Difference between revisions of "Medic (Classic)"
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{{quotation|Injured teammates|Excuse me, I'm in need of medical attention!|sound=TFC saveme2.wav}} | {{quotation|Injured teammates|Excuse me, I'm in need of medical attention!|sound=TFC saveme2.wav}} | ||
− | The '''Medic''' (also '''Combat Medic''') is a class in | + | The '''Medic''' (also '''Combat Medic''') is a playable class in [[Team Fortress Classic]]. While primarily a healer, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic will passively recover health over time. |
==Basic Strategy== | ==Basic Strategy== | ||
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* Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum. | * Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum. | ||
− | * Pay attention to teammates who have been infected by opposing medics | + | * Pay attention to teammates who have been infected by opposing medics; you are the only person capable of healing the infection. |
− | * Use [[Concussion Jump (Classic)|Concussion Jumping]] to quickly cross large areas and | + | * Use [[Concussion Jump (Classic)|Concussion Jumping]] to quickly cross large areas and evade enemies. |
* The [[Super Nailgun (Classic)|Super Nailgun]] is an great weapon for taking out [[Sentry Gun (Classic)|Sentry Gun]]s. | * The [[Super Nailgun (Classic)|Super Nailgun]] is an great weapon for taking out [[Sentry Gun (Classic)|Sentry Gun]]s. | ||
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==Quake Team Fortress== | ==Quake Team Fortress== | ||
− | In ''QWTF'', the [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'s damage falloff makes it weak past very short range. In TFC, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his [[Super Nailgun (Classic)|Super Nailgun]] ammo for Sentry Guns. In fact, the Double-Barrel Shotgun be | + | In ''QWTF'', the [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'s damage falloff makes it weak past very short range. In TFC, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his [[Super Nailgun (Classic)|Super Nailgun]] ammo for Sentry Guns. In fact, the Double-Barrel Shotgun be considered the TFC Medic's primary weapon because of its respectable damage output and range. |
==Trivia== | ==Trivia== |
Revision as of 03:23, 17 January 2011
Medic (Classic) | |
---|---|
Basic Information | |
Type: | Offensive |
Health: | 90 /135 |
Armor: | 100 |
Armor type: | Medium |
Speed: | Fast |
“ | Excuse me, I'm in need of medical attention!
Click to listen
— Injured teammates
|
” |
The Medic (also Combat Medic) is a playable class in Team Fortress Classic. While primarily a healer, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic will passively recover health over time.
Contents
Basic Strategy
- Use your Medkit to heal wounded teammates.
- Pay attention to team members who call for help.
- Use your Medkit to infect enemies. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage.
- Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
- Pay attention to teammates who have been infected by opposing medics; you are the only person capable of healing the infection.
- Use Concussion Jumping to quickly cross large areas and evade enemies.
- The Super Nailgun is an great weapon for taking out Sentry Guns.
- The player shouldn't forget to use the Medkit to heal allies while departing from their base.
Special Abilities
Class Skill: Selects the Medkit.
Abilities:
- Heals team members with Medkit.
- Passively heals self over time.
- Infects enemies with Medkit.
- Cures leg injury, infection, and puts out flames.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Medkit | N/A | N/A | N/A | ||
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 75 | ||
Weapon 3 |
Double-Barrel Shotgun | Shells | 16 | 75 | ||
Weapon 4 |
Super Nailgun | Nails | 150 | N/A |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | High | |
Secondary |
Concussion Grenade | 3 | 0 | Upon detonation, enemies within the blast radius become disoriented. |
Quake Team Fortress
In QWTF, the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In TFC, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun be considered the TFC Medic's primary weapon because of its respectable damage output and range.
Trivia
- The Physician's Procedure Mask resembles the mask worn by the Medic in the original Team Fortress Classic model.
Gallery
See Also
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