spel staat dan begint de headset te gloeien, ongeacht de gekozen [[Styles/nl|stijlen]]. | ||
+ | }}}} | ||
+ | |||
+ | {{/row|Voodoo-Cursed Soul|{{Lang | ||
+ | | en = * When equipped by the [[Scout responses#With Voodoo-Cursed Scout Soul equipped|Scout]] or [[Soldier responses#With Voodoo-Cursed Soldier Soul equipped|Soldier]], additional voice lines will be spoken. | ||
+ | | nl = * Wanneer het door de [[Scout responses/nl#With Voodoo-Cursed Scout Soul equipped|Scout]] of door de [[Soldier responses/nl#With Voodoo-Cursed Soldier Soul equipped|Soldier]] gedragen wordt zullen er extra stemlijnen zijn. | ||
+ | }}}} | ||
+ | |} | ||
+ | |||
+ | === {{anchor|snipermelee}}{{item name|Melee}}=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="20%" rowspan=2 | {{item name|Weapon}} | ||
+ | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | ||
+ | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}} | ||
+ | ! class="header" width="40%" colspan=3 | {{common string|damage}} | ||
+ | |- | ||
+ | ! class="header" width="14%" | {{common string|point blank}} | ||
+ | ! class="header" width="14%" | {{common string|hazard-mini-crits}} | ||
+ | ! class="header" width="14%" | {{common string|critical}} | ||
+ | |- | ||
+ | ! {{Table icon|Kukri|{{common string|Stock}}}} | ||
+ | | {{Icon killicon|weapon=Kukri}} | ||
+ | | {{common string|seconds|0.8}} | ||
+ | | 65 | ||
+ | | 88 | ||
+ | | 195 | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Tribalman's Shiv|{{common string|Craft}}}} | ||
+ | | style="height: 55px" | {{Icon killicon|weapon=Tribalman's Shiv}} | ||
+ | | {{common string|seconds|0.8}} | ||
+ | | 33 | ||
+ | | 44 | ||
+ | | 98 | ||
+ | |- | ||
+ | | style="height: 55px" | {{Icon killicon|weapon=Bleed}} | ||
+ | | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])''' | ||
+ | | {{common string|bleed-damage|48|6}} | ||
+ | | {{common string|bleed-damage|60|6}} | ||
+ | | {{common string|N/A}} | ||
+ | |- | ||
+ | ! {{Table icon|Bushwacka|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Bushwacka}} | ||
+ | | {{common string|seconds|0.8}} | ||
+ | | 65 | ||
+ | | {{common string|N/A}} | ||
+ | | 195 | ||
+ | |- | ||
+ | ! {{Table icon|Shahanshah|{{common string|Craft}}}} | ||
+ | | {{Icon killicon|weapon=Shahanshah}} | ||
+ | | {{common string|seconds|0.8}} | ||
+ | | {{tooltip|49|{{common string|health-more-50}}}} / {{tooltip|81|{{common string|health-less-50}}}} | ||
+ | | {{tooltip|66|{{common string|health-more-50}}}} / {{tooltip|110|{{common string|health-less-50}}}} | ||
+ | | {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}} | ||
|} | |} | ||
Revision as of 19:40, 24 March 2022
Contents
Template:Dictionary/items/item effects
Weapon | Kill icon | Ammo | Damage | |||||
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Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
![]() Stock Sniper Rifle |
![]() |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | ||
![]() |
N/A | 150-450 (Headshot) | ||||||
![]() Promotional AWPer Hand |
![]() |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | ||
![]() |
N/A | 150-450 (Headshot) | ||||||
![]() Unlock Huntsman |
![]() |
1 | 12 | 50-120 | 68-162 | 150-360 (Crit boost only) | ||
![]() |
N/A | 150-360 (Headshot) | ||||||
![]() |
50-120 | 68-162 | 150-360 (Crit boost only) | |||||
![]() |
(Afterburn) | 60 damage over 10 seconds | 80 damage over 10 seconds | N/A | ||||
![]() Promotional Fortified Compound |
![]() |
1 | 12 | 50-120 | 68-162 | 150-360 (Crit boost only) | ||
![]() |
N/A | 150-360 (Headshot) | ||||||
![]() |
50-120 | 68-162 | 150-360 (Crit boost only) | |||||
![]() |
(Afterburn) | 60 damage over 10 seconds | 80 damage over 10 seconds | N/A | ||||
![]() Craft Sydney Sleeper |
![]() |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | ||
![]() Craft Bazaar Bargain |
![]() |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | ||
![]() |
N/A | 150-450 (Headshot) | ||||||
![]() Promotional Machina |
![]() |
25 | N/A | 50-173 | 68-234 | 150-518 (Crit boost only) | ||
![]() | ||||||||
![]() |
N/A | 150-518 (Headshot) | ||||||
![]() | ||||||||
![]() Uncrate Shooting Star |
![]() |
25 | N/A | 50-173 | 68-234 | 150-518 (Crit boost only) | ||
![]() | ||||||||
![]() |
N/A | 150-518 (Headshot) | ||||||
![]() | ||||||||
![]() Craft Hitman's Heatmaker |
![]() |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | ||
![]() |
N/A | 150-450 (Headshot) | ||||||
![]() Craft Classic |
![]() |
25 | N/A | 50-150 | 68-203 | 150-450 (Crit boost only) | ||
![]() |
N/A | 450 (Headshot) |
Cosmetics with additional effects | |||
---|---|---|---|
Class | Cosmetic | Additional effect(s) | |
test? test? test? test? test? | |||
test? test? | |||
test? test? test? | |||
test? | |||
test? test? | |||
test? test? test? test? test? test? test? test? test? test? test? |
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
![]() Stock Kukri |
![]() |
0.8 seconds | 65 | 88 | 195 |
![]() Craft Tribalman's Shiv |
![]() |
0.8 seconds | 33 | 44 | 98 |
![]() |
(Bleeding) | 48 damage over 6 seconds | 60 damage over 6 seconds | N/A | |
![]() Craft Bushwacka |
![]() |
0.8 seconds | 65 | N/A | 195 |
![]() Craft Shahanshah |
![]() |
0.8 seconds | 49 / 81 | 66 / 110 | 146 / 244 |
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. User:Jones Edison/Template:List of items with effects/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, nl (add) |
Documentation for Jones Edison/Template:List of items with effects
Updating
- When updating this template, add an additional
/row
(See documentation here on how to use it. Remember to add it where it's alphabetically appropriate), add 2 to the rowspan before the class link. When adding a new class, the rowspan should be however many cosmetics there are, times 2 + 1 (If there are 2 cosmetics, rowspan should be 5). - If this process is confusing or complicated, point out the missing cosmetic on the talk page and it will be done as soon as possible.